SD & A 2017 - 28th Annual Stereoscopic Displays and Applications
Held as part of the 2017 IS&T International Symposium on Electronic Imaging: Science and Technology
What | Conference Exhibition |
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When |
2017-01-29
to 2017-02-02 |
Where | Burlingame, CA, USA |
Contact Name | Andrew J. Woods, Nicolas S. Holliman, Takashi Kawai, Gregg E. Favalora (Conference Chairs) |
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Topics include:
- Applications of stereoscopic displays
especially novel applications and user trials of existing applications. Application areas include: games, scientific visualization, medical imaging, television, entertainment, communications, training, CAD, molecular modeling, teleoperation, telepresence, industrial inspection, advertising, and stereoscopic visualization for 3D reconstruction and 3D printing - Advances in true 3D display technologies
including autostereoscopic displays of all types: high-density multi-view displays, volumetric displays, light-field displays, ‘spatially-multiplexed’ displays (e.g. lenticular, barrier, integral imaging), 'temporally-multiplexed' displays (e.g. active shutter, view-scanning, steered backlights), multi-projector displays, mobile 3D displays, 3D tablets, stereoscopic projection, and electro-holography - Stereoscopic Systems design
- for teleoperation, telerobotics, telesurgery, virtual reality, augmented reality, mobile devices, game systems, consumer and professional broadcast, content delivery and interaction technologies
- system performance, crosstalk, brightness, viewing freedom
- Stereoscopic 3D digital cinema including production, presentation, and case studies
- Stereoscopic imaging
- image processing and compression of stereoscopic imagery
- 3D image quality, image alignment and depth range analysis
- stereoscopic and multi-view computer graphics, including gaming
- stereoscopic image synthesis: 2D to 3D conversion, depth map generation, multi-viewpoint generation
- software and hardware issues for computer display of stereoscopic images
- 3D image acquisition and generation techniques
- Single- and multi-lens camera systems, light-field cameras
- Motion parallax, volume projection, graphical construction, computer graphics, computational photography, and other stereoscopic image generation techniques
- Generation of novel viewpoints, light-field rendering.
- Guidelines for stereoscopic content development.
- Human factors and user-interface issues
- Task performance comparisons between stereoscopic and non-stereoscopic displays
- Evaluation methodologies e.g., depth-acuity measurement and task-performance
- Perceptual and cognitive guidelines
- Ortho-stereo, hyper-stereo, and the geometry of 3D perceptual space.