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Martin Kraus, and Martin Kibsgaard, A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces. Journal of Virtual Reality and Broadcasting, 14(2017), no. 1. (urn:nbn:de:0009-6-45476)

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%0 Journal Article
%T A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces
%A Kraus, Martin
%A Kibsgaard, Martin
%J Journal of Virtual Reality and Broadcasting
%D 2018
%V 14(2017)
%N 1
%@ 1860-2037
%F kraus2018
%X We propose a classification of human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (CVEs), less research focuses on cases where only one of two communicating users is immersed in a virtual or remote environment. Furthermore, we identify the unmediated communication between co-located users of an immersive teleoperation interface as another conceptually important — but usually neglected — case. To cover these scenarios, one of the dimensions of the proposed classification is the level of copresence of the communicating users. Further dimensions are the virtuality of the immersive environment, the virtual transport of the immersed user(s), the point of view of the user(s), the asynchronicity of the users’ communication, the communication channel, and the mediation of the communication. We find that an extension of the proposed classification to real environments can offer  useful reference cases. Using this extended classification not only allows us to discuss and understand differences and similarities of various forms of communication in a more systematic way, but it also provides guidelines and reference cases for the design of immersive teleoperation interfaces to better support human-to-human communication.
%L 004
%K Telepresence
%K augmented reality
%K collaboration
%K collaborative virtual environment
%K computer-mediated communication
%K copresence
%K human-to-human communication
%K immersion
%K presence
%K shared virtual space
%K teleoperation
%K virtual reality
%R 10.20385/1860-2037/14.2017.1
%U http://nbn-resolving.de/urn:nbn:de:0009-6-45476
%U http://dx.doi.org/10.20385/1860-2037/14.2017.1

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@Article{kraus2018,
  author = 	"Kraus, Martin
		and Kibsgaard, Martin",
  title = 	"A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces",
  journal = 	"Journal of Virtual Reality and Broadcasting",
  year = 	"2018",
  volume = 	"14(2017)",
  number = 	"1",
  keywords = 	"Telepresence; augmented reality; collaboration; collaborative virtual environment; computer-mediated communication; copresence; human-to-human communication; immersion; presence; shared virtual space; teleoperation; virtual reality",
  abstract = 	"We propose a classification of human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (CVEs), less research focuses on cases where only one of two communicating users is immersed in a virtual or remote environment. Furthermore, we identify the unmediated communication between co-located users of an immersive teleoperation interface as another conceptually important --- but usually neglected --- case. To cover these scenarios, one of the dimensions of the proposed classification is the level of copresence of the communicating users. Further dimensions are the virtuality of the immersive environment, the virtual transport of the immersed user(s), the point of view of the user(s), the asynchronicity of the users' communication, the communication channel, and the mediation of the communication. We find that an extension of the proposed classification to real environments can offer  useful reference cases. Using this extended classification not only allows us to discuss and understand differences and similarities of various forms of communication in a more systematic way, but it also provides guidelines and reference cases for the design of immersive teleoperation interfaces to better support human-to-human communication.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/14.2017.1",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-45476"
}

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RIS

TY  - JOUR
AU  - Kraus, Martin
AU  - Kibsgaard, Martin
PY  - 2018
DA  - 2018//
TI  - A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces
JO  - Journal of Virtual Reality and Broadcasting
VL  - 14(2017)
IS  - 1
KW  - Telepresence
KW  - augmented reality
KW  - collaboration
KW  - collaborative virtual environment
KW  - computer-mediated communication
KW  - copresence
KW  - human-to-human communication
KW  - immersion
KW  - presence
KW  - shared virtual space
KW  - teleoperation
KW  - virtual reality
AB  - We propose a classification of human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (CVEs), less research focuses on cases where only one of two communicating users is immersed in a virtual or remote environment. Furthermore, we identify the unmediated communication between co-located users of an immersive teleoperation interface as another conceptually important — but usually neglected — case. To cover these scenarios, one of the dimensions of the proposed classification is the level of copresence of the communicating users. Further dimensions are the virtuality of the immersive environment, the virtual transport of the immersed user(s), the point of view of the user(s), the asynchronicity of the users’ communication, the communication channel, and the mediation of the communication. We find that an extension of the proposed classification to real environments can offer  useful reference cases. Using this extended classification not only allows us to discuss and understand differences and similarities of various forms of communication in a more systematic way, but it also provides guidelines and reference cases for the design of immersive teleoperation interfaces to better support human-to-human communication.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-45476
DO  - 10.20385/1860-2037/14.2017.1
ID  - kraus2018
ER  - 
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Wordbib

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ISI

PT Journal
AU Kraus, M
   Kibsgaard, M
TI A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces
SO Journal of Virtual Reality and Broadcasting
PY 2018
VL 14(2017)
IS 1
DI 10.20385/1860-2037/14.2017.1
DE Telepresence; augmented reality; collaboration; collaborative virtual environment; computer-mediated communication; copresence; human-to-human communication; immersion; presence; shared virtual space; teleoperation; virtual reality
AB We propose a classification of human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (CVEs), less research focuses on cases where only one of two communicating users is immersed in a virtual or remote environment. Furthermore, we identify the unmediated communication between co-located users of an immersive teleoperation interface as another conceptually important — but usually neglected — case. To cover these scenarios, one of the dimensions of the proposed classification is the level of copresence of the communicating users. Further dimensions are the virtuality of the immersive environment, the virtual transport of the immersed user(s), the point of view of the user(s), the asynchronicity of the users’ communication, the communication channel, and the mediation of the communication. We find that an extension of the proposed classification to real environments can offer  useful reference cases. Using this extended classification not only allows us to discuss and understand differences and similarities of various forms of communication in a more systematic way, but it also provides guidelines and reference cases for the design of immersive teleoperation interfaces to better support human-to-human communication.
ER

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Mods

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  <titleInfo>
    <title>A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces</title>
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  <name type="personal">
    <namePart type="family">Kraus</namePart>
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  <abstract>We propose a classification of human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (CVEs), less research focuses on cases where only one of two communicating users is immersed in a virtual or remote environment. Furthermore, we identify the unmediated communication between co-located users of an immersive teleoperation interface as another conceptually important — but usually neglected — case. To cover these scenarios, one of the dimensions of the proposed classification is the level of copresence of the communicating users. Further dimensions are the virtuality of the immersive environment, the virtual transport of the immersed user(s), the point of view of the user(s), the asynchronicity of the users’ communication, the communication channel, and the mediation of the communication. We find that an extension of the proposed classification to real environments can offer  useful reference cases. Using this extended classification not only allows us to discuss and understand differences and similarities of various forms of communication in a more systematic way, but it also provides guidelines and reference cases for the design of immersive teleoperation interfaces to better support human-to-human communication.</abstract>
  <subject>
    <topic>Telepresence</topic>
    <topic>augmented reality</topic>
    <topic>collaboration</topic>
    <topic>collaborative virtual environment</topic>
    <topic>computer-mediated communication</topic>
    <topic>copresence</topic>
    <topic>human-to-human communication</topic>
    <topic>immersion</topic>
    <topic>presence</topic>
    <topic>shared virtual space</topic>
    <topic>teleoperation</topic>
    <topic>virtual reality</topic>
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