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International conferences, symposia, workshops and meetings in the field of virtual reality, computer graphics, simulation, mixed reality, tracking, sensors, interactive television and multimedia. -- New entries for conferences are added here!

Joint Conference on Serious Games (SGDA & GameDays 2018)

9th Int. Conf. on Serious Games Development & Applications (SGDA 2018) 8th GameDays Int. Conference (GameDays 2018)

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GRAPP 2019 - 14th International Conference on Computer Graphics Theory and Applications

GRAPP is part of VISIGRAPP, the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications.

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PerCom 2021 - The 19th International Conference on Pervasive Computing and Communications

IEEE PerCom is the premier conference for presenting scholarly research in pervasive computing and communications. Advances in this field are leading to innovative platforms, protocols, systems, and applications for always-on, always-connected services.

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12th Augmented Human International Conference (AH2021)

The Augmented Human (AH) international conference focuses on scientific contributions towards augmenting human capabilities through technology for increased well-being and enjoyable experiences.

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TEI 2021 - Twelfth International Conference on Tangible, Embedded and Embodied Interactions

TEI 2021 is the 12th annual conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. It will be held 18th to 21st March 2018 in Stockholm, Sweden. This year the theme of the conference is Post-digital Design. In the early days of TEI, a common assumption was that our physical mundane reality could be augmented by sprinkling it with the magic of digital technology. Over the last decade there is less mystery to the realm of digital technologies as the digital have become the mundane, inseparable from our everyday routines. The digital is also increasingly distrusted and challenged in various ways, as the divisive creator of filter bubbles and the breading ground of alternative facts. In the post-digital era, on the other hand, we see a turn to vintage materials and craftsmanship, old media – like vinyl records – and natural materials have come to the fore, and along with the practices of making them are once more being cherished. Designing for the post digital does not mean blindly embracing nostalgia or turning away from technology – it means demystifying the digital through the design process and encouraging designs that equalise the status of digital and analogue, both in the materials and the practices.

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GRAPP 2021 - 16th International Joint Conference on Computer Graphics Theory and Applications

The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents in Computer Graphics.

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ACM IUI 2021 - 26th Annual Conference On Intelligent User interfaces

ACM IUI 2021 is the 26th annual meeting of the intelligent interfaces community and serves as a premier international forum for reporting outstanding research and development on intelligent user interfaces. ACM IUI is where the Human-Computer Interaction (HCI) community meets the Artificial Intelligence (AI) community. We are also very interested in contributions from related fields, such as psychology, behavioral science, cognitive science, computer graphics, design, the arts, etc

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Laval Virtual Pro Days

The mission of Laval Virtual is to serve, inform and animate the community of users of VR/AR and immersive techniques in its BtoB uses through meeting and discussion platforms and information services. In its 20 years of existence, Laval Virtual has established itself as key facilitator for organisations in the VR/AR sector. It brings together and animates a community of professionals throughout the year, for which it holds shows in Europe and Asia, conference programmes and provides various information services (technological watch, publications, workshop reports, etc.).

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IEEE VR 2021 - Conference on Virtual Reality and 3D User Interfaces

The IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) is the premier international event for the presentation of research results in the broad areas of virtual, augmented, and mixed reality (VR/AR/XR). Since 1993, IEEE VR has presented groundbreaking research and accomplishments by virtual reality pioneers: scientists, engineers, designers, and artists, paving the way for the future.

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NAB Show 2021 - National Association of Broadcasters

Whether you pull up a seat virtually or see it happen live, NAB Show education is designed for the industry, by the industry to help you explore the evolution of your craft. Learn directly from trailblazers of tech and masters of technique to push the boundaries of your specialization and lead the next generation of storytelling.

