Citation and metadata
Recommended citation
Luis Rene Montana Gonzalez, and Steve Maddock, A Sketch-based Interface for Real-time Control of Crowd Simulations that incorporate Dynamic Knowledge. Journal of Virtual Reality and Broadcasting, 16(2019), no. 3. (urn:nbn:de:0009-6-53490)
Download Citation
Endnote
%0 Journal Article %T A Sketch-based Interface for Real-time Control of Crowd Simulations that incorporate Dynamic Knowledge %A Montana Gonzalez, Luis Rene %A Maddock, Steve %J Journal of Virtual Reality and Broadcasting %D 2021 %V 16(2019) %N 3 %@ 1860-2037 %F montana gonzalez2021 %X Controlling crowd simulations typically involves tweaking complex parameter sets to attempt to reach a desired outcome, which can be unintuitive for non- technical users. This paper presents an approach to control pedestrian simulations in real time via sketching. Users are able to create entrances/exits, barriers to block paths, flow lines to guide pedestrians, waypoint areas, and storyboards to specify the journeys of crowd subgroups. Additionally, a timeline interface can be used to control when simulation events occur. The sketching approach is supported by a tiled navigation mesh (navmesh), based on the open source tool RE- CAST, to support pedestrian navigation. The navmesh is updated in real time based on the user’s sketches and the simulation updates accordingly. A comparison between our navmesh approach and the more often used grid-based navigation approach is given, showing that the navmesh approach scales better for large environments. The paper also presents possible solutions to address the question of when pedestrians should react to real-time changes to the environment, whether or not these changes are in their field of vision. The effectiveness of the system is demonstrated with a set of scenarios and a practical application which make use of a 3D model of an area of a UK city centre created using data from OPENSTREETMAP. %L 004 %K Crowd Simulation %K Dynamic Knowledge %K Multiagent System %K Navigation Mesh %K Sketch-Based Interface %R 10.48663/1860-2037/16.2019.3 %U http://nbn-resolving.de/urn:nbn:de:0009-6-53490 %U http://dx.doi.org/10.48663/1860-2037/16.2019.3Download
Bibtex
@Article{montanagonzalez2021, author = "Montana Gonzalez, Luis Rene and Maddock, Steve", title = "A Sketch-based Interface for Real-time Control of Crowd Simulations that incorporate Dynamic Knowledge", journal = "Journal of Virtual Reality and Broadcasting", year = "2021", volume = "16(2019)", number = "3", keywords = "Crowd Simulation; Dynamic Knowledge; Multiagent System; Navigation Mesh; Sketch-Based Interface", abstract = "Controlling crowd simulations typically involves tweaking complex parameter sets to attempt to reach a desired outcome, which can be unintuitive for non- technical users. This paper presents an approach to control pedestrian simulations in real time via sketching. Users are able to create entrances/exits, barriers to block paths, flow lines to guide pedestrians, waypoint areas, and storyboards to specify the journeys of crowd subgroups. Additionally, a timeline interface can be used to control when simulation events occur. The sketching approach is supported by a tiled navigation mesh (navmesh), based on the open source tool RE- CAST, to support pedestrian navigation. The navmesh is updated in real time based on the user's sketches and the simulation updates accordingly. A comparison between our navmesh approach and the more often used grid-based navigation approach is given, showing that the navmesh approach scales better for large environments. The paper also presents possible solutions to address the question of when pedestrians should react to real-time changes to the environment, whether or not these changes are in their field of vision. The effectiveness of the system is demonstrated with a set of scenarios and a practical application which make use of a 3D model of an area of a UK city centre created using data from OPENSTREETMAP.", issn = "1860-2037", doi = "10.48663/1860-2037/16.2019.3", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-53490" }Download
RIS
