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Past Conferences 2009

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IEEE VR 2009
Topics include: - 3D interaction for VR - VR systems and toolkits - Augmented and mixed reality - Computer graphics techniques for VR/AR - Advanced display and immersive projection technology - Distributed and collaborative VR - Haptics, audio and other non-visual interfaces - Tracking & Sensing - Modeling and Simulation - User studies and evaluation - Presence and cognition - Applications of AR/MR/VR
GRAPP 2009 - 4th International Conference on Computer Graphics Theory and Applications (GRAPP)
Topics include: - Geometric Computing - Modeling and Algorithms - Fundamental Methods and Algorithms - Scene and Object Modeling - Solid and Heterogeneous Modeling - Surface Modeling - Modeling of Natural Scenes and Phenomena - Physics-Based Modeling - Multi-Resolution Modeling - Image-Based Modeling - Texture Models, Analysis, and Synthesis - Reflection and Illumination Models - Model Validation - CAGD/CAD/CAM Systems - Graphics Architectures - Sketch-Based Modelling - Systems and Software Architectures for Rendering - Rendering Algorithms - Real-Time Rendering - Parallel Rendering - Image-Based Rendering - Volume Rendering - Point-Based Rendering - Lighting and Appearance - Shadows, Translucency and Visibility - Non-Photorealistic Rendering, Painting-like rendering, Drawing - Rendering Hardware - Animation Systems - Animation Algorithms and Techniques - Animation Languages - Animation from Motion Capture - Character Animation - Behavioural Animation - Human Figure Animation - Facial Animation - Animation of Particle Systems - Plausible Motion Simulation - Animation and Simulation of Natural Environments - Special Effects - Real-time Visual Simulation - Augmented, Mixed and Virtual Environments - Distributed Augmented, Mixed and Virtual Reality - Collaborative Augmented, Mixed and Virtual Environments - Virtual Tours - Virtual Humans and Artificial Life - Real-time Graphics - Graphics in Computer Games - Collision Detection - Graphical Interfaces - Mobile Interfaces - Advanced User Interfaces - Hardware Technologies for Augmented, Mixed and Virtual Environments
The Engineering Reality of Virtual Reality 2009
Topics include: - Industrial Applications - Compelling Experiences - Stubborn Problems - Demonstrations - Late Breaking Progress
SCCG 2009 - 25th Spring Conference in Computer Graphics
Topics include: - advanced interaction (haptic, sketch-based interfaces) - advanced lighting (reflections, translucency, scattering) - applications of computer graphics - color in computer graphics - computational photography, image-based computer graphics - computer animation - computer graphics for small/large displays - geometric modeling and advanced concepts - global illumination, photo-realistic computer graphics - graphics hardware and hardware-related techniques (GPU) - illustrative graphics, non-photorealistic techniques - image processing and computer vision - information visualization - parallelization in computer graphics - perceptual aspects of computer graphics - physically based modeling, natural phenomena - real-time rendering - scientific visualization - simulation for computer graphics - theoretical foundations - user interfaces, human-computer interaction - virtual environments / augmented reality / mixed reality - visualization - volume graphics, semi-transparent media
Eurographics 2009
Topics include: - computer graphics - rendering - modeling - visualization - animation - virtual reality - computer vision - imaging
3DOR 2009 - Eurographics Workshop on 3D Object Retrieval
Topics include: - 3D object similarity and matching - 3D Object classification, indexing, and mining - Feature extraction, model decomposition and segmentation - Partial and many-to-many matching - Matching under uncertainty and noise - Query interfaces and search modalities - Multi-level representations for matching and retrieval - Semantics-driven 3D object retrieval and classification - Sketch-based retrieval - Benchmarking issues - Relevance feedback methods - Active learning - Generative / Discriminative approaches in 3D object categorisation - Applications in Multimedia, CAD, Gaming, Biometrics, e-Science, e-Learning, Medicine and Biology, Cultural Heritage
3DTV-Conference 2009 - The True Vision Capture, Transmission and Display of 3D Video
Topics include: - 3D Capture and Processing: 3D scene capture and reconstruction techniques for static and dynamic scenes, synchronization and calibration of multiple cameras, holographic camera techniques, multi-view and multi-sensor image and 3D data processing, mixing of virtual and real worlds, 3D tracking. - 3D Coding and Transmission: Systems, architectures and transmission for 3DTV, coding of multi-view video, 3D meshes, and holograms, error resilience and error concealment of 3D video and 3D geometry, signal processing for diffraction and holographic 3DTV. - 3D Visualization: Projection and display technology for 3D videos, stereoscopic and auto-stereoscopic display techniques, holographic display technology, reduced parallax systems, integral imaging techniques, 3D mesh, texture, point, and volume-based representation, object-based representation and segmentation, 3D motion animation, human factors. - 3D Applications: 3D television, cinema, games and entertainment, virtual studios, 3D teleimmersion and remote collaboration, 3D imaging in virtual heritage and virtual archaeology, augmented reality and virtual environments, underlying technologies for 3DTV, medical and biomedical applications, 3D content-based retrieval and recognition, 3D watermarking, other applications.
