HPG 2017 - High-Performance Graphics 2017
co-located with SIGGRAPH 2017
Was | Conference |
---|---|
Wann |
28.07.2017
bis 30.07.2017 |
Wo | Los Angeles, USA |
Name | Morgan McGuire, Anjul Patney (General Chairs) |
Kontakt-E-Mail | general@highperformancegraphics.org |
Termin übernehmen |
vCal iCal |
Topics include:
- Hardware and systems for high-performance graphics
- Graphics hardware simulation, optimization, and performance measurement
- Shading architectures
- Novel fixed-function hardware design
- Hardware design for mobile, embedded, integrated, and low-power devices
- Cloud-accelerated graphics systems
- Hardware and software systems for emerging display technologies
- Novel display technologies
- Virtual and augmented reality systems
- Low-latency rendering and high-performance processing of sensor input
- High-resolution and high-dynamic range displays
- Real-time and interactive ray tracing hardware or software
- Spatial acceleration data structures
- Ray traversal, sorting, and intersection techniques
- Scheduling and shading for ray tracing
- High-performance computer vision and image processing techniques
- Algorithms for computational photography, video, and computer vision
- Hardware architectures for image and signal processors (ISPs)
- Performance analysis of computational photography and computer vision applications
- Machine/deep learning for high-performance graphics, computer vision, and image processing
- Programming models, languages, and compilation techniques
- Programming models and languages for graphics, vision, and image processing
- Compilation techniques for specialized architectures and parallel computing
- Shading language design and implementation
- Programming abstractions for interactive rendering pipelines
- Rendering algorithms
- Surface representations and tessellation algorithms
- Texturing and compression/decompression algorithms
- Interactive rendering algorithms (hardware or software)
- Visibility and illumination algorithms (shadows, rasterization, global illumination, …)
- Image sampling, reconstruction, and filtering techniques
- Parallel computing for graphics and visual computing applications
- Physics, sound processing, and animation
- Large data visualization
- Novel applications of GPU computing