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Lal Bozgeyikli, Evren Bozgeyikli, Srinivas Katkoori, Andrew Raij, and Redwan Alqasemi, Evaluating the Effects of Visual Fidelity and Magnified View on User Experience in Virtual Reality Games. Journal of Virtual Reality and Broadcasting, (16)2019, no. 1. (urn:nbn:de:0009-6-48958)
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%0 Journal Article %T Evaluating the Effects of Visual Fidelity and Magnified View on User Experience in Virtual Reality Games %A Bozgeyikli, Lal %A Bozgeyikli, Evren %A Katkoori, Srinivas %A Raij, Andrew %A Alqasemi, Redwan %J Journal of Virtual Reality and Broadcasting %D 2021 %V (16)2019 %N 1 %@ 1860-2037 %F bozgeyikli2021 %X Virtual reality has been becoming more affordable in recent years. This led to more content specifically developed for this medium. Training with virtual reality is one of the promising areas in terms of the benefits. Virtual reality properties may affect user performance. This study aims at exploring effects of visual fidelity (high and low) and view zoom (normal and magnified) on task performance in virtual reality. Effects of visual fidelity have previously been explored but yielded different results based on the task design. Effects of view zoom on task performance haven’t been explored yet. An inspection task in virtual reality was developed and a user study was performed with 15 participants. Results indicated that low visual fidelity led to better task performance whereas view zoom did not have an effect on the performance. %L 004 %K Usability %K Virtual Environments %K Virtual reality %R 10.20385/1860-2037/16.2019.1 %U http://nbn-resolving.de/urn:nbn:de:0009-6-48958 %U http://dx.doi.org/10.20385/1860-2037/16.2019.1Download
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@Article{bozgeyikli2021, author = "Bozgeyikli, Lal and Bozgeyikli, Evren and Katkoori, Srinivas and Raij, Andrew and Alqasemi, Redwan", title = "Evaluating the Effects of Visual Fidelity and Magnified View on User Experience in Virtual Reality Games", journal = "Journal of Virtual Reality and Broadcasting", year = "2021", volume = "(16)2019", number = "1", keywords = "Usability; Virtual Environments; Virtual reality", abstract = "Virtual reality has been becoming more affordable in recent years. This led to more content specifically developed for this medium. Training with virtual reality is one of the promising areas in terms of the benefits. Virtual reality properties may affect user performance. This study aims at exploring effects of visual fidelity (high and low) and view zoom (normal and magnified) on task performance in virtual reality. Effects of visual fidelity have previously been explored but yielded different results based on the task design. Effects of view zoom on task performance haven't been explored yet. An inspection task in virtual reality was developed and a user study was performed with 15 participants. Results indicated that low visual fidelity led to better task performance whereas view zoom did not have an effect on the performance.", issn = "1860-2037", doi = "10.20385/1860-2037/16.2019.1", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-48958" }Download
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TY - JOUR AU - Bozgeyikli, Lal AU - Bozgeyikli, Evren AU - Katkoori, Srinivas AU - Raij, Andrew AU - Alqasemi, Redwan PY - 2021 DA - 2021// TI - Evaluating the Effects of Visual Fidelity and Magnified View on User Experience in Virtual Reality Games JO - Journal of Virtual Reality and Broadcasting VL - (16)2019 IS - 1 KW - Usability KW - Virtual Environments KW - Virtual reality AB - Virtual reality has been becoming more affordable in recent years. This led to more content specifically developed for this medium. Training with virtual reality is one of the promising areas in terms of the benefits. Virtual reality properties may affect user performance. This study aims at exploring effects of visual fidelity (high and low) and view zoom (normal and magnified) on task performance in virtual reality. Effects of visual fidelity have previously been explored but yielded different results based on the task design. Effects of view zoom on task performance haven’t been explored yet. An inspection task in virtual reality was developed and a user study was performed with 15 participants. Results indicated that low visual fidelity led to better task performance whereas view zoom did not have an effect on the performance. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-48958 DO - 10.20385/1860-2037/16.2019.1 ID - bozgeyikli2021 ER -Download
Wordbib
