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ECAG'08 - Facial and Bodily Expressions for Control and Adaptation of Games

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Workshop
Amsterdam, The Netherlands
Tuesday, September 16 2008

About the Workshop

Workshop organized in conjunction with the 2008 IEEE International Conference on Automatic Face and Gesture Recognition. Many interactive systems observe the human body and face and use these as a means for input. Examples are playing a boxing game using body movements, mimicking the user's facial expressions in Second Life, controlling a robot in a home environment, or adapting the teaching strategy based on the detection of frustration in a tutoring application. In these examples, observations of the face and body are used in different forms, depending on whether the user has the initiative and consciously uses his or her movements and expressions to control the interface or whether the application takes the initiative to adapt itself to the affective state of the user as it can be interpreted from the user's expressive behavior.

For more information, visit http://hmi.ewi.utwente.nl/conference/ECAG08

Contact

Name : Anton Nijholt (Programme Chair)