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Luis Rene Montana Gonzalez, and Steve Maddock, A Sketch-based Interface for Real-time Control of Crowd Simulations that incorporate Dynamic Knowledge. Journal of Virtual Reality and Broadcasting, 16(2019), no. 3. (urn:nbn:de:0009-6-53490)

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%0 Journal Article
%T A Sketch-based Interface for Real-time Control of Crowd Simulations that incorporate Dynamic Knowledge
%A Montana Gonzalez, Luis Rene
%A Maddock, Steve
%J Journal of Virtual Reality and Broadcasting
%D 2021
%V 16(2019)
%N 3
%@ 1860-2037
%F montana gonzalez2021
%X Controlling crowd simulations typically involves tweaking complex parameter sets to attempt to reach a desired outcome, which can be unintuitive for non- technical users. This paper presents an approach to control pedestrian simulations in real time via sketching. Users are able to create entrances/exits, barriers to block paths, flow lines to guide pedestrians, waypoint areas, and storyboards to specify the journeys of crowd subgroups. Additionally, a timeline interface can be used to control when simulation events occur. The sketching approach is supported by a tiled navigation mesh (navmesh), based on the open source tool RE- CAST, to support pedestrian navigation. The navmesh is updated in real time based on the user’s sketches and the simulation updates accordingly. A comparison between our navmesh approach and the more often used grid-based navigation approach is given, showing that the navmesh approach scales better for large environments. The paper also presents possible solutions to address the question of when pedestrians should react to real-time changes to the environment, whether or not these changes are in their field of vision. The effectiveness of the system is demonstrated with a set of scenarios and a practical application which make use of a 3D model of an area of a UK city centre created using data from OPENSTREETMAP.
%L 004
%K Crowd Simulation
%K Dynamic Knowledge
%K Multiagent System
%K Navigation Mesh
%K Sketch-Based Interface
%R 10.48663/1860-2037/16.2019.3
%U http://nbn-resolving.de/urn:nbn:de:0009-6-53490
%U http://dx.doi.org/10.48663/1860-2037/16.2019.3

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@Article{montanagonzalez2021,
  author = 	"Montana Gonzalez, Luis Rene
		and Maddock, Steve",
  title = 	"A Sketch-based Interface for Real-time Control of Crowd Simulations that incorporate Dynamic Knowledge",
  journal = 	"Journal of Virtual Reality and Broadcasting",
  year = 	"2021",
  volume = 	"16(2019)",
  number = 	"3",
  keywords = 	"Crowd Simulation; Dynamic Knowledge; Multiagent System; Navigation Mesh; Sketch-Based Interface",
  abstract = 	"Controlling crowd simulations typically involves tweaking complex parameter sets to attempt to reach a desired outcome, which can be unintuitive for non- technical users. This paper presents an approach to control pedestrian simulations in real time via sketching. Users are able to create entrances/exits, barriers to block paths, flow lines to guide pedestrians, waypoint areas, and storyboards to specify the journeys of crowd subgroups. Additionally, a timeline interface can be used to control when simulation events occur. The sketching approach is supported by a tiled navigation mesh (navmesh), based on the open source tool RE- CAST, to support pedestrian navigation. The navmesh is updated in real time based on the user's sketches and the simulation updates accordingly. A comparison between our navmesh approach and the more often used grid-based navigation approach is given, showing that the navmesh approach scales better for large environments. The paper also presents possible solutions to address the question of when pedestrians should react to real-time changes to the environment, whether or not these changes are in their field of vision. The effectiveness of the system is demonstrated with a set of scenarios and a practical application which make use of a 3D model of an area of a UK city centre created using data from OPENSTREETMAP.",
  issn = 	"1860-2037",
  doi = 	"10.48663/1860-2037/16.2019.3",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-53490"
}

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TY  - JOUR
AU  - Montana Gonzalez, Luis Rene
AU  - Maddock, Steve
PY  - 2021
DA  - 2021//
TI  - A Sketch-based Interface for Real-time Control of Crowd Simulations that incorporate Dynamic Knowledge
JO  - Journal of Virtual Reality and Broadcasting
VL  - 16(2019)
IS  - 3
KW  - Crowd Simulation
KW  - Dynamic Knowledge
KW  - Multiagent System
KW  - Navigation Mesh
KW  - Sketch-Based Interface
AB  - Controlling crowd simulations typically involves tweaking complex parameter sets to attempt to reach a desired outcome, which can be unintuitive for non- technical users. This paper presents an approach to control pedestrian simulations in real time via sketching. Users are able to create entrances/exits, barriers to block paths, flow lines to guide pedestrians, waypoint areas, and storyboards to specify the journeys of crowd subgroups. Additionally, a timeline interface can be used to control when simulation events occur. The sketching approach is supported by a tiled navigation mesh (navmesh), based on the open source tool RE- CAST, to support pedestrian navigation. The navmesh is updated in real time based on the user’s sketches and the simulation updates accordingly. A comparison between our navmesh approach and the more often used grid-based navigation approach is given, showing that the navmesh approach scales better for large environments. The paper also presents possible solutions to address the question of when pedestrians should react to real-time changes to the environment, whether or not these changes are in their field of vision. The effectiveness of the system is demonstrated with a set of scenarios and a practical application which make use of a 3D model of an area of a UK city centre created using data from OPENSTREETMAP.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-53490
DO  - 10.48663/1860-2037/16.2019.3
ID  - montana gonzalez2021
ER  - 
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Wordbib