TY - JOUR AU - Montana Gonzalez, Luis Rene AU - Maddock, Steve PY - 2021 DA - 2021// TI - A Sketch-based Interface for Real-time Control of Crowd Simulations that incorporate Dynamic Knowledge JO - Journal of Virtual Reality and Broadcasting VL - 16(2019) IS - 3 KW - Crowd Simulation KW - Dynamic Knowledge KW - Multiagent System KW - Navigation Mesh KW - Sketch-Based Interface AB - Controlling crowd simulations typically involves tweaking complex parameter sets to attempt to reach a desired outcome, which can be unintuitive for non- technical users. This paper presents an approach to control pedestrian simulations in real time via sketching. Users are able to create entrances/exits, barriers to block paths, flow lines to guide pedestrians, waypoint areas, and storyboards to specify the journeys of crowd subgroups. Additionally, a timeline interface can be used to control when simulation events occur. The sketching approach is supported by a tiled navigation mesh (navmesh), based on the open source tool RE- CAST, to support pedestrian navigation. The navmesh is updated in real time based on the user’s sketches and the simulation updates accordingly. A comparison between our navmesh approach and the more often used grid-based navigation approach is given, showing that the navmesh approach scales better for large environments. The paper also presents possible solutions to address the question of when pedestrians should react to real-time changes to the environment, whether or not these changes are in their field of vision. The effectiveness of the system is demonstrated with a set of scenarios and a practical application which make use of a 3D model of an area of a UK city centre created using data from OPENSTREETMAP. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-53490 DO - 10.48663/1860-2037/16.2019.3 ID - montana gonzalez2021 ER -Download
Wordbib
<?xml version="1.0" encoding="UTF-8"?> <b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" > <b:Source> <b:Tag>montana gonzalez2021</b:Tag> <b:SourceType>ArticleInAPeriodical</b:SourceType> <b:Year>2021</b:Year> <b:PeriodicalTitle>Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle> <b:Volume>16(2019)</b:Volume> <b:Issue>3</b:Issue> <b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-53490</b:Url> <b:Url>http://dx.doi.org/10.48663/1860-2037/16.2019.3</b:Url> <b:Author> <b:Author><b:NameList> <b:Person><b:Last>Montana Gonzalez</b:Last><b:First>Luis Rene</b:First></b:Person> <b:Person><b:Last>Maddock</b:Last><b:First>Steve</b:First></b:Person> </b:NameList></b:Author> </b:Author> <b:Title>A Sketch-based Interface for Real-time Control of Crowd Simulations that incorporate Dynamic Knowledge</b:Title> <b:Comments>Controlling crowd simulations typically involves tweaking complex parameter sets to attempt to reach a desired outcome, which can be unintuitive for non- technical users. This paper presents an approach to control pedestrian simulations in real time via sketching. Users are able to create entrances/exits, barriers to block paths, flow lines to guide pedestrians, waypoint areas, and storyboards to specify the journeys of crowd subgroups. Additionally, a timeline interface can be used to control when simulation events occur. The sketching approach is supported by a tiled navigation mesh (navmesh), based on the open source tool RE- CAST, to support pedestrian navigation. The navmesh is updated in real time based on the user’s sketches and the simulation updates accordingly. A comparison between our navmesh approach and the more often used grid-based navigation approach is given, showing that the navmesh approach scales better for large environments. The paper also presents possible solutions to address the question of when pedestrians should react to real-time changes to the environment, whether or not these changes are in their field of vision. The effectiveness of the system is demonstrated with a set of scenarios and a practical application which make use of a 3D model of an area of a UK city centre created using data from OPENSTREETMAP.</b:Comments> </b:Source> </b:Sources>Download
ISI
PT Journal AU Montana Gonzalez, L Maddock, S TI A Sketch-based Interface for Real-time Control of Crowd Simulations that incorporate Dynamic Knowledge SO Journal of Virtual Reality and Broadcasting PY 2021 VL 16(2019) IS 3 DI 10.48663/1860-2037/16.2019.3 DE Crowd Simulation; Dynamic Knowledge; Multiagent System; Navigation Mesh; Sketch-Based Interface AB Controlling crowd simulations typically involves tweaking complex parameter sets to attempt to reach a desired outcome, which can be unintuitive for non- technical users. This paper presents an approach to control pedestrian simulations in real time via sketching. Users are able to create entrances/exits, barriers to block paths, flow lines to guide pedestrians, waypoint areas, and storyboards to specify the journeys of crowd subgroups. Additionally, a timeline interface can be used to control when simulation events occur. The sketching approach is supported by a tiled navigation mesh (navmesh), based on the open source tool RE- CAST, to support pedestrian navigation. The navmesh is updated in real time based on the user’s sketches and the simulation updates accordingly. A comparison between our navmesh approach and the more often used grid-based navigation approach is given, showing that the navmesh approach scales better for large environments. The paper also presents possible solutions to address the question of when pedestrians should react to real-time changes to the environment, whether or not these changes are in their field of vision. The effectiveness of the system is demonstrated with a set of scenarios and a practical application which make use of a 3D model of an area of a UK city centre created using data from OPENSTREETMAP. ERDownload
