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Paul Holleis, Matthias Kranz, Anneke Winter, and Albrecht Schmidt, Playing with the Real World. JVRB - Journal of Virtual Reality and Broadcasting, 3(2006), no. 1. (urn:nbn:de:0009-6-2948)
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%0 Journal Article %T Playing with the Real World %A Holleis, Paul %A Kranz, Matthias %A Winter, Anneke %A Schmidt, Albrecht %J JVRB - Journal of Virtual Reality and Broadcasting %D 2006 %V 3(2006) %N 1 %@ 1860-2037 %F holleis2006 %X In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application. %L 000 %K Design %K Experimentation %K Game Controller %K Human Factors %K Input Device %K Pervasive Computing %K Playful Computing %K Sensors %R 10.20385/1860-2037/3.2006.1 %U http://nbn-resolving.de/urn:nbn:de:0009-6-2948 %U http://dx.doi.org/10.20385/1860-2037/3.2006.1Download
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@Article{holleis2006, author = "Holleis, Paul and Kranz, Matthias and Winter, Anneke and Schmidt, Albrecht", title = "Playing with the Real World", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2006", volume = "3(2006)", number = "1", keywords = "Design; Experimentation; Game Controller; Human Factors; Input Device; Pervasive Computing; Playful Computing; Sensors", abstract = "In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application.", issn = "1860-2037", doi = "10.20385/1860-2037/3.2006.1", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-2948" }Download
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TY - JOUR AU - Holleis, Paul AU - Kranz, Matthias AU - Winter, Anneke AU - Schmidt, Albrecht PY - 2006 DA - 2006// TI - Playing with the Real World JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 3(2006) IS - 1 KW - Design KW - Experimentation KW - Game Controller KW - Human Factors KW - Input Device KW - Pervasive Computing KW - Playful Computing KW - Sensors AB - In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-2948 DO - 10.20385/1860-2037/3.2006.1 ID - holleis2006 ER -Download
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<?xml version="1.0" encoding="UTF-8"?> <b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" > <b:Source> <b:Tag>holleis2006</b:Tag> <b:SourceType>ArticleInAPeriodical</b:SourceType> <b:Year>2006</b:Year> <b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle> <b:Volume>3(2006)</b:Volume> <b:Issue>1</b:Issue> <b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-2948</b:Url> <b:Url>http://dx.doi.org/10.20385/1860-2037/3.2006.1</b:Url> <b:Author> <b:Author><b:NameList> <b:Person><b:Last>Holleis</b:Last><b:First>Paul</b:First></b:Person> <b:Person><b:Last>Kranz</b:Last><b:First>Matthias</b:First></b:Person> <b:Person><b:Last>Winter</b:Last><b:First>Anneke</b:First></b:Person> <b:Person><b:Last>Schmidt</b:Last><b:First>Albrecht</b:First></b:Person> </b:NameList></b:Author> </b:Author> <b:Title>Playing with the Real World</b:Title> <b:Comments>In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application.</b:Comments> </b:Source> </b:Sources>Download
ISI
PT Journal AU Holleis, P Kranz, M Winter, A Schmidt, A TI Playing with the Real World SO JVRB - Journal of Virtual Reality and Broadcasting PY 2006 VL 3(2006) IS 1 DI 10.20385/1860-2037/3.2006.1 DE Design; Experimentation; Game Controller; Human Factors; Input Device; Pervasive Computing; Playful Computing; Sensors AB In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application. ERDownload
Mods
<mods> <titleInfo> <title>Playing with the Real World</title> </titleInfo> <name type="personal"> <namePart type="family">Holleis</namePart> <namePart type="given">Paul</namePart> </name> <name type="personal"> <namePart type="family">Kranz</namePart> <namePart type="given">Matthias</namePart> </name> <name type="personal"> <namePart type="family">Winter</namePart> <namePart type="given">Anneke</namePart> </name> <name type="personal"> <namePart type="family">Schmidt</namePart> <namePart type="given">Albrecht</namePart> </name> <abstract>In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application.</abstract> <subject> <topic>Design</topic> <topic>Experimentation</topic> <topic>Game Controller</topic> <topic>Human Factors</topic> <topic>Input Device</topic> <topic>Pervasive Computing</topic> <topic>Playful Computing</topic> <topic>Sensors</topic> </subject> <classification authority="ddc">000</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>JVRB - Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>3(2006)</number> </detail> <detail type="issue"> <number>1</number> </detail> <date>2006</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-2948</identifier> <identifier type="doi">10.20385/1860-2037/3.2006.1</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-2948</identifier> <identifier type="citekey">holleis2006</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 3(2006), no. 1. |
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Title |
Playing with the Real World (eng) |
Author | Paul Holleis, Matthias Kranz, Anneke Winter, Albrecht Schmidt |
Language | eng |
Abstract | In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application. |
Subject | Design, Experimentation, Game Controller, Human Factors, Input Device, Pervasive Computing, Playful Computing, Sensors |
Classified Subjects |
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DDC | 000 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-2948 |
DOI | https://doi.org/10.20385/1860-2037/3.2006.1 |