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Past Events

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DIS 2012 - ACM conference on Designing Interactive Systems (Newcastle, UK, von 11.06.2012 00:00 bis 15.06.2012 00:00)
The ACM conference on Designing Interactive Systems is an international forum where designers, artists, psychologists, user experience researchers, systems engineers and many more come together to debate and shape the future of interactive systems design and practice. At DIS 2012, the discussion focusses to what happens when interactive systems are used "in the wild"
EuroVis 2012 - The 14th Annual Scientific Gathering on Visualization (Vienna, Austria, von 05.06.2012 00:00 bis 08.06.2012 00:00)
 
FDG 2012 - Foundations of Digital Games 2012 (Raleigh, NC, USA, von 29.05.2012 00:00 bis 01.06.2012 00:00)
FDG 2012, the International Conference on the Foundations of Digital Games, is a focal point for academic efforts in all areas of research and education involving games, game technologies, gameplay, and game design. The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play.
Eurographics (EG) 2012 - The 33rd Annual Conference of the European Association for Computer Graphics (Cagliari, Italy, von 13.05.2012 00:00 bis 18.05.2012 00:00)
A number of events will be co-located with Eurographics 2012: EGPGV, the Eurographics Symposium on Parallel Graphics and Visualization - 3DOR, the Eurographics Workshop on 3D Object Retrieval - ONE 2 ONE
CASA 2012 - 25th Annual Conference on Computer Animation and Social Agents (Singapore, Singapore, von 09.05.2012 00:00 bis 11.05.2012 00:00)
CASA 2012 will provide an opportunity to interact with leading experts, share one's work, and educate oneself through exposure to the research of your peers from around the world.
FMX 2012 - 17th Conference on Animation, Effects, Games and Transmedia (Stuttgart, Germany, von 08.05.2012 12:00 bis 11.05.2012 12:00)
FMX is a conference on the creation, production and distribution of digital entertainment and interactive visualization in design, industry and research. Every year artists, specialists, scientists, producers and other key people come to FMX to present new projects, developments and opportunities in the Conference, at the Marketplace, in Workshops or Presentations, in the Recruiting Hub or Education Section, Screenings or Events. As a community-based event, the aim is to provide a space where experiences can be exchanged, innovative approaches discussed and ideas multiplied. The conference's binding theme is the convergence of film, television, computers, consoles and mobile devices. FMX 2012 focuses on technical issues such as Virtual Production, Previs, Digital Worldbuilding, Lighting and Rendering, Cloud Computing, VFX on TV, Industrial CG, VFX produced in Europe & India, Scientific Papers and Transmedia.
TMCE 2012 - Symposium Tools and Methods of Competitive Engineering (Karlsruhe, Germany, von 07.05.2012 00:00 bis 11.05.2012 00:00)
 
