Game Developers Conference GDC 2017
Was |
Conference |
Wann |
27.02.2017
bis
03.03.2017
|
Wo |
San Francisco, CA, USA |
Termin übernehmen |
vCal
iCal
|
Topics include:
- Advocacy
- Audio
- Creating amazing sound design and music for games
- Your finest analysis, project, postmortems, techniques, innovations, and technology solutions
- Strategies for creating unique sounding games and music, and integrated audio experiences
- Platform Challenges - opportunities afforded by new hardware, overcoming limitations, web/mobile
- "Post-production" - real-time mixing, DSP, their aesthetics and impact on the player experience
- Development - teams, tools, pipelines, audio QA, audio localization
- Business - contracts, copyright, licensing, careers, freelancing
- Voice - aesthetics, asset acquisition and integration, performance and direction
- Career development, from getting started to expanding, adapting, and reinventing
- Diversity of backgrounds, experiences, and skills
- Cross-disciplinary audio: when sound assists or interacts with other elements of gameplay in novel ways
- Real-time synthesis and procedural audio - music, sound, and speech
- Novel audio system implementations and programming best practices
- "MIDI music" - the power of note data and just-in-time scoring
- Sound and music for immersive and interactive virtual/augmented reality experiences
- Business & Marketing
- Key Software Platforms of Today & Tomorrow
- The Entrepreneur
- Marketing
- User Acquisition
- Crowdfunding
- Company Values
- Streaming
- F2P
- Virtual Reality
- And Many Other Topics: Virtual Goods, Community Management, Game Metrics, Practical Law Specifics, Funding, Smart/IPTV Gaming Opportunities/ESports business opps/PR, Developer Branding, International Markets
- Design
- Production & Team Management
- Production Case Studies or day in the life of...
- Making games for new platforms
- Producing VR
- Challenges of shipping on multiple platforms simultaneously
- Building and running a service or managing communities
- Managing licenses
- Any other best practices
- Studios & Teams
- Producing with multiple types of production process
- Habits and culture of successful teams
- Building a new team: Start- up, new teams, mature team
- Communication methods for your team and from your team across the organization
- Managing creative people through difficult transitions
- Production Roles
- Working as/with external publisher production
- Doing production when not a producer (very applicable for small/indie teams)
- Transitioning into a producer role from another discipline
- Training and career progression of producers
- Producing multiple projects
- Working with a Product Management team
- Working with or producing your QA group
- Programming
- New Game Platforms
- Core Engine Techniques
- Advanced in World Simulation
- AI Behavior Design
- High-fidelity Character Animation
- Online-centric Games
- Achieving the Most with Smaller Teams
- Advances in Rendering
- Tools and Pipelines
- Gameplay Subsystems
- Automated Testing in Games and Game Engines
-
- Visual Arts
- Inspirational Art Direction Talks
- Techniques and Demos
- Next Gen Art Techniques
- Art Management and Production Talks
- Art Culture
- Animation
- 2D Art Production Pipeline Talks
- Character Design Talks
- Show us your tech, TAs
Weitere Informationen über diesen Termin…