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Martin Kraus, and Martin Kibsgaard, A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces. Journal of Virtual Reality and Broadcasting, 14(2017), no. 1. (urn:nbn:de:0009-6-45476)
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%0 Journal Article %T A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces %A Kraus, Martin %A Kibsgaard, Martin %J Journal of Virtual Reality and Broadcasting %D 2018 %V 14(2017) %N 1 %@ 1860-2037 %F kraus2018 %X We propose a classification of human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (CVEs), less research focuses on cases where only one of two communicating users is immersed in a virtual or remote environment. Furthermore, we identify the unmediated communication between co-located users of an immersive teleoperation interface as another conceptually important — but usually neglected — case. To cover these scenarios, one of the dimensions of the proposed classification is the level of copresence of the communicating users. Further dimensions are the virtuality of the immersive environment, the virtual transport of the immersed user(s), the point of view of the user(s), the asynchronicity of the users’ communication, the communication channel, and the mediation of the communication. We find that an extension of the proposed classification to real environments can offer useful reference cases. Using this extended classification not only allows us to discuss and understand differences and similarities of various forms of communication in a more systematic way, but it also provides guidelines and reference cases for the design of immersive teleoperation interfaces to better support human-to-human communication. %L 004 %K Telepresence %K augmented reality %K collaboration %K collaborative virtual environment %K computer-mediated communication %K copresence %K human-to-human communication %K immersion %K presence %K shared virtual space %K teleoperation %K virtual reality %R 10.20385/1860-2037/14.2017.1 %U http://nbn-resolving.de/urn:nbn:de:0009-6-45476 %U http://dx.doi.org/10.20385/1860-2037/14.2017.1Download
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@Article{kraus2018, author = "Kraus, Martin and Kibsgaard, Martin", title = "A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces", journal = "Journal of Virtual Reality and Broadcasting", year = "2018", volume = "14(2017)", number = "1", keywords = "Telepresence; augmented reality; collaboration; collaborative virtual environment; computer-mediated communication; copresence; human-to-human communication; immersion; presence; shared virtual space; teleoperation; virtual reality", abstract = "We propose a classification of human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (CVEs), less research focuses on cases where only one of two communicating users is immersed in a virtual or remote environment. Furthermore, we identify the unmediated communication between co-located users of an immersive teleoperation interface as another conceptually important --- but usually neglected --- case. To cover these scenarios, one of the dimensions of the proposed classification is the level of copresence of the communicating users. Further dimensions are the virtuality of the immersive environment, the virtual transport of the immersed user(s), the point of view of the user(s), the asynchronicity of the users' communication, the communication channel, and the mediation of the communication. We find that an extension of the proposed classification to real environments can offer useful reference cases. Using this extended classification not only allows us to discuss and understand differences and similarities of various forms of communication in a more systematic way, but it also provides guidelines and reference cases for the design of immersive teleoperation interfaces to better support human-to-human communication.", issn = "1860-2037", doi = "10.20385/1860-2037/14.2017.1", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-45476" }Download
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TY - JOUR AU - Kraus, Martin AU - Kibsgaard, Martin PY - 2018 DA - 2018// TI - A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces JO - Journal of Virtual Reality and Broadcasting VL - 14(2017) IS - 1 KW - Telepresence KW - augmented reality KW - collaboration KW - collaborative virtual environment KW - computer-mediated communication KW - copresence KW - human-to-human communication KW - immersion KW - presence KW - shared virtual space KW - teleoperation KW - virtual reality AB - We propose a classification of human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (CVEs), less research focuses on cases where only one of two communicating users is immersed in a virtual or remote environment. Furthermore, we identify the unmediated communication between co-located users of an immersive teleoperation interface as another conceptually important — but usually neglected — case. To cover these scenarios, one of the dimensions of the proposed classification is the level of copresence of the communicating users. Further dimensions are the virtuality of the immersive environment, the virtual transport of the immersed user(s), the point of view of the user(s), the asynchronicity of the users’ communication, the communication channel, and the mediation of the communication. We find that an extension of the proposed classification to real environments can offer useful reference cases. Using this extended classification not only allows us to discuss and understand differences and similarities of various forms of communication in a more systematic way, but it also provides guidelines and reference cases for the design of immersive teleoperation interfaces to better support human-to-human communication. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-45476 DO - 10.20385/1860-2037/14.2017.1 ID - kraus2018 ER -Download
