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5.2008
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Multi-Contact Grasp Interaction for Virtual Environments
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Grasping_final_rev3.mov
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5.2008
Presence in a Three-Dimensional Test Environment: Benefit or Threat to Market Research?
Rendering Falling Leaves on Graphics Hardware
Adaptive Cube Tessellation for Topologically Correct Isosurfaces
RFIDice - Augmenting Tabletop Dice with RFID
Multi-Mode Tensor Representation of Motion Data
Predictive-DCT Coding for 3D Mesh Sequences Compression
Multi-Contact Grasp Interaction for Virtual Environments
Grasping_final_rev3.mov
The TViews Table Role-Playing Game
A Physically Based Transmission Model of Rough Surfaces
Gesture-Based, Touch-Free Multi-User Gaming on Wall-Sized, High-Resolution Tiled Displays
Real-Time Joint Coupling of the Spine for Inverse Kinematics
Assessing Electromyographic Interfaces
The Design of Networked Exertion Games
Articulated Narrowcasting for Privacy and Awareness in Multimedia Conferencing Systems and Design for Implementation Within a SIP Framework
Characterizing full-body reach duration across task and viewpoint modalities
Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments
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