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FMX 2021 – Conference on Animation, Effects, Games and Immersive Media

FMX – Conference on Animation, Effects, Games and Immersive Media is an event by Filmakademie’s Animationsinstitut. It takes place at the exclusive Haus der Wirtschaft in Stuttgart every spring. There, media creators share insights into the latest creative developments of their productions and present cutting-edge tools and pipelines, fascinating real time technologies and innovative business models. Their contributions are complemented by the Marketplace, which allows visitors to get a hands-on experience on the latest innovations of industry-leading companies and start-ups. Workshops, Masterclasses and Company Suites dig even deeper into the learnings of international companies. To round things off, top-notch studios scout talent at the Recruiting Hub, international schools present their best projects on the School Campus, and talent initiatives offer new perspectives to young creatives and start-ups. Through its international yet intimate atmosphere, FMX offers professionals and students a great platform to mingle, network, and share insights about art, technologies and business.

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CHI 2021 - ACM CHI Conference on Human Factors in Computing Systems

The annual ACM (Association of Computing Machinery) CHI (Computer Human Interaction) conference is typically organised by hundreds of volunteers (see blog post) including an organising committee of track and venue chairs, sub-committee chairs and associate chairs for the papers program, student volunteers, jury members, reviewers and many more. The ACM CHI Steering Committee is responsible for overseeing the running of the ACM CHI Conference series. The CHI conference is hosted by ACM SIGCHI, the Special Interest Group on Computer-Human Interaction which is managed by the SIGCHI Executive Committee. SIGCHI is one of many Special Interest Groups of the ACM, and by sponsoring CHI the ACM takes on the financial risk and the legal responsibility for the conference.

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Eurographics’2021 - 42nd Annual Conference of the European Association for Computer Graphics

Eurographics is the only truly Europe-wide professional Computer Graphics association. The association supports its members in advancing the state of the art in Computer Graphics and related fields such as Multimedia, Scientific Visualization and Human Computer Interfaces. Through a world-wide membership, EG maintains close links with developments in the US, Japan and other countries, promoting the exchange of scientific and technical information and skills on a global scale.

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18th GI VR/AR Workshop at Bonn-Rhein-Sieg University of Applied Sciences

The Virtual Reality and Augmented Reality (VR/AR) group in the Gesellschaft für Informatik e.V. (German Informatics Society) aims to advance scientific work in the field of Virtual and Augmented Reality and to support the exchange of information among scientists. The workshop, initiated by the GI-Group VR/AR 18 years ago, is an established platform for the exchange of information and ideas. Traditionally, interested parties from science and practice meet here once a year. The workshop offers the ideal framework to discuss current results and projects from research and development with an expert audience. Last but not least, the workshop is an ideal forum to establish and maintain contacts or to get an insight into current work on virtual and augmented reality in Germany.

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IEEE International Symposium on Mixed and Augmented Reality (ISMAR21)

The IEEE ISMAR is the leading international academic conference in the fields of Augmented Reality and Mixed Reality. The symposium is organized and supported by the IEEE Computer Society, IEEE VGTC and ACM SIGGRAPH.. The first ISMAR conference was held in 2002 in Darmstadt, Germany. The creation of the conference emerged from the fusion of two former academic events dedicated to this research field: the International Symposium on Augmented Reality (ISAR) and the International Symposium on Mixed Reality (ISMR).

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ICAT-EGVE 2021 - 31th International Conference on Artificial Reality and Telexistence (ICAT 2021) and the 26th Eurographics Symposium on Virtual Environments (EGVE 2021)

ICAT-EGVE 2021 is the merger of the 31th International Conference on Artificial Reality and Telexistence (ICAT 2021) and the 26th Eurographics Symposium on Virtual Environments (EGVE 2021). Together, these are two of the oldest international conferences in the world on Artificial Reality and Virtual Environments, and provide a unique opportunity for researchers, developers, and users to share their experience and knowledge of Virtual Reality, Augmented Reality, Mixed Reality and 3D User Interfaces.

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GRAPP 2022 - 17th International Conference on Computer Graphics Theory and Applications

The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents in Computer Graphics.

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