NAB Show 2009 - Digital Media Industry Event for Audio, Video, Film and Communications Professionals
Topics include: - Content Creation (Audio Edition, Video Production, Set Design, Digital Cinema, Video Capture Devices...) - Content Management (Video Processing, Multicasting, Audio/Video Mastering...) - Content Commerce (Television Programming, interactive TV, User Generated Content...) - Content Distribution and Delivery (Streaming, Consumer Electronics, Encoding, Broadband Networks...) - Content Consumption
Pervasive 2009 - Seventh International Conference on Pervasive Computing
Topics include: - Technologies and devices for pervasive computing - Software aspects including middleware and operating systems for pervasive computing - Tools, infrastructures, architectures and techniques for designing, implementing & deploying pervasive computing systems - Applications of pervasive computing technologies, Interfaces and modes of interactions between people and pervasive computing devices, applications or environments - Evaluations and evaluation methods, for assessing the impact of pervasive computing devices, applications or environments - Privacy, security, trust & social issues and implications of pervasive computing
GI 2009 - the 35th Graphics Interface conference
Topics include: - Shading and rendering - Geometric modeling and meshing - Graphics in simulation - Image-based rendering - Image synthesis and realism - Medical and scientific visualization - Computer animation - Real-time rendering - Non-photorealistic rendering - Interaction techniques - Computer-supported cooperative work - Human interface devices - Virtual reality - Augmented reality - Data and information visualization - Multimedia - Mobile computing - Haptic and tangible interfaces - Perception
EuroVis 2009 - Eurographics/IEEE Symposium on Visualization
Topics include: - Visualization Taxonomies and Models - Spatial Data in Visualization (scalar, vector and tensor fields, multi-field and multi-variate, multi-dimensional, multi-resolution, irregular and unstructured grids, geographic data, molecular data) - Non-Spatial Data (Information Visualization) (graphs and trees, high-dimensional data, dimensionality reduction, ambient information, text and documents, time series data) - Visualization Techniques (metrical, geometrical, topological, pixel-oriented, point-based, volume-based, icon- and glyph-based, graph-based, feature-based, hierarchical, illustrative, view-dependent, focus + context, statistical graphics, animation) - Interaction (human-computer interaction, interaction design, zooming and navigation, linking + brushing, coordinated multiple views, data editing, manipulation and deformation) - Visual Analytics, Visual Data Mining and Knowledge Discovery - Large Data Visualization (time-varying data, streams, compression, parallel and distributed, scalability, visualization over networks) - Hardware for Visualization (visualization hardware, hardware/GPU acceleration, volume hardware, display devices, haptics for visualization) - General Topics (visual design, cognition, perception, aesthetics, uncertainty, design studies, novel algorithms and mathematics, presentation / production / dissemination, collaborative and distributed, mobile/ubiquitous, visualization systems, problem-solving environments, virtual environments, visualization for the masses, sonification) - Evaluation and User Studies (task and requirements analysis, metrics and benchmarks, qualitative evaluation, quantitative evaluation, laboratory studies, field studies, usability studies)
Mirage 2009 - Computer Vision / Computer Graphics Collaboration Techniques and Applications
