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SD & A 2017 - 28th Annual Stereoscopic Displays and Applications

Held as part of the 2017 IS&T International Symposium on Electronic Imaging: Science and Technology

Was Conference Exhibition
Wann 29.01.2017 bis
02.02.2017
Wo Burlingame, CA, USA
Name Andrew J. Woods, Nicolas S. Holliman, Takashi Kawai, Gregg E. Favalora (Conference Chairs)
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Topics include:

  • Applications of stereoscopic displays
    especially novel applications and user trials of existing applications. Application areas include: games, scientific visualization, medical imaging, television, entertainment, communications, training, CAD, molecular modeling, teleoperation, telepresence, industrial inspection, advertising, and stereoscopic visualization for 3D reconstruction and 3D printing
  • Advances in true 3D display technologies
    including autostereoscopic displays of all types: high-density multi-view displays, volumetric displays, light-field displays, ‘spatially-multiplexed’ displays (e.g. lenticular, barrier, integral imaging), 'temporally-multiplexed' displays (e.g. active shutter, view-scanning, steered backlights), multi-projector displays, mobile 3D displays, 3D tablets, stereoscopic projection, and electro-holography
  • Stereoscopic Systems design
    • for teleoperation, telerobotics, telesurgery, virtual reality, augmented reality, mobile devices, game systems, consumer and professional broadcast, content delivery and interaction technologies
    • system performance, crosstalk, brightness, viewing freedom
  • Stereoscopic 3D digital cinema including production, presentation, and case studies
  • Stereoscopic imaging
    • image processing and compression of stereoscopic imagery
    • 3D image quality, image alignment and depth range analysis
    • stereoscopic and multi-view computer graphics, including gaming
    • stereoscopic image synthesis: 2D to 3D conversion, depth map generation, multi-viewpoint generation
    • software and hardware issues for computer display of stereoscopic images
  • 3D image acquisition and generation techniques
    • Single- and multi-lens camera systems, light-field cameras
    • Motion parallax, volume projection, graphical construction, computer graphics, computational photography, and other stereoscopic image generation techniques
    • Generation of novel viewpoints, light-field rendering.
    • Guidelines for stereoscopic content development.
  • Human factors and user-interface issues
    • Task performance comparisons between stereoscopic and non-stereoscopic displays
    • Evaluation methodologies e.g., depth-acuity measurement and task-performance
    • Perceptual and cognitive guidelines
    • Ortho-stereo, hyper-stereo, and the geometry of 3D perceptual space.

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