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SALENTO AVR 2018 - 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics

What Conference
When 2018-06-24 to
Where Ottranto (Lecce), Italy
Contact Name Silke Miss
Contact Email
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Topics include:

Computer Graphics and Animation
  • Physically Based Modelling
  • Geometric Computing
  • Shape and Surface Modelling
  • Graphics Algorithms
  • Web Based Graphics
  • Computer Animation
  • Perception of Computer Graphics and Animation
  • Special Effects
  • 3D Visualization
  • Visualization Systems
  • Multimedia and Digital Media
  • Image-Based Computer Graphics
  • Rendering Techniques
  • Volume Visualization
  • Scientific Visualization
  • Real-Time Graphics
  • Graphics System Architectures
  • Graphics Hardware and Hardware-Related Techniques (GPU)
  • Hardware for Visualization
  • Data Compression for Graphics
  • Computer Graphics for Small/Large Displays
  • Parallelism in Computer Graphics
  • Graphic Toolkits
  • Interaction and HCI
  • Interfaces for Creating and Editing Animations
  • Autonomous Characters, Group and Crowd Behaviour
  • Cloud Networks for Multimedia Applications
  • Applications
Augmented Reality
  • Mixed Reality
  • Information Visualization using Augmented Reality Technologies
  • Visualization Techniques for Augmented Reality
  • Augmented Reality in Scientific Visualization
  • Mobile Augmented Reality
  • Augmented Reality-based Navigation and Information Systems
  • Location-based and Recognition-based Augmented Reality
  • Visual Aspects of Augmented Reality
  • Perceptual Issues in Augmented Reality
  • Psychological and Artistic Issues of Integrating Virtual Objects with Real World
  • Collaborative Augmented Reality Environments
  • Augmented Reality Applications in Medicine and Surgery
  • Augmented Reality Applications in Cultural Heritage
  • Augmented Reality Applications in Arts
  • Augmented Reality Applications in Education
  • Augmented Reality Applications in Military and Industry
Virtual Reality
  • Artificial Reality
  • Real-Time Rendering
  • Collision detection in Virtual Reality
  • 3D Interaction for Virtual Reality
  • Modelling and Simulation
  • Virtual Humans and Artificial Life
  • Virtual Reality Systems and Toolkits
  • Collaborative Virtual Environments
  • Tele-Collaboration
  • Virtual Reality System Architecture
  • Immersive Technologies, Systems and Devices
  • Immersive Environments
  • Interactive Intelligent Environments
  • Educational Simulations
  • Simulator Design and Validation
  • Human Computer Interaction
  • Presence and Cognition in a Virtual Environment
  • Integration of Virtual Reality and Multimedia
  • Multi-User and Distributed Virtual Reality
  • Haptics, Audio, and Other non-Visual Interfaces
  • Tracking and Sensing
  • Virtual Humans and Avatars
  • Navigation in Virtual Environments
  • Virtual Laboratories and Tools
  • Human Factors
  • Interaction in Virtual Environments
  • Hardware Devices for Virtual Reality
  • Cloud-Based Virtual Reality
  • Teleoperation and Telepresence
  • Simulation-based Learning
  • Simulation in Healthcare Education
  • Virtual Reality Applications in Medicine and Surgery
  • Virtual Reality Applications in Rehabilitation
  • Virtual Reality Applications in Cultural Heritage
  • Virtual Reality Applications in Arts
  • Virtual Reality Applications in Education
  • Virtual Reality Applications in Military and Industry
Games and Serious Games
  • Game design and development
  • Development Tools in Gaming
  • Development methodologies in Gaming
  • Tools and Technologies in Gaming
  • Usability and Playability
  • Immersive Gaming and Edutainment
  • Pervasive Gaming
  • Ubiquitous Games
  • Games for Mobile Platforms
  • Technological Support for Collaborative Games
  • Balance among Realism, Engagement, Learning and Entertainment
  • Entertainment
  • Game-Based Learning
  • Multi-agent and Multi-strategy Games
  • Realistic Games for Simulation and Training
  • Serious Games
  • Pedagogical Theories in Serious Games
  • Methodologies and Principles for Serious Games User Assessment
  • Advanced Human-Computer Interaction for Serious Games
  • Serious games in Formal Education
  • Educational Outcomes in Serious Games
  • Verification of Learning Transfer in Serious Games
  • Artificial Intelligence for Serious Games
  • Serious Games in Health and Healthcare
  • Serious Games in Public Health Education
  • Serious Games in Rehabilitation
Human-Computer Interaction
  • marketing and HCI
  • semiotics and HCI
  • analysis and design methods
  • human-centred and user-centred design
  • HCI in education
  • HCI methods and theories
  • adaptive and personalized interfaces
  • gesture and eye-gaze based interaction
  • graphical user interface
  • haptic user interface
  • interaction design
  • mobile HCI
  • multimedia design
  • multimodal interface
  • natural user interfaces (NUI)
  • non-verbal interfaces
  • tangible and virtual user interfaces
  • tools for HCI
  • multimodal interaction

More information about this event…

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