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HPG 2017 - High-Performance Graphics 2017

co-located with SIGGRAPH 2017

Was Conference
Wann 28.07.2017 bis
30.07.2017
Wo Los Angeles, USA
Name Morgan McGuire, Anjul Patney (General Chairs)
Kontakt-E-Mail
Termin übernehmen vCal
iCal

Topics include:

  • Hardware and systems for high-performance graphics
    • Graphics hardware simulation, optimization, and performance measurement
    • Shading architectures
    • Novel fixed-function hardware design
    • Hardware design for mobile, embedded, integrated, and low-power devices
    • Cloud-accelerated graphics systems
  • Hardware and software systems for emerging display technologies
    • Novel display technologies
    • Virtual and augmented reality systems
    • Low-latency rendering and high-performance processing of sensor input
    • High-resolution and high-dynamic range displays
  • Real-time and interactive ray tracing hardware or software
    • Spatial acceleration data structures
    • Ray traversal, sorting, and intersection techniques
    • Scheduling and shading for ray tracing
  • High-performance computer vision and image processing techniques
    • Algorithms for computational photography, video, and computer vision
    • Hardware architectures for image and signal processors (ISPs)
    • Performance analysis of computational photography and computer vision applications
    • Machine/deep learning for high-performance graphics, computer vision, and image processing
  • Programming models, languages, and compilation techniques
    • Programming models and languages for graphics, vision, and image processing
    • Compilation techniques for specialized architectures and parallel computing
    • Shading language design and implementation
    • Programming abstractions for interactive rendering pipelines
  • Rendering algorithms
    • Surface representations and tessellation algorithms
    • Texturing and compression/decompression algorithms
    • Interactive rendering algorithms (hardware or software)
    • Visibility and illumination algorithms (shadows, rasterization, global illumination, …)
    • Image sampling, reconstruction, and filtering techniques
  • Parallel computing for graphics and visual computing applications
    • Physics, sound processing, and animation
    • Large data visualization
    • Novel applications of GPU computing

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