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Christoph Pörschmann, 3-D Audio in Mobile Communication Devices: Methods for Mobile Head-Tracking. JVRB - Journal of Virtual Reality and Broadcasting, 4(2007), no. 13. (urn:nbn:de:0009-6-11833)
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%0 Journal Article %T 3-D Audio in Mobile Communication Devices: Methods for Mobile Head-Tracking %A Pörschmann, Christoph %J JVRB - Journal of Virtual Reality and Broadcasting %D 2007 %V 4(2007) %N 13 %@ 1860-2037 %F pörschmann2007 %X Future generations of mobile communication devices will serve more and more as multimedia platforms capable of reproducing high quality audio. In order to achieve a 3-D sound perception the reproduction quality of audio via headphones can be significantly increased by applying binaural technology. To be independent of individual head-related transfer functions (HRTFs) and to guarantee a good performance for all listeners, an adaptation of the synthesized sound field to the listener's head movements is required.In this article several methods of head-tracking for mobile communication devices are presented and compared. A system for testing the identified methods is set up and experiments are performed to evaluate the prosand cons of each method. The implementation of such a device in a 3-D audio system is described and applications making use of such a system are identified and discussed. %L 004 %K Head Tracking %K Spatial Audio %K Virtual Environment %R 10.20385/1860-2037/4.2007.13 %U http://nbn-resolving.de/urn:nbn:de:0009-6-11833 %U http://dx.doi.org/10.20385/1860-2037/4.2007.13Download
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@Article{pörschmann2007, author = "P{\"o}rschmann, Christoph", title = "3-D Audio in Mobile Communication Devices: Methods for Mobile Head-Tracking", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2007", volume = "4(2007)", number = "13", keywords = "Head Tracking; Spatial Audio; Virtual Environment", abstract = "Future generations of mobile communication devices will serve more and more as multimedia platforms capable of reproducing high quality audio. In order to achieve a 3-D sound perception the reproduction quality of audio via headphones can be significantly increased by applying binaural technology. To be independent of individual head-related transfer functions (HRTFs) and to guarantee a good performance for all listeners, an adaptation of the synthesized sound field to the listener's head movements is required.In this article several methods of head-tracking for mobile communication devices are presented and compared. A system for testing the identified methods is set up and experiments are performed to evaluate the prosand cons of each method. The implementation of such a device in a 3-D audio system is described and applications making use of such a system are identified and discussed.", issn = "1860-2037", doi = "10.20385/1860-2037/4.2007.13", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-11833" }Download
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TY - JOUR AU - Pörschmann, Christoph PY - 2007 DA - 2007// TI - 3-D Audio in Mobile Communication Devices: Methods for Mobile Head-Tracking JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 4(2007) IS - 13 KW - Head Tracking KW - Spatial Audio KW - Virtual Environment AB - Future generations of mobile communication devices will serve more and more as multimedia platforms capable of reproducing high quality audio. In order to achieve a 3-D sound perception the reproduction quality of audio via headphones can be significantly increased by applying binaural technology. To be independent of individual head-related transfer functions (HRTFs) and to guarantee a good performance for all listeners, an adaptation of the synthesized sound field to the listener's head movements is required.In this article several methods of head-tracking for mobile communication devices are presented and compared. A system for testing the identified methods is set up and experiments are performed to evaluate the prosand cons of each method. The implementation of such a device in a 3-D audio system is described and applications making use of such a system are identified and discussed. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-11833 DO - 10.20385/1860-2037/4.2007.13 ID - pörschmann2007 ER -Download
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PT Journal AU Pörschmann, C TI 3-D Audio in Mobile Communication Devices: Methods for Mobile Head-Tracking SO JVRB - Journal of Virtual Reality and Broadcasting PY 2007 VL 4(2007) IS 13 DI 10.20385/1860-2037/4.2007.13 DE Head Tracking; Spatial Audio; Virtual Environment AB Future generations of mobile communication devices will serve more and more as multimedia platforms capable of reproducing high quality audio. In order to achieve a 3-D sound perception the reproduction quality of audio via headphones can be significantly increased by applying binaural technology. To be independent of individual head-related transfer functions (HRTFs) and to guarantee a good performance for all listeners, an adaptation of the synthesized sound field to the listener's head movements is required.In this article several methods of head-tracking for mobile communication devices are presented and compared. A system for testing the identified methods is set up and experiments are performed to evaluate the prosand cons of each method. The implementation of such a device in a 3-D audio system is described and applications making use of such a system are identified and discussed. ERDownload
Mods
<mods> <titleInfo> <title>3-D Audio in Mobile Communication Devices: Methods for Mobile Head-Tracking</title> </titleInfo> <name type="personal"> <namePart type="family">Pörschmann</namePart> <namePart type="given">Christoph</namePart> </name> <abstract>Future generations of mobile communication devices will serve more and more as multimedia platforms capable of reproducing high quality audio. In order to achieve a 3-D sound perception the reproduction quality of audio via headphones can be significantly increased by applying binaural technology. To be independent of individual head-related transfer functions (HRTFs) and to guarantee a good performance for all listeners, an adaptation of the synthesized sound field to the listener's head movements is required. In this article several methods of head-tracking for mobile communication devices are presented and compared. A system for testing the identified methods is set up and experiments are performed to evaluate the prosand cons of each method. The implementation of such a device in a 3-D audio system is described and applications making use of such a system are identified and discussed.</abstract> <subject> <topic>Head Tracking</topic> <topic>Spatial Audio</topic> <topic>Virtual Environment</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>JVRB - Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>4(2007)</number> </detail> <detail type="issue"> <number>13</number> </detail> <date>2007</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-11833</identifier> <identifier type="doi">10.20385/1860-2037/4.2007.13</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-11833</identifier> <identifier type="citekey">pörschmann2007</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 4(2007), no. 13. |
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Title |
3-D Audio in Mobile Communication Devices: Methods for Mobile Head-Tracking (eng) |
Author | Christoph Pörschmann |
Language | eng |
Abstract | Future generations of mobile communication devices will serve more and more as multimedia platforms capable of reproducing high quality audio. In order to achieve a 3-D sound perception the reproduction quality of audio via headphones can be significantly increased by applying binaural technology. To be independent of individual head-related transfer functions (HRTFs) and to guarantee a good performance for all listeners, an adaptation of the synthesized sound field to the listener's head movements is required. In this article several methods of head-tracking for mobile communication devices are presented and compared. A system for testing the identified methods is set up and experiments are performed to evaluate the prosand cons of each method. The implementation of such a device in a 3-D audio system is described and applications making use of such a system are identified and discussed. |
Subject | Head Tracking, Spatial Audio, Virtual Environment |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-11833 |
DOI | https://doi.org/10.20385/1860-2037/4.2007.13 |