Topics include: - Model-based imaging and analysis - Image-based modeling and 3D reconstruction - Data driven animation - Image and video-based lighting and rendering - Model-based vision approaches - Model-based indexing and database retrieval - Model-based object tracking in image sequences - Model-based image and shape analysis - Model-based video compression techniques With applications in the field of - Human/Computer interfaces - Video-games and entertainment industry - Media productions from and for films, broadcasts and games - Post-production, computer animation, virtual special effects - Realistic 3D simulation, virtual prototyping - Multimedia applications, multimedia database classification - Virtual and augmented reality - Medical and biomedical applications
Edutainment 2009 - The 4th International Conference on E-Learning and Games
Topics include: -Game-based Learning/Training -Games in Real World (Ubiquitous Learning) -Storytelling and Narrative in Education -Educational Robots and Toys -VR-based Education/Training -Augmented Reality in Education/Training -Multimedia in Education/Training -Digital Museum and Digital Heritage -Social and Cultural issues -Synergies between Digital TV and Edutainment -Interactions in Games -Game AI and Artificial Life -Game Design and Development -Game Physics -Game Engines -Online/Mobile Game/Video Game -Collaborative Environments and Learning -E-Learning Platforms and Tools -E-Learning Standards -Education and Remote Classrooms -Learning Resource Management -Life Long Learning -Mobile Learning -Practice and Experience Sharing -Simulation and animation -Game Rendering/Animations -Vision and Imaging Technology in Games -Virtual Characters/Agents -Engagement and Emotion
WIAMIS 2009 - 10th International Workshop on Image Analysis for Multimedia Interactive Services (WIAMIS)
Topics include: - Multimedia content analysis and understanding - Content-based browsing, indexing and retrieval of images, video and audio - 2D/3D feature extraction - Advanced descriptors and similarity metrics for audio and video - Relevance feedback and learning systems - Segmentation of objects in 2D/3D image sequences - Motion analysis and tracking - Video analysis and event recognition - Analysis for coding efficiency and increased error resilience - Analysis and tools for content adaptation - Multimedia content adaptation tools, transcoding and transmoding - Content summarization and personalization strategies - End-to-end quality of service support for Universal Multimedia Access - Semantic mapping and ontologies - Multimedia analysis for new and emerging applications - Multimedia analysis hardware and middleware - Semantic web and social networks - Advanced interfaces for content analysis and relevance feedback
UbiComp 2009 - 11th International Conference on Ubiquitous Computing
Topics include: - devices & techniques - descriptions of the design, architecture, usage and evaluation of devices and techniques that create valuable new capabilities for ubiquitous computing - systems & infrastructures – descriptions of the design, architecture, deployment and evaluation of systems and infrastructures that support ubiquitous computing - applications – descriptions of the design and/or study of applications that leverage Ubicomp devices and systems - methodologies & tools - new methods and tools applied to studying or building Ubicomp systems and applications - theories & models - critical analysis or organizing theory with clear relevance to the design or study of Ubicomp systems - experiences - empirical investigations of the use of new or existing Ubicomp technologies with clear relevance to the design and deployment of future Ubicomp systems
Siggraph 2009 - The 36th International Conference and Exhibition on Computer Graphics and Interactive Techniques
Topics include: - Computer Graphics - Audio - Video - Art & Design - Education - Games - Production / VFX - Research
CGIV 2009 - 6th International Conference Computer Graphics, Imaging and Visualization
Topics include: - Computer Graphics - Imaging - Visualization - Applications CIGV features 24 different symposia and additional shows and galleries.
