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11.2014
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Estimating Gesture Accuracy in Motion-Based Health Games
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Connecting Interactive Arts and Virtual Reality with Enaction
Application of Time-Delay Estimation to Mixed Reality Multisensor Tracking
Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems
Virtual Reality as a Support Tool for Ergonomic-Style Convergence
Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture
Comparison of 2D and 3D GUI Widgets for Stereoscopic Multitouch Setups
Estimating Gesture Accuracy in Motion-Based Health Games
A user supported object tracking framework for interactive video production
Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment
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