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Game Developers Conference GDC 2017

What Conference
When 2017-02-27 to
2017-03-03
Where San Francisco, CA, USA
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Topics include:

  • Advocacy
  • Audio
    • Creating amazing sound design and music for games
    • Your finest analysis, project, postmortems, techniques, innovations, and technology solutions
    • Strategies for creating unique sounding games and music, and integrated audio experiences
    • Platform Challenges - opportunities afforded by new hardware, overcoming limitations, web/mobile
    • "Post-production" - real-time mixing, DSP, their aesthetics and impact on the player experience
    • Development - teams, tools, pipelines, audio QA, audio localization
    • Business - contracts, copyright, licensing, careers, freelancing
    • Voice - aesthetics, asset acquisition and integration, performance and direction
    • Career development, from getting started to expanding, adapting, and reinventing
    • Diversity of backgrounds, experiences, and skills
    • Cross-disciplinary audio: when sound assists or interacts with other elements of gameplay in novel ways
    • Real-time synthesis and procedural audio - music, sound, and speech
    • Novel audio system implementations and programming best practices
    • "MIDI music" - the power of note data and just-in-time scoring
    • Sound and music for immersive and interactive virtual/augmented reality experiences
  • Business & Marketing
    • Key Software Platforms of Today & Tomorrow
    • The Entrepreneur
    • Marketing
    • User Acquisition
    • Crowdfunding
    • Company Values
    • Streaming
    • F2P
    • Virtual Reality
    • And Many Other Topics: Virtual Goods, Community Management, Game Metrics, Practical Law Specifics, Funding, Smart/IPTV Gaming Opportunities/ESports business opps/PR, Developer Branding, International Markets
  • Design
  • Production & Team Management
    • Production Case Studies or day in the life of...
      • Making games for new platforms
      • Producing VR
      • Challenges of shipping on multiple platforms simultaneously
      • Building and running a service or managing communities
      • Managing licenses
      • Any other best practices
    • Studios & Teams
      • Producing with multiple types of production process
      • Habits and culture of successful teams
      • Building a new team: Start- up, new teams, mature team
      • Communication methods for your team and from your team across the organization
      • Managing creative people through difficult transitions
    • Production Roles
      • Working as/with external publisher production
      • Doing production when not a producer (very applicable for small/indie teams)
      • Transitioning into a producer role from another discipline
      • Training and career progression of producers
      • Producing multiple projects
      • Working with a Product Management team
      • Working with or producing your QA group
  • Programming
    • New Game Platforms
    • Core Engine Techniques
    • Advanced in World Simulation
    • AI Behavior Design
    • High-fidelity Character Animation
    • Online-centric Games
    • Achieving the Most with Smaller Teams
    • Advances in Rendering
    • Tools and Pipelines
    • Gameplay Subsystems
    • Automated Testing in Games and Game Engines
  • Visual Arts
    • Inspirational Art Direction Talks
    • Techniques and Demos
    • Next Gen Art Techniques
    • Art Management and Production Talks
    • Art Culture
    • Animation
    • 2D Art Production Pipeline Talks
    • Character Design Talks
    • Show us your tech, TAs

More information about this event…

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