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PT Journal AU Bozgeyikli, L Bozgeyikli, E Katkoori, S Raij, A Alqasemi, R TI Evaluating the Effects of Visual Fidelity and Magnified View on User Experience in Virtual Reality Games SO Journal of Virtual Reality and Broadcasting PY 2021 VL (16)2019 IS 1 DI 10.20385/1860-2037/16.2019.1 DE Usability; Virtual Environments; Virtual reality AB Virtual reality has been becoming more affordable in recent years. This led to more content specifically developed for this medium. Training with virtual reality is one of the promising areas in terms of the benefits. Virtual reality properties may affect user performance. This study aims at exploring effects of visual fidelity (high and low) and view zoom (normal and magnified) on task performance in virtual reality. Effects of visual fidelity have previously been explored but yielded different results based on the task design. Effects of view zoom on task performance haven’t been explored yet. An inspection task in virtual reality was developed and a user study was performed with 15 participants. Results indicated that low visual fidelity led to better task performance whereas view zoom did not have an effect on the performance. ERDownload
Mods
<mods> <titleInfo> <title>Evaluating the Effects of Visual Fidelity and Magnified View on User Experience in Virtual Reality Games</title> </titleInfo> <name type="personal"> <namePart type="family">Bozgeyikli</namePart> <namePart type="given">Lal</namePart> </name> <name type="personal"> <namePart type="family">Bozgeyikli</namePart> <namePart type="given">Evren</namePart> </name> <name type="personal"> <namePart type="family">Katkoori</namePart> <namePart type="given">Srinivas</namePart> </name> <name type="personal"> <namePart type="family">Raij</namePart> <namePart type="given">Andrew</namePart> </name> <name type="personal"> <namePart type="family">Alqasemi</namePart> <namePart type="given">Redwan</namePart> </name> <abstract>Virtual reality has been becoming more affordable in recent years. This led to more content specifically developed for this medium. Training with virtual reality is one of the promising areas in terms of the benefits. Virtual reality properties may affect user performance. This study aims at exploring effects of visual fidelity (high and low) and view zoom (normal and magnified) on task performance in virtual reality. Effects of visual fidelity have previously been explored but yielded different results based on the task design. Effects of view zoom on task performance haven’t been explored yet. An inspection task in virtual reality was developed and a user study was performed with 15 participants. Results indicated that low visual fidelity led to better task performance whereas view zoom did not have an effect on the performance.</abstract> <subject> <topic>Usability</topic> <topic>Virtual Environments</topic> <topic>Virtual reality</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>(16)2019</number> </detail> <detail type="issue"> <number>1</number> </detail> <date>2021</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-48958</identifier> <identifier type="doi">10.20385/1860-2037/16.2019.1</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-48958</identifier> <identifier type="citekey">bozgeyikli2021</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, (16)2019, no. 1. |
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Title |
Evaluating the Effects of Visual Fidelity and Magnified View on User Experience in Virtual Reality Games (eng) |
Author | Lal Bozgeyikli, Evren Bozgeyikli, Srinivas Katkoori, Andrew Raij, Redwan Alqasemi |
Language | eng |
Abstract | Virtual reality has been becoming more affordable in recent years. This led to more content specifically developed for this medium. Training with virtual reality is one of the promising areas in terms of the benefits. Virtual reality properties may affect user performance. This study aims at exploring effects of visual fidelity (high and low) and view zoom (normal and magnified) on task performance in virtual reality. Effects of visual fidelity have previously been explored but yielded different results based on the task design. Effects of view zoom on task performance haven’t been explored yet. An inspection task in virtual reality was developed and a user study was performed with 15 participants. Results indicated that low visual fidelity led to better task performance whereas view zoom did not have an effect on the performance. |
Subject | Usability, Virtual Environments, Virtual reality |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-48958 |
DOI | https://doi.org/10.20385/1860-2037/16.2019.1 |