GRAPP 2013 - The 8th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
GRAPP is part of VISIGRAPP
Was | Conference |
---|---|
Wann |
21.02.2013
bis 24.02.2013 |
Wo | Barcelona, Spain |
Name | José Braz |
Kontakt-E-Mail | grapp.secretariat@insticc.org |
Kontakt-Telefon | +351 265 520 184 |
Termin übernehmen |
vCal iCal |
Topics include:
- Geometry and Modeling
- Modeling and Algorithms
- Scene and Object Modeling
- Modeling of Natural Scenes and Phenomena
- Image-Based Modeling
- Solid and Heterogeneous Modeling
- Geometric Computing
- Surface Modeling
- Physics-Based Modeling
- Sketch-Based Modelling
- Multi-Resolution Modeling
- Fundamental Methods and Algorithms
- Model Validation
- Texture Models, Analysis, and Synthesis
- Reflection and Illumination Models
- Anthropometric Virtual Human Models
- CAGD/CAD/CAM Systems
- Rendering
- Real-Time Rendering
- Systems and Software Architectures for Rendering
- Volume Rendering
- Rendering Algorithms
- Image-Based Rendering
- Lighting and Appearance
- Non-Photorealistic Rendering, Painting-like rendering, Drawing
- Rendering Hardware
- Point-Based Rendering
- Shadows, Translucency and Visibility
- High-Performance Computing and Parallel Rendering
- Audio/Sound Rendering
- Computational Photography
- Animation and Simulation
- Animation Algorithms and Techniques
- Real-time Visual Simulation
- Special Effects
- Facial Animation
- Animation Systems
- Animation and Simulation of Natural Environments
- Behavioural Animation
- Animation from Motion Capture
- Character Animation
- Plausible Motion Simulation
- Animation of Particle Systems
- Animation Languages
- Human Figure Animation
- Motion Control
- Crowd Simulation
- Physics-based Animation
- Image-based Animation
- Knowledge-based Animation
- Modeling and Simulation for Education and Training
- Motion Synthesis
- Retargeting of Motion Capture Data
- Animation Retargeting
- Interactive Environments
- Augmented, Mixed and Virtual Environments
- Virtual Tours
- Hardware Technologies for Augmented, Mixed and Virtual Environments
- Collaborative Augmented, Mixed and Virtual Environments
- Distributed Augmented, Mixed and Virtual Reality
- Collision Detection
- Real-time Graphics
- Advanced User Interfaces
- Mobile Interfaces
- Graphical Interfaces
- Virtual Humans and Artificial Life
- Graphics in Computer Games
- Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
- Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
- Non-Desktop Interfaces
- Sketch-based Interfaces
- Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)
- Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web
- e-Learning Applications and Computer Graphics
- Games for Education and Training
- Evaluation of Human Performance and Usability in Virtual Environments
- Social Agents in Computer Graphics
- Social Agents and Avatars
- Emotion and Personality
- Autonomous Actors
- Artificial Inteligence based Animation
- Social and Conversational Agents
- Inter-Agent Communication
- Social Behavior
- Gesture Generation
- Emotional and Social Interaction with Virtual Agents