Playing with the Real World Holleis Paul Kranz Matthias Winter Anneke Schmidt Albrecht In this paper we provide a framework that enables the rapid development of applications using non-standard input devices. Flash is chosen as programming language since it can be used for quickly assembling applications. We overcome the difficulties of Flash to access external devices by introducing a very generic concept: The state information generated by input devices is transferred to a PC where a program collects them, interprets them and makes them available on a web server. Application developers can now integrate a Flash component that accesses the data stored in XML format and directly use it in their application. Design Experimentation Game Controller Human Factors Input Device Pervasive Computing Playful Computing Sensors 000 periodical academic journal JVRB - Journal of Virtual Reality and Broadcasting 3(2006) 1 2006 1860-2037 urn:nbn:de:0009-6-2948 10.20385/1860-2037/3.2006.1 http://nbn-resolving.de/urn:nbn:de:0009-6-2948 holleis2006