Home / Issues / 3.2006 / Playing with the Real World
Document Actions

Citation and metadata

Recommended citation

Paul Holleis, Matthias Kranz, Anneke Winter, and Albrecht Schmidt, Playing with the Real World. JVRB - Journal of Virtual Reality and Broadcasting, 3(2006), no. 1. (urn:nbn:de:0009-6-2948)

Download Citation

Endnote

%0 Journal Article
%T Playing with the Real World
%A Holleis, Paul
%A Kranz, Matthias
%A Winter, Anneke
%A Schmidt, Albrecht
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2006
%V 3(2006)
%N 1
%@ 1860-2037
%F holleis2006
%X In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application.
%L 000
%K Design
%K Experimentation
%K Game Controller
%K Human Factors
%K Input Device
%K Pervasive Computing
%K Playful Computing
%K Sensors
%R 10.20385/1860-2037/3.2006.1
%U http://nbn-resolving.de/urn:nbn:de:0009-6-2948
%U http://dx.doi.org/10.20385/1860-2037/3.2006.1

Download

Bibtex

@Article{holleis2006,
  author = 	"Holleis, Paul
		and Kranz, Matthias
		and Winter, Anneke
		and Schmidt, Albrecht",
  title = 	"Playing with the Real World",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2006",
  volume = 	"3(2006)",
  number = 	"1",
  keywords = 	"Design; Experimentation; Game Controller; Human Factors; Input Device; Pervasive Computing; Playful Computing; Sensors",
  abstract = 	"In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/3.2006.1",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-2948"
}

Download

RIS

TY  - JOUR
AU  - Holleis, Paul
AU  - Kranz, Matthias
AU  - Winter, Anneke
AU  - Schmidt, Albrecht
PY  - 2006
DA  - 2006//
TI  - Playing with the Real World
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 3(2006)
IS  - 1
KW  - Design
KW  - Experimentation
KW  - Game Controller
KW  - Human Factors
KW  - Input Device
KW  - Pervasive Computing
KW  - Playful Computing
KW  - Sensors
AB  - In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-2948
DO  - 10.20385/1860-2037/3.2006.1
ID  - holleis2006
ER  - 
Download

Wordbib

<?xml version="1.0" encoding="UTF-8"?>
<b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography"  xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" >
<b:Source>
<b:Tag>holleis2006</b:Tag>
<b:SourceType>ArticleInAPeriodical</b:SourceType>
<b:Year>2006</b:Year>
<b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle>
<b:Volume>3(2006)</b:Volume>
<b:Issue>1</b:Issue>
<b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-2948</b:Url>
<b:Url>http://dx.doi.org/10.20385/1860-2037/3.2006.1</b:Url>
<b:Author>
<b:Author><b:NameList>
<b:Person><b:Last>Holleis</b:Last><b:First>Paul</b:First></b:Person>
<b:Person><b:Last>Kranz</b:Last><b:First>Matthias</b:First></b:Person>
<b:Person><b:Last>Winter</b:Last><b:First>Anneke</b:First></b:Person>
<b:Person><b:Last>Schmidt</b:Last><b:First>Albrecht</b:First></b:Person>
</b:NameList></b:Author>
</b:Author>
<b:Title>Playing with the Real World</b:Title>
<b:Comments>In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application.</b:Comments>
</b:Source>
</b:Sources>
Download

ISI

PT Journal
AU Holleis, P
   Kranz, M
   Winter, A
   Schmidt, A
TI Playing with the Real World
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2006
VL 3(2006)
IS 1
DI 10.20385/1860-2037/3.2006.1
DE Design; Experimentation; Game Controller; Human Factors; Input Device; Pervasive Computing; Playful Computing; Sensors
AB In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application.
ER

Download

Mods

<mods>
  <titleInfo>
    <title>Playing with the Real World</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Holleis</namePart>
    <namePart type="given">Paul</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Kranz</namePart>
    <namePart type="given">Matthias</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Winter</namePart>
    <namePart type="given">Anneke</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Schmidt</namePart>
    <namePart type="given">Albrecht</namePart>
  </name>
  <abstract>In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application.</abstract>
  <subject>
    <topic>Design</topic>
    <topic>Experimentation</topic>
    <topic>Game Controller</topic>
    <topic>Human Factors</topic>
    <topic>Input Device</topic>
    <topic>Pervasive Computing</topic>
    <topic>Playful Computing</topic>
    <topic>Sensors</topic>
  </subject>
  <classification authority="ddc">000</classification>
  <relatedItem type="host">
    <genre authority="marcgt">periodical</genre>
    <genre>academic journal</genre>
    <titleInfo>
      <title>JVRB - Journal of Virtual Reality and Broadcasting</title>
    </titleInfo>
    <part>
      <detail type="volume">
        <number>3(2006)</number>
      </detail>
      <detail type="issue">
        <number>1</number>
      </detail>
      <date>2006</date>
    </part>
  </relatedItem>
  <identifier type="issn">1860-2037</identifier>
  <identifier type="urn">urn:nbn:de:0009-6-2948</identifier>
  <identifier type="doi">10.20385/1860-2037/3.2006.1</identifier>
  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-2948</identifier>
  <identifier type="citekey">holleis2006</identifier>
</mods>
Download

Full Metadata