Citation and metadata
Recommended citation
Stefan Marks, John Windsor, and Burkhard Wünsche, Head Tracking Based Avatar Control for Virtual Environment Teamwork Training. JVRB - Journal of Virtual Reality and Broadcasting, 9(2012), no. 9. (urn:nbn:de:0009-6-35607)
Download Citation
Endnote
%0 Journal Article %T Head Tracking Based Avatar Control for Virtual Environment Teamwork Training %A Marks, Stefan %A Windsor, John %A Wünsche, Burkhard %J JVRB - Journal of Virtual Reality and Broadcasting %D 2012 %V 9(2012) %N 9 %@ 1860-2037 %F marks2012 %X Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user's head. This tracking information is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome. %L 004 %K head tracking %K head-coupled perspective %K non-verbal communication %K teamwork training %K virtual environment %R 10.20385/1860-2037/9.2012.9 %U http://nbn-resolving.de/urn:nbn:de:0009-6-35607 %U http://dx.doi.org/10.20385/1860-2037/9.2012.9Download
Bibtex
@Article{marks2012, author = "Marks, Stefan and Windsor, John and W{\"u}nsche, Burkhard", title = "Head Tracking Based Avatar Control for Virtual Environment Teamwork Training", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2012", volume = "9(2012)", number = "9", keywords = "head tracking; head-coupled perspective; non-verbal communication; teamwork training; virtual environment", abstract = "Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user's head. This tracking information is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome.", issn = "1860-2037", doi = "10.20385/1860-2037/9.2012.9", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-35607" }Download
RIS
TY - JOUR AU - Marks, Stefan AU - Windsor, John AU - Wünsche, Burkhard PY - 2012 DA - 2012// TI - Head Tracking Based Avatar Control for Virtual Environment Teamwork Training JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 9(2012) IS - 9 KW - head tracking KW - head-coupled perspective KW - non-verbal communication KW - teamwork training KW - virtual environment AB - Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user's head. This tracking information is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-35607 DO - 10.20385/1860-2037/9.2012.9 ID - marks2012 ER -Download
Wordbib
<?xml version="1.0" encoding="UTF-8"?> <b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" > <b:Source> <b:Tag>marks2012</b:Tag> <b:SourceType>ArticleInAPeriodical</b:SourceType> <b:Year>2012</b:Year> <b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle> <b:Volume>9(2012)</b:Volume> <b:Issue>9</b:Issue> <b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-35607</b:Url> <b:Url>http://dx.doi.org/10.20385/1860-2037/9.2012.9</b:Url> <b:Author> <b:Author><b:NameList> <b:Person><b:Last>Marks</b:Last><b:First>Stefan</b:First></b:Person> <b:Person><b:Last>Windsor</b:Last><b:First>John</b:First></b:Person> <b:Person><b:Last>Wünsche</b:Last><b:First>Burkhard</b:First></b:Person> </b:NameList></b:Author> </b:Author> <b:Title>Head Tracking Based Avatar Control for Virtual Environment Teamwork Training</b:Title> <b:Comments>Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user's head. This tracking information is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome.</b:Comments> </b:Source> </b:Sources>Download
ISI
PT Journal AU Marks, S Windsor, J Wünsche, B TI Head Tracking Based Avatar Control for Virtual Environment Teamwork Training SO JVRB - Journal of Virtual Reality and Broadcasting PY 2012 VL 9(2012) IS 9 DI 10.20385/1860-2037/9.2012.9 DE head tracking; head-coupled perspective; non-verbal communication; teamwork training; virtual environment AB Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user's head. This tracking information is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome. ERDownload
Mods
<mods> <titleInfo> <title>Head Tracking Based Avatar Control for Virtual Environment Teamwork Training</title> </titleInfo> <name type="personal"> <namePart type="family">Marks</namePart> <namePart type="given">Stefan</namePart> </name> <name type="personal"> <namePart type="family">Windsor</namePart> <namePart type="given">John</namePart> </name> <name type="personal"> <namePart type="family">Wünsche</namePart> <namePart type="given">Burkhard</namePart> </name> <abstract>Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user's head. This tracking information is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome.</abstract> <subject> <topic>head tracking</topic> <topic>head-coupled perspective</topic> <topic>non-verbal communication</topic> <topic>teamwork training</topic> <topic>virtual environment</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>JVRB - Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>9(2012)</number> </detail> <detail type="issue"> <number>9</number> </detail> <date>2012</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-35607</identifier> <identifier type="doi">10.20385/1860-2037/9.2012.9</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-35607</identifier> <identifier type="citekey">marks2012</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 9(2012), no. 9. |
---|---|
Title |
Head Tracking Based Avatar Control for Virtual Environment Teamwork Training (eng) |
Author | Stefan Marks, John Windsor, Burkhard Wünsche |
Language | eng |
Abstract | Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user's head. This tracking information is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome. |
Subject | head tracking, head-coupled perspective, non-verbal communication, teamwork training, virtual environment |
Classified Subjects |
|
DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-35607 |
DOI | https://doi.org/10.20385/1860-2037/9.2012.9 |