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14.2017
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Games as Blends: Understanding Hybrid Games
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A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces
Audiovisual perception of real and virtual rooms
3D reconstruction with a markerless tracking method of flexible and modular molecular physical models: towards tangible interfaces
Games as Blends: Understanding Hybrid Games
HOM3R: A 3D Viewer for Complex Hierarchical Product Models
The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments
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