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<b:PeriodicalTitle>Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle>
<b:Volume>16(2019)</b:Volume>
<b:Issue>3</b:Issue>
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<b:Person><b:Last>Montana Gonzalez</b:Last><b:First>Luis Rene</b:First></b:Person>
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<b:Title>A Sketch-based Interface for Real-time Control of Crowd Simulations that incorporate Dynamic Knowledge</b:Title>
<b:Comments>Controlling crowd simulations typically involves tweaking complex parameter sets to attempt to reach a desired outcome, which can be unintuitive for non- technical users. This paper presents an approach to control pedestrian simulations in real time via sketching. Users are able to create entrances/exits, barriers to block paths, flow lines to guide pedestrians, waypoint areas, and storyboards to specify the journeys of crowd subgroups. Additionally, a timeline interface can be used to control when simulation events occur. The sketching approach is supported by a tiled navigation mesh (navmesh), based on the open source tool RE- CAST, to support pedestrian navigation. The navmesh is updated in real time based on the user’s sketches and the simulation updates accordingly. A comparison between our navmesh approach and the more often used grid-based navigation approach is given, showing that the navmesh approach scales better for large environments. The paper also presents possible solutions to address the question of when pedestrians should react to real-time changes to the environment, whether or not these changes are in their field of vision. The effectiveness of the system is demonstrated with a set of scenarios and a practical application which make use of a 3D model of an area of a UK city centre created using data from OPENSTREETMAP.</b:Comments>
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ISI

PT Journal
AU Montana Gonzalez, L
   Maddock, S
TI A Sketch-based Interface for Real-time Control of Crowd Simulations that incorporate Dynamic Knowledge
SO Journal of Virtual Reality and Broadcasting
PY 2021
VL 16(2019)
IS 3
DI 10.48663/1860-2037/16.2019.3
DE Crowd Simulation; Dynamic Knowledge; Multiagent System; Navigation Mesh; Sketch-Based Interface
AB Controlling crowd simulations typically involves tweaking complex parameter sets to attempt to reach a desired outcome, which can be unintuitive for non- technical users. This paper presents an approach to control pedestrian simulations in real time via sketching. Users are able to create entrances/exits, barriers to block paths, flow lines to guide pedestrians, waypoint areas, and storyboards to specify the journeys of crowd subgroups. Additionally, a timeline interface can be used to control when simulation events occur. The sketching approach is supported by a tiled navigation mesh (navmesh), based on the open source tool RE- CAST, to support pedestrian navigation. The navmesh is updated in real time based on the user’s sketches and the simulation updates accordingly. A comparison between our navmesh approach and the more often used grid-based navigation approach is given, showing that the navmesh approach scales better for large environments. The paper also presents possible solutions to address the question of when pedestrians should react to real-time changes to the environment, whether or not these changes are in their field of vision. The effectiveness of the system is demonstrated with a set of scenarios and a practical application which make use of a 3D model of an area of a UK city centre created using data from OPENSTREETMAP.
ER

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Mods

<mods>
  <titleInfo>
    <title>A Sketch-based Interface for Real-time Control of Crowd Simulations that incorporate Dynamic Knowledge</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Montana Gonzalez</namePart>
    <namePart type="given">Luis Rene</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Maddock</namePart>
    <namePart type="given">Steve</namePart>
  </name>
  <abstract>Controlling crowd simulations typically involves tweaking complex parameter sets to attempt to reach a desired outcome, which can be unintuitive for non- technical users. This paper presents an approach to control pedestrian simulations in real time via sketching. Users are able to create entrances/exits, barriers to block paths, flow lines to guide pedestrians, waypoint areas, and storyboards to specify the journeys of crowd subgroups. Additionally, a timeline interface can be used to control when simulation events occur. The sketching approach is supported by a tiled navigation mesh (navmesh), based on the open source tool RE- CAST, to support pedestrian navigation. The navmesh is updated in real time based on the user’s sketches and the simulation updates accordingly. A comparison between our navmesh approach and the more often used grid-based navigation approach is given, showing that the navmesh approach scales better for large environments. The paper also presents possible solutions to address the question of when pedestrians should react to real-time changes to the environment, whether or not these changes are in their field of vision. The effectiveness of the system is demonstrated with a set of scenarios and a practical application which make use of a 3D model of an area of a UK city centre created using data from OPENSTREETMAP.</abstract>
  <subject>
    <topic>Crowd Simulation</topic>
    <topic>Dynamic Knowledge</topic>
    <topic>Multiagent System</topic>
    <topic>Navigation Mesh</topic>
    <topic>Sketch-Based Interface</topic>
  </subject>
  <classification authority="ddc">004</classification>
  <relatedItem type="host">
    <genre authority="marcgt">periodical</genre>
    <genre>academic journal</genre>
    <titleInfo>
      <title>Journal of Virtual Reality and Broadcasting</title>
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    <part>
      <detail type="volume">
        <number>16(2019)</number>
      </detail>
      <detail type="issue">
        <number>3</number>
      </detail>
      <date>2021</date>
    </part>
  </relatedItem>
  <identifier type="issn">1860-2037</identifier>
  <identifier type="urn">urn:nbn:de:0009-6-53490</identifier>
  <identifier type="doi">10.48663/1860-2037/16.2019.3</identifier>
  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-53490</identifier>
  <identifier type="citekey">montana gonzalez2021</identifier>
</mods>
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