EIST 2012 - Educational Interfaces, Software and Technology 2012 (Austin, TX, USA, von 05.05.2012 00:00 bis 06.05.2012 00:00)
One of the primary goals of teaching is to prepare learners for life in the real world. In this ever changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect people have a greater selection of tools for the task at hand. Teachers and students can leverage these tools to improve learning outcomes. Educational interfaces and software are needed to ensure that new technologies serve a clear purpose in the classrooms and homes of the future.
CHI 2012 - ACM SIGCHI Conference on Human Factors in Computing Systems (Austin, TX, USA, von 05.05.2012 00:00 bis 10.05.2012 00:00)
CHI 2012 focusses on the centrality of experience—from the models, theories and practical insights one needs to understand and design for user experience to the value of experiencing innovation in this field through hands-on interactivity.
3DCHI 2012 - The 3rd Dimension of CHI (3DCHI): Touching and Designing3D User Interfaces ( Austin, TX, USA, von 05.05.2012 00:00 bis 05.05.2012 00:00)
The first international workshop focused on the challenges that appear when the flat digital world of surface computing meets the curved, physical, 3D space we live in. The Workshop is co-located with CHI 2012.
HCCE 2012 - The Joint International Conference on Human-Centered Computer Environments (Hamamatsu and Aizu-Wakamatsu, Japan, von 08.03.2012 00:00 bis 13.03.2012 00:00)
The conference sessions will be at the University of Aizu (Aizu-Wakamatsu) and University of Shizuoka (Hamamatsu) with satellite sessions at Duesseldorf University of Applied Sciences.
Haptics 2012 - IEEE Haptics Symposium (Vancouver, Canada, von 04.03.2012 00:00 bis 07.03.2012 00:00)
The 2012 IEEE Haptics Symposium is dedicated to 20 years of multidisciplinary research relating to the human sense of touch.
VR 2012 - IEEE Virtual Reality 2012 (Orange County, CA, USA, von 04.03.2012 00:00 bis 08.03.2012 00:00)
IEEE VR 2012: international conference and exhibition on virtual reality.
3DUI 2012 - IEEE Symposium on 3D User Interfaces (Orange County, CA, USA, von 04.03.2012 00:00 bis 05.03.2012 00:00)
The IEEE Symposium on 3D User Interfaces 2012 is the seventh international symposium focused on the topic of 3D User Interfaces and provide an opportunity for industrial and academic researchers to exchange ideas about the state of art 3DUI research.
TEI 2012 - Sixth international conference on tangible, embedded, and embodied interaction (Kingston, ON, Canada, von 19.02.2012 00:00 bis 22.02.2012 00:00)
The work presented at TEI addresses HCI issues, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can bridge atoms and bits into cohesive interactive systems.
SBIM-NPAR 2010 - Sketch Based Interfaces and Modeling 2010 and Non-Photorealistic Animation and Rendering 2010
Topics of SBIM 2010 include: - Multimodal interfaces for sketching - Novel sketch input and editing devices - Novel pen-based interaction techniques - Low level ink processing and pen stroke segmentation - Sketch parsing, classification and recognition - Sketch-based interfaces for CAD systems - Sketch-based modeling and editing of 3D shapes - Sketch-based control of animations - Sketch-based interfaces for other applications (surface editing, diagram creation, mathematical annotations, games, etc.) - Rendering techniques for sketch-based systems (NPR) - Sketches for Medical and Volume data editing - Sketch-based retrieval of multimedia information - Usability studies of sketch-based systems - Studies of the impact of sketching on creativity and design - Multi-touch interfaces and applications Topics of NPAR 2010 include: - Expressive character animation and physics - Abstraction and stylization of images/video - Interaction techniques - Accounts of real productions (e.g., animated films) - NPAR in real software products (e.g., modeling, visualization, presentation software) - Visual composition - Hardware acceleration - Evaluation methods for NPAR algorithms - Psychophysics of NPAR - Rendering and layout for text and presentation graphics - Quantitative analysis of human artists - Generative or evolutionary approaches - Style transfer - Temporal and spatial coherence - Adapting classic CG effects like motion blur, depth of field, and lighting for NPAR - Simulation of natural media and traditional styles - Non-traditional camera models - Position papers on grand challenges Co-Located with the Festival International du Film d'Animation à Annecy: http://www.annecy.org/
ISVC 2009 - 5th International Symposium on Visual Computing
Topics include: Computer Vision - Color and texture - Segmentation and grouping - Motion and tracking - Image-Based Modelling - 3D reconstruction - Shape representation and recognition - Video analysis and event recognition - Face/gesture analysis and recognition - Human-computer interfaces - Biological/Medical image analysis - Image and Video Retrieval - Sensors and Systems - Secure Image/Video Communication - Image/Video Encoding/Compression - Applications Computer Graphics - Geometric Modelling - Geometric Algorithms - Graphics Algorithms - Web Based Graphics - Computer Animation - Special Effects - Rendering Techniques - Global Illumination - Volume Graphics - Graphics Architectures - Systems and Hardware - Applications Virtual Reality - Augmented Reality - Mixed Reality - Artificial Reality - Real-Time Rendering - Collision detection in VR - Modeling and Simulation - Virtual Humans and Artificial Life - Virtual Environments - Collaborative Virtual Environments - Tele-collaboration - VR System Architecture - Multimodal displays - Projection and Display Systems - Human Computer Interaction - Integration of VR and Multimedia - Haptics - Human Factors - Hardware Devices - Applications Visualization - Information Visualization - Large Scale Data Set Visualization - Medical Data Visualization - Volume Visuzalization - Vector and Tensor Visualization - Flow Visualization - Airspace/Terain and Sea-bed Visualization - Isosurfaces - Rendering Techniques - Visualization Systems - Mesh Techniques and Compression - Human Factors - Human Perception - Applications
Die neue Maschinenrichtlinie: Herausforderungen und Lösungen
Topics include: Realization and application of the new machinery directive concerning safety at work, ergonomics, health risk of machine operators including risk evaluation, integration of safety concepts, labelling and technical documentation (e.g. for assembly, initial operation, and handling. The inter-divisional communication plays an important role in a successful realization of the directive. The participation is free of charge but a registration is required. The registration desk is closed at November 23rd, 2009. You may register by e-mail, fax or snail mail. Further information is available in German only.
TIS 2009 - ACM International Conference on Interactive Tabletops and Surfaces
Topics include: - Applications - Gesture-based interfaces - Multi-modal interfaces - Tangible interfaces - Novel interaction techniques - Data handling/exchange on large interactive surfaces - Data presentation on large interactive surfaces - User-interface technology - Computer supported collaborative systems - Middleware and network support - Augmented reality - Social protocols - Information visualizations - Interactive surface hardware, including sensing and input technologies - Human-centered design & methodologies
VRST 2009 - The 16th ACM Symposium on Virtual Reality and Software Technology
Topics include: - Augmented and mixed reality - Collaborative and distributed VR - Human factors and cognition - VR applications (e.g. scientific visualization, medicine, education and training, GIS, etc.) - VR for Art (music, theater, storytelling, etc.) - Interaction techniques for VR - Immersive projection technologies - Haptics, sound and multimodal interaction - VR system architecture and development - 3D input and output devices - Computer graphics techniques