GRAPP 2020 - 15th International Conference on Computer Graphics Theory and Applications
What | Conference |
---|---|
When |
2020-02-27
to 2020-02-29 |
Where | Valletta, Malta |
Contact Name | Kadi Bouatouch, A. Augusto Sousa |
Contact Email | grapp.secretariat@insticc.org |
Contact Phone | +351 265 520 185 |
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Topics include:
AREA 1: GEOMETRY AND MODELING- Procedural and Multiresolution Modeling
- Image-Based Modeling
- Solid and Heterogeneous Modeling
- Geometric Computing
- Surface Modeling
- Physics-Based Modeling
- Fundamental Methods and Algorithms
- Model Validation
- Texture Models, Analysis, and Synthesis
- CAGD/CAD/CAM Systems
- Quad-Dominant Remeshing
- Hexahedral Meshing
- 3D Model Repair and Scene Reconstruction
- Architectural Geometry
- Processing Frameworks and Data Structures
- Modeling and Algorithms
- Scene and Object Modeling
- Modeling of Natural Scenes and Phenomena
- Real-Time Rendering
- Shadows, Translucency and Visibility
- High-Performance Computing and Parallel Rendering
- Computational Photography
- Systems and Software Architectures for Rendering
- Volume Rendering
- Rendering Algorithms
- Image-Based Rendering
- Lighting and Appearance
- Non-Photorealistic Rendering, Painting-like Rendering, Drawing
- Rendering Hardware
- Point-Based Rendering
- Real-Time Clothing and Virtual Fashion
- Animation from Motion Capture
- Real-Time Character Animation
- Plausible Motion Simulation
- Animation of Particle Systems
- Human Figure Animation
- Crowd Simulation
- Physics-Based Animation
- Image-Based Animation
- Modeling and Simulation for Education and Training
- Scalable Fluid Simulation
- Simulation of Elastic Rods, Shells, and Solids
- Dynamic Simulation of Physical Behaviour
- Animation Algorithms and Techniques
- Real-Time Visual Simulation
- Special Effects
- Facial Animation
- Animation Systems
- Procedural and Interactive Artworks
- Graphical Interfaces
- Virtual Humans and Artificial Life
- Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
- Interactive 3D Graphics for Mobile Devices like Smart Phones, PDAs and UMPCs
- Sketch-Based Interfaces
- Virtual Reality Tools and Languages
- Integration and Interoperation between 3D Documents and Web/Multimedia Technologies, including the Semantic Web
- eLearning Applications and Computer Graphics
- Games for Education and Training
- Human Performance and Usability of Virtual Environments
- Augmented, Mixed and Virtual Environments
- Virtual Tours
- Hardware Technologies for Augmented, Mixed and Virtual Environments
- Collaborative Augmented, Mixed and Virtual Environments
- Distributed Augmented, Mixed and Virtual Reality
- Real-Time Graphics
- Advanced User Interfaces
- Mobile Interfaces