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Daniel Holz, Sebastian Ullrich, Marc Wolter, and Torsten Kuhlen, Multi-Contact Grasp Interaction for Virtual Environments. JVRB - Journal of Virtual Reality and Broadcasting, 5(2008), no. 7. (urn:nbn:de:0009-6-14909)

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%0 Journal Article
%T Multi-Contact Grasp Interaction for Virtual Environments
%A Holz, Daniel
%A Ullrich, Sebastian
%A Wolter, Marc
%A Kuhlen, Torsten
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2008
%V 5(2008)
%N 7
%@ 1860-2037
%F holz2008
%X The grasping of virtual objects has been an activeresearch field for several years. Solutions providingrealistic grasping rely on special hardware or requiretime-consuming parameterizations. Therefore, we introducea flexible grasping algorithm enabling grasping withoutcomputational complex physics. Objects can be graspedand manipulated with multiple fingers. In addition,multiple objects can be manipulated simultaneously withour approach. Through the usage of contact sensors thetechnique is easily configurable and versatile enough to beused in different scenarios.
%L 004
%K Grasping
%K Interaction
%K Multi-Finger Manipulation
%K Virtual Reality
%R 10.20385/1860-2037/5.2008.7
%U http://nbn-resolving.de/urn:nbn:de:0009-6-14909
%U http://dx.doi.org/10.20385/1860-2037/5.2008.7

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Bibtex

@Article{holz2008,
  author = 	"Holz, Daniel
		and Ullrich, Sebastian
		and Wolter, Marc
		and Kuhlen, Torsten",
  title = 	"Multi-Contact Grasp Interaction for Virtual Environments",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2008",
  volume = 	"5(2008)",
  number = 	"7",
  keywords = 	"Grasping; Interaction; Multi-Finger Manipulation; Virtual Reality",
  abstract = 	"The grasping of virtual objects has been an activeresearch field for several years. Solutions providingrealistic grasping rely on special hardware or requiretime-consuming parameterizations. Therefore, we introducea flexible grasping algorithm enabling grasping withoutcomputational complex physics. Objects can be graspedand manipulated with multiple fingers. In addition,multiple objects can be manipulated simultaneously withour approach. Through the usage of contact sensors thetechnique is easily configurable and versatile enough to beused in different scenarios.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/5.2008.7",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-14909"
}

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RIS

TY  - JOUR
AU  - Holz, Daniel
AU  - Ullrich, Sebastian
AU  - Wolter, Marc
AU  - Kuhlen, Torsten
PY  - 2008
DA  - 2008//
TI  - Multi-Contact Grasp Interaction for Virtual Environments
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 5(2008)
IS  - 7
KW  - Grasping
KW  - Interaction
KW  - Multi-Finger Manipulation
KW  - Virtual Reality
AB  - The grasping of virtual objects has been an activeresearch field for several years. Solutions providingrealistic grasping rely on special hardware or requiretime-consuming parameterizations. Therefore, we introducea flexible grasping algorithm enabling grasping withoutcomputational complex physics. Objects can be graspedand manipulated with multiple fingers. In addition,multiple objects can be manipulated simultaneously withour approach. Through the usage of contact sensors thetechnique is easily configurable and versatile enough to beused in different scenarios.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-14909
DO  - 10.20385/1860-2037/5.2008.7
ID  - holz2008
ER  - 
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Wordbib

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<b:Year>2008</b:Year>
<b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle>
<b:Volume>5(2008)</b:Volume>
<b:Issue>7</b:Issue>
<b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-14909</b:Url>
<b:Url>http://dx.doi.org/10.20385/1860-2037/5.2008.7</b:Url>
<b:Author>
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<b:Person><b:Last>Holz</b:Last><b:First>Daniel</b:First></b:Person>
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<b:Person><b:Last>Wolter</b:Last><b:First>Marc</b:First></b:Person>
<b:Person><b:Last>Kuhlen</b:Last><b:First>Torsten</b:First></b:Person>
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<b:Title>Multi-Contact Grasp Interaction for Virtual Environments</b:Title>
<b:Comments>The grasping of virtual objects has been an activeresearch field for several years. Solutions providingrealistic grasping rely on special hardware or requiretime-consuming parameterizations. Therefore, we introducea flexible grasping algorithm enabling grasping withoutcomputational complex physics. Objects can be graspedand manipulated with multiple fingers. In addition,multiple objects can be manipulated simultaneously withour approach. Through the usage of contact sensors thetechnique is easily configurable and versatile enough to beused in different scenarios.</b:Comments>
</b:Source>
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ISI

PT Journal
AU Holz, D
   Ullrich, S
   Wolter, M
   Kuhlen, T
TI Multi-Contact Grasp Interaction for Virtual Environments
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2008
VL 5(2008)
IS 7
DI 10.20385/1860-2037/5.2008.7
DE Grasping; Interaction; Multi-Finger Manipulation; Virtual Reality
AB The grasping of virtual objects has been an activeresearch field for several years. Solutions providingrealistic grasping rely on special hardware or requiretime-consuming parameterizations. Therefore, we introducea flexible grasping algorithm enabling grasping withoutcomputational complex physics. Objects can be graspedand manipulated with multiple fingers. In addition,multiple objects can be manipulated simultaneously withour approach. Through the usage of contact sensors thetechnique is easily configurable and versatile enough to beused in different scenarios.
ER

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Mods

<mods>
  <titleInfo>
    <title>Multi-Contact Grasp Interaction for Virtual Environments</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Holz</namePart>
    <namePart type="given">Daniel</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Ullrich</namePart>
    <namePart type="given">Sebastian</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Wolter</namePart>
    <namePart type="given">Marc</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Kuhlen</namePart>
    <namePart type="given">Torsten</namePart>
  </name>
  <abstract>The grasping of virtual objects has been an active
research field for several years. Solutions providing
realistic grasping rely on special hardware or require
time-consuming parameterizations. Therefore, we introduce
a flexible grasping algorithm enabling grasping without
computational complex physics. Objects can be grasped
and manipulated with multiple fingers. In addition,
multiple objects can be manipulated simultaneously with
our approach. Through the usage of contact sensors the
technique is easily configurable and versatile enough to be
used in different scenarios.</abstract>
  <subject>
    <topic>Grasping</topic>
    <topic>Interaction</topic>
    <topic>Multi-Finger Manipulation</topic>
    <topic>Virtual Reality</topic>
  </subject>
  <classification authority="ddc">004</classification>
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    <genre>academic journal</genre>
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    <part>
      <detail type="volume">
        <number>5(2008)</number>
      </detail>
      <detail type="issue">
        <number>7</number>
      </detail>
      <date>2008</date>
    </part>
  </relatedItem>
  <identifier type="issn">1860-2037</identifier>
  <identifier type="urn">urn:nbn:de:0009-6-14909</identifier>
  <identifier type="doi">10.20385/1860-2037/5.2008.7</identifier>
  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-14909</identifier>
  <identifier type="citekey">holz2008</identifier>
</mods>
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