ISWC 2009 - 13th International Symposium on Wearable Computers
Topics include: WEARABLE SYSTEMS - Wearable system design, wearable displays and electronic textiles - Wearable sensors, actuators, input/output devices and power management systems - Interaction design, industrial design of wearable systems - Wearable sensor networks for sensing context-awareness, activity or cognitive state - Software and service architectures, infrastructure based as well as ad-hoc systems - Operating systems issues related to wearable computing, including issues such as dependability, fault-tolerance, security, trustworthiness and power management - Networks, including wireless networks, on-body networks, and support for interaction with other wearables, pervasive and ubiquitous computing systems or the Internet - Cooperative wearables, ensembles of wearable artefacts, coordination or wearables - Techniques for power management and heat dissipation, and manufacturing issues USABILITY, HCI AND HUMAN FACTORS in Wearable Computing - Human factors issues with and ergonomics of body worn computing systems - User modeling, user evaluation, usability engineering of wearable systems - Systems and designs for combining wearable and pervasive/ubiquitous computing - Interfaces, including hands-free approaches, speech-based interaction, sensory augmentation, haptics, and human-centered robotics - Social implications, health risk, environmental and privacy issues - Wearable technology for social-network computing, visualization and augmentation - Experience design APPLICATIONS of Wearable Systems - Wearable systems in consumer, industrial, work, manufacturing, environmental, educational, medical, sports, wellness, health care and ambient assisted living domains - Wearable systems in culture, fashion and the arts - Smart clothing, for people with disabilities, and for elderly enablement - Use of wearable computers as components of larger systems, such as augmented reality systems, training systems and systems designed to support collaborative work - Formal evaluation of performance of wearable computer technologies, and comparisons with existing technologies MOBILE PHONES as Wearables - Mobile applications designed for / delivered through cell phones - Cell phone services, cell phone designs, cell phones as personal computers - Cell phone technologies, e.g. combining short and long range radios, multimedia streaming - Extending cell phone hardware e.g. sensing, novel IO modalities, embeddings - Cell phone interaction, cooperative cell phones, grids and clouds of cell phones - Studies based on cell phone deployments (especially large scale)
VIEW 2009 - 10th International Computer Graphics Conference
Topics include: - Medical Imaging - Design - 3D Cinema - CG Cultural Heritage - Gaming
DIMEA 2009 - 3rd Digital Interactive Media Entertainment and Arts Conference
Topics include: - Accessibility - Aesthetics - Affective Computing - Ambient Intelligence - Animation Techniques - Attention - Augmented / Mixed Reality - Avatars and Virtual Community - Community - Cultural Computing - Digital Entertainment and Sports - Digital Broadcasting/Podcasting - Digital Cinema - Elderly Entertainment - Empathy - Entertainment Design Theory - Experience Design - Funology - Graphics Techniques - Human-Robots Interaction - Interaction Design - Interactive Computer Graphics - Interactive Theatre - Internet Networking Media - Learning and Children - Location-Based Entertainment - Metaverse - Mixed Media - Mobile Entertainment - Multimodal Interaction - Narratives / Digital Storytelling - New Gaming Audiences - Novel interfaces - Pervasive and Online Games - Physical Computing - Robotic Love and Affection - Simplicity - Situativity - Smart Gadgets and Toys - Social Impact - Social Networking - Sound and Music - Synesthetic Entertainment - Tangible Interfaces - User Interfaces - Visual Effects - Virtual Reality DIMEA 2009 will take place in conjuction with ACE 2009 in Athens, Greece.
Modeling-3D 2009 - International Workshop on Representation and Modeling of Large-scale 3D Environments
Topics include: - Scene reconstruction from multi-dimensional and multi-view images - Wide-area structure from motion and stereo - 3D scene modeling from multiple sensors - Real-time scene modeling from video - Range data analysis and processing - 3D shape and feature representation - Multi-sensor data fusion, alignment, and registration - 3D model simplification and compression - Stream processing for very large datasets - Appearance/illumination modeling and representation - Real-time, mobile 3D systems - Rending and visualization of large-scale models - Applications of large-scale models and modeling systems
GraphiCon 2009 - 19th International Conference on Computer Graphics and Vision
Topics include: Graphics and multimedia: - Photorealistic rendering techniques - Geometry modeling and processing - Computer graphics hardware - Animation and simulation - Virtual and augmented reality Computer vision: - Statistical methods and learning - 3D reconstruction and acquisition - Object localization and recognition - Multi-sensor fusion and 3-D registration - Structure from motion and stereo - Biometrics Image and video processing: - Image enhancement, restoration and super-resolution - Segmentation and grouping - Early vision and image representation - Tracking and surveillance - Medical image processing
Heidelberg Innovation Forum: Visual Computing & Simulation
With its focus on visualisation and simulation technologies, the autumn Heidelberg Innovation Forum will address researchers and entrepreneurs to present research results, share ideas and foster personal contacts. As an interdisciplinary technology, visual computing opens up a broad range of potential applications: medical and biotechnology, automotive and engineering, data visualisation, as well as creative industries.