Mods
<mods> <titleInfo> <title>A Sketch-based Interface for Real-time Control of Crowd Simulations that incorporate Dynamic Knowledge</title> </titleInfo> <name type="personal"> <namePart type="family">Montana Gonzalez</namePart> <namePart type="given">Luis Rene</namePart> </name> <name type="personal"> <namePart type="family">Maddock</namePart> <namePart type="given">Steve</namePart> </name> <abstract>Controlling crowd simulations typically involves tweaking complex parameter sets to attempt to reach a desired outcome, which can be unintuitive for non- technical users. This paper presents an approach to control pedestrian simulations in real time via sketching. Users are able to create entrances/exits, barriers to block paths, flow lines to guide pedestrians, waypoint areas, and storyboards to specify the journeys of crowd subgroups. Additionally, a timeline interface can be used to control when simulation events occur. The sketching approach is supported by a tiled navigation mesh (navmesh), based on the open source tool RE- CAST, to support pedestrian navigation. The navmesh is updated in real time based on the user’s sketches and the simulation updates accordingly. A comparison between our navmesh approach and the more often used grid-based navigation approach is given, showing that the navmesh approach scales better for large environments. The paper also presents possible solutions to address the question of when pedestrians should react to real-time changes to the environment, whether or not these changes are in their field of vision. The effectiveness of the system is demonstrated with a set of scenarios and a practical application which make use of a 3D model of an area of a UK city centre created using data from OPENSTREETMAP.</abstract> <subject> <topic>Crowd Simulation</topic> <topic>Dynamic Knowledge</topic> <topic>Multiagent System</topic> <topic>Navigation Mesh</topic> <topic>Sketch-Based Interface</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>16(2019)</number> </detail> <detail type="issue"> <number>3</number> </detail> <date>2021</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-53490</identifier> <identifier type="doi">10.48663/1860-2037/16.2019.3</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-53490</identifier> <identifier type="citekey">montana gonzalez2021</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 16(2019), no. 3. |
---|---|
Title |
A Sketch-based Interface for Real-time Control of Crowd Simulations that incorporate Dynamic Knowledge (eng) |
Author | Luis Rene Montana Gonzalez, Steve Maddock |
Language | eng |
Abstract | Controlling crowd simulations typically involves tweaking complex parameter sets to attempt to reach a desired outcome, which can be unintuitive for non- technical users. This paper presents an approach to control pedestrian simulations in real time via sketching. Users are able to create entrances/exits, barriers to block paths, flow lines to guide pedestrians, waypoint areas, and storyboards to specify the journeys of crowd subgroups. Additionally, a timeline interface can be used to control when simulation events occur. The sketching approach is supported by a tiled navigation mesh (navmesh), based on the open source tool RE- CAST, to support pedestrian navigation. The navmesh is updated in real time based on the user’s sketches and the simulation updates accordingly. A comparison between our navmesh approach and the more often used grid-based navigation approach is given, showing that the navmesh approach scales better for large environments. The paper also presents possible solutions to address the question of when pedestrians should react to real-time changes to the environment, whether or not these changes are in their field of vision. The effectiveness of the system is demonstrated with a set of scenarios and a practical application which make use of a 3D model of an area of a UK city centre created using data from OPENSTREETMAP. |
Subject | Crowd Simulation, Dynamic Knowledge, Multiagent System, Navigation Mesh, Sketch-Based Interface |
Classified Subjects |
|
DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-53490 |
DOI | https://doi.org/10.48663/1860-2037/16.2019.3 |