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Steve Hinske, and Marc Langheinrich, RFIDice - Augmenting Tabletop Dice with RFID. JVRB - Journal of Virtual Reality and Broadcasting, 5(2008), no. 4. (urn:nbn:de:0009-6-13308)
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%0 Journal Article %T RFIDice - Augmenting Tabletop Dice with RFID %A Hinske, Steve %A Langheinrich, Marc %J JVRB - Journal of Virtual Reality and Broadcasting %D 2008 %V 5(2008) %N 4 %@ 1860-2037 %F hinske2008 %X Augmented dice allow players of tabletop games tohave the result of a roll be automatically recorded by acomputer, e.g., for supporting strategy games. We havebuilt a set of three augmented-dice-prototypes based onradio frequency identification (RFID) technology, whichallows us to build robust, cheap, and small augmenteddice. Using a corresponding readout infrastructure and asample application, we have evaluated our approach andshow its advantages over other dice augmentation methodsdiscussed in the literature. %L 004 %K Augmented Dice %K Pervasive Computing %K Pervasive Games %K RFID %K Tabletop %R 10.20385/1860-2037/5.2008.4 %U http://nbn-resolving.de/urn:nbn:de:0009-6-13308 %U http://dx.doi.org/10.20385/1860-2037/5.2008.4Download
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@Article{hinske2008, author = "Hinske, Steve and Langheinrich, Marc", title = "RFIDice - Augmenting Tabletop Dice with RFID", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2008", volume = "5(2008)", number = "4", keywords = "Augmented Dice; Pervasive Computing; Pervasive Games; RFID; Tabletop", abstract = "Augmented dice allow players of tabletop games tohave the result of a roll be automatically recorded by acomputer, e.g., for supporting strategy games. We havebuilt a set of three augmented-dice-prototypes based onradio frequency identification (RFID) technology, whichallows us to build robust, cheap, and small augmenteddice. Using a corresponding readout infrastructure and asample application, we have evaluated our approach andshow its advantages over other dice augmentation methodsdiscussed in the literature.", issn = "1860-2037", doi = "10.20385/1860-2037/5.2008.4", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-13308" }Download
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TY - JOUR AU - Hinske, Steve AU - Langheinrich, Marc PY - 2008 DA - 2008// TI - RFIDice - Augmenting Tabletop Dice with RFID JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 5(2008) IS - 4 KW - Augmented Dice KW - Pervasive Computing KW - Pervasive Games KW - RFID KW - Tabletop AB - Augmented dice allow players of tabletop games tohave the result of a roll be automatically recorded by acomputer, e.g., for supporting strategy games. We havebuilt a set of three augmented-dice-prototypes based onradio frequency identification (RFID) technology, whichallows us to build robust, cheap, and small augmenteddice. Using a corresponding readout infrastructure and asample application, we have evaluated our approach andshow its advantages over other dice augmentation methodsdiscussed in the literature. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-13308 DO - 10.20385/1860-2037/5.2008.4 ID - hinske2008 ER -Download
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<?xml version="1.0" encoding="UTF-8"?> <b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" > <b:Source> <b:Tag>hinske2008</b:Tag> <b:SourceType>ArticleInAPeriodical</b:SourceType> <b:Year>2008</b:Year> <b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle> <b:Volume>5(2008)</b:Volume> <b:Issue>4</b:Issue> <b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-13308</b:Url> <b:Url>http://dx.doi.org/10.20385/1860-2037/5.2008.4</b:Url> <b:Author> <b:Author><b:NameList> <b:Person><b:Last>Hinske</b:Last><b:First>Steve</b:First></b:Person> <b:Person><b:Last>Langheinrich</b:Last><b:First>Marc</b:First></b:Person> </b:NameList></b:Author> </b:Author> <b:Title>RFIDice - Augmenting Tabletop Dice with RFID</b:Title> <b:Comments>Augmented dice allow players of tabletop games tohave the result of a roll be automatically recorded by acomputer, e.g., for supporting strategy games. We havebuilt a set of three augmented-dice-prototypes based onradio frequency identification (RFID) technology, whichallows us to build robust, cheap, and small augmenteddice. Using a corresponding readout infrastructure and asample application, we have evaluated our approach andshow its advantages over other dice augmentation methodsdiscussed in the literature.</b:Comments> </b:Source> </b:Sources>Download
ISI
PT Journal AU Hinske, S Langheinrich, M TI RFIDice - Augmenting Tabletop Dice with RFID SO JVRB - Journal of Virtual Reality and Broadcasting PY 2008 VL 5(2008) IS 4 DI 10.20385/1860-2037/5.2008.4 DE Augmented Dice; Pervasive Computing; Pervasive Games; RFID; Tabletop AB Augmented dice allow players of tabletop games tohave the result of a roll be automatically recorded by acomputer, e.g., for supporting strategy games. We havebuilt a set of three augmented-dice-prototypes based onradio frequency identification (RFID) technology, whichallows us to build robust, cheap, and small augmenteddice. Using a corresponding readout infrastructure and asample application, we have evaluated our approach andshow its advantages over other dice augmentation methodsdiscussed in the literature. ERDownload
Mods
<mods> <titleInfo> <title>RFIDice - Augmenting Tabletop Dice with RFID</title> </titleInfo> <name type="personal"> <namePart type="family">Hinske</namePart> <namePart type="given">Steve</namePart> </name> <name type="personal"> <namePart type="family">Langheinrich</namePart> <namePart type="given">Marc</namePart> </name> <abstract>Augmented dice allow players of tabletop games to have the result of a roll be automatically recorded by a computer, e.g., for supporting strategy games. We have built a set of three augmented-dice-prototypes based on radio frequency identification (RFID) technology, which allows us to build robust, cheap, and small augmented dice. Using a corresponding readout infrastructure and a sample application, we have evaluated our approach and show its advantages over other dice augmentation methods discussed in the literature.</abstract> <subject> <topic>Augmented Dice</topic> <topic>Pervasive Computing</topic> <topic>Pervasive Games</topic> <topic>RFID</topic> <topic>Tabletop</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>JVRB - Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>5(2008)</number> </detail> <detail type="issue"> <number>4</number> </detail> <date>2008</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-13308</identifier> <identifier type="doi">10.20385/1860-2037/5.2008.4</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-13308</identifier> <identifier type="citekey">hinske2008</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 5(2008), no. 4. |
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Title |
RFIDice - Augmenting Tabletop Dice with RFID (eng) |
Author | Steve Hinske, Marc Langheinrich |
Language | eng |
Abstract | Augmented dice allow players of tabletop games to have the result of a roll be automatically recorded by a computer, e.g., for supporting strategy games. We have built a set of three augmented-dice-prototypes based on radio frequency identification (RFID) technology, which allows us to build robust, cheap, and small augmented dice. Using a corresponding readout infrastructure and a sample application, we have evaluated our approach and show its advantages over other dice augmentation methods discussed in the literature. |
Subject | Augmented Dice, Pervasive Computing, Pervasive Games, RFID, Tabletop |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-13308 |
DOI | https://doi.org/10.20385/1860-2037/5.2008.4 |