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PT Journal AU Kraus, M Kibsgaard, M TI A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces SO Journal of Virtual Reality and Broadcasting PY 2018 VL 14(2017) IS 1 DI 10.20385/1860-2037/14.2017.1 DE Telepresence; augmented reality; collaboration; collaborative virtual environment; computer-mediated communication; copresence; human-to-human communication; immersion; presence; shared virtual space; teleoperation; virtual reality AB We propose a classification of human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (CVEs), less research focuses on cases where only one of two communicating users is immersed in a virtual or remote environment. Furthermore, we identify the unmediated communication between co-located users of an immersive teleoperation interface as another conceptually important — but usually neglected — case. To cover these scenarios, one of the dimensions of the proposed classification is the level of copresence of the communicating users. Further dimensions are the virtuality of the immersive environment, the virtual transport of the immersed user(s), the point of view of the user(s), the asynchronicity of the users’ communication, the communication channel, and the mediation of the communication. We find that an extension of the proposed classification to real environments can offer useful reference cases. Using this extended classification not only allows us to discuss and understand differences and similarities of various forms of communication in a more systematic way, but it also provides guidelines and reference cases for the design of immersive teleoperation interfaces to better support human-to-human communication. ERDownload
Mods
<mods> <titleInfo> <title>A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces</title> </titleInfo> <name type="personal"> <namePart type="family">Kraus</namePart> <namePart type="given">Martin</namePart> </name> <name type="personal"> <namePart type="family">Kibsgaard</namePart> <namePart type="given">Martin</namePart> </name> <abstract>We propose a classification of human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (CVEs), less research focuses on cases where only one of two communicating users is immersed in a virtual or remote environment. Furthermore, we identify the unmediated communication between co-located users of an immersive teleoperation interface as another conceptually important — but usually neglected — case. To cover these scenarios, one of the dimensions of the proposed classification is the level of copresence of the communicating users. Further dimensions are the virtuality of the immersive environment, the virtual transport of the immersed user(s), the point of view of the user(s), the asynchronicity of the users’ communication, the communication channel, and the mediation of the communication. We find that an extension of the proposed classification to real environments can offer useful reference cases. Using this extended classification not only allows us to discuss and understand differences and similarities of various forms of communication in a more systematic way, but it also provides guidelines and reference cases for the design of immersive teleoperation interfaces to better support human-to-human communication.</abstract> <subject> <topic>Telepresence</topic> <topic>augmented reality</topic> <topic>collaboration</topic> <topic>collaborative virtual environment</topic> <topic>computer-mediated communication</topic> <topic>copresence</topic> <topic>human-to-human communication</topic> <topic>immersion</topic> <topic>presence</topic> <topic>shared virtual space</topic> <topic>teleoperation</topic> <topic>virtual reality</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>14(2017)</number> </detail> <detail type="issue"> <number>1</number> </detail> <date>2018</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-45476</identifier> <identifier type="doi">10.20385/1860-2037/14.2017.1</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-45476</identifier> <identifier type="citekey">kraus2018</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 14(2017), no. 1. |
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Title |
A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces (eng) |
Author | Martin Kraus, Martin Kibsgaard |
Language | eng |
Abstract | We propose a classification of human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (CVEs), less research focuses on cases where only one of two communicating users is immersed in a virtual or remote environment. Furthermore, we identify the unmediated communication between co-located users of an immersive teleoperation interface as another conceptually important — but usually neglected — case. To cover these scenarios, one of the dimensions of the proposed classification is the level of copresence of the communicating users. Further dimensions are the virtuality of the immersive environment, the virtual transport of the immersed user(s), the point of view of the user(s), the asynchronicity of the users’ communication, the communication channel, and the mediation of the communication. We find that an extension of the proposed classification to real environments can offer useful reference cases. Using this extended classification not only allows us to discuss and understand differences and similarities of various forms of communication in a more systematic way, but it also provides guidelines and reference cases for the design of immersive teleoperation interfaces to better support human-to-human communication. |
Subject | Telepresence, augmented reality, collaboration, collaborative virtual environment, computer-mediated communication, copresence, human-to-human communication, immersion, presence, shared virtual space, teleoperation, virtual reality |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-45476 |
DOI | https://doi.org/10.20385/1860-2037/14.2017.1 |