VRST 2009 - The 16th ACM Symposium on Virtual Reality and Software Technology
Topics include: - Augmented and mixed reality - Collaborative and distributed VR - Human factors and cognition - VR applications (e.g. scientific visualization, medicine, education and training, GIS, etc.) - VR for Art (music, theater, storytelling, etc.) - Interaction techniques for VR - Immersive projection technologies - Haptics, sound and multimodal interaction - VR system architecture and development - 3D input and output devices - Computer graphics techniques
CVMP 2009 - 6Th European Conference on Visual Media Production
Topics include: - Image and video based modelling - 3D video capture - Camera tracking - Multiple view reconstruction - Video-based human motion capture - Video-based animation - Scene modelling - High-dynamic range imaging - Illumination and reflectance modelling - Photo-realistic rendering & animation - Relighting images and video - Motion Estimation - Segmentation and matting - Stereo and 3D video processing - Infilling, object removal and insertion - Image and video synthesis - Image annotation and classification - Image enhancement and restoration - Stylisation and cartoon rendering - High-dynamic range imaging - Novel imaging devices - Omni-directional video - 3D and stereo production - Visual effects - Interactive media and games - 3D-TV - TV, film and e-cinema - Content management systems - Real-time imaging systems - Post production using 3D and motion - Multiple camera systems - Pre-visualisation
TIS 2009 - ACM International Conference on Interactive Tabletops and Surfaces
Topics include: - Applications - Gesture-based interfaces - Multi-modal interfaces - Tangible interfaces - Novel interaction techniques - Data handling/exchange on large interactive surfaces - Data presentation on large interactive surfaces - User-interface technology - Computer supported collaborative systems - Middleware and network support - Augmented reality - Social protocols - Information visualizations - Interactive surface hardware, including sensing and input technologies - Human-centered design & methodologies
Die neue Maschinenrichtlinie: Herausforderungen und Lösungen
Topics include: Realization and application of the new machinery directive concerning safety at work, ergonomics, health risk of machine operators including risk evaluation, integration of safety concepts, labelling and technical documentation (e.g. for assembly, initial operation, and handling. The inter-divisional communication plays an important role in a successful realization of the directive. The participation is free of charge but a registration is required. The registration desk is closed at November 23rd, 2009. You may register by e-mail, fax or snail mail. Further information is available in German only.
ISVC 2009 - 5th International Symposium on Visual Computing
Topics include: Computer Vision - Color and texture - Segmentation and grouping - Motion and tracking - Image-Based Modelling - 3D reconstruction - Shape representation and recognition - Video analysis and event recognition - Face/gesture analysis and recognition - Human-computer interfaces - Biological/Medical image analysis - Image and Video Retrieval - Sensors and Systems - Secure Image/Video Communication - Image/Video Encoding/Compression - Applications Computer Graphics - Geometric Modelling - Geometric Algorithms - Graphics Algorithms - Web Based Graphics - Computer Animation - Special Effects - Rendering Techniques - Global Illumination - Volume Graphics - Graphics Architectures - Systems and Hardware - Applications Virtual Reality - Augmented Reality - Mixed Reality - Artificial Reality - Real-Time Rendering - Collision detection in VR - Modeling and Simulation - Virtual Humans and Artificial Life - Virtual Environments - Collaborative Virtual Environments - Tele-collaboration - VR System Architecture - Multimodal displays - Projection and Display Systems - Human Computer Interaction - Integration of VR and Multimedia - Haptics - Human Factors - Hardware Devices - Applications Visualization - Information Visualization - Large Scale Data Set Visualization - Medical Data Visualization - Volume Visuzalization - Vector and Tensor Visualization - Flow Visualization - Airspace/Terain and Sea-bed Visualization - Isosurfaces - Rendering Techniques - Visualization Systems - Mesh Techniques and Compression - Human Factors - Human Perception - Applications