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Lal Bozgeyikli, Evren Bozgeyikli, Srinivas Katkoori, Andrew Raij, and Redwan Alqasemi, Evaluating the Effects of Visual Fidelity and Magnified View on User Experience in Virtual Reality Games. Journal of Virtual Reality and Broadcasting, (16)2019, no. 1. (urn:nbn:de:0009-6-48958)

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%0 Journal Article
%T Evaluating the Effects of Visual Fidelity and Magnified View on User Experience in Virtual Reality Games
%A Bozgeyikli, Lal
%A Bozgeyikli, Evren
%A Katkoori, Srinivas
%A Raij, Andrew
%A Alqasemi, Redwan
%J Journal of Virtual Reality and Broadcasting
%D 2021
%V (16)2019
%N 1
%@ 1860-2037
%F bozgeyikli2021
%X Virtual reality has been becoming more affordable in recent years. This led to more content specifically developed for this medium. Training with virtual reality is one of the promising areas in terms of the benefits. Virtual reality properties may affect user performance. This study aims at exploring effects of visual fidelity (high and low) and view zoom (normal and magnified) on task performance in virtual reality. Effects of visual fidelity have previously been explored but yielded different results based on the task design. Effects of view zoom on task performance haven’t been explored yet. An inspection task in virtual reality was developed and a user study was performed with 15 participants. Results indicated that low visual fidelity led to better task performance whereas view zoom did not have an effect on the performance.
%L 004
%K Usability
%K Virtual Environments
%K Virtual reality
%R 10.20385/1860-2037/16.2019.1
%U http://nbn-resolving.de/urn:nbn:de:0009-6-48958
%U http://dx.doi.org/10.20385/1860-2037/16.2019.1

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@Article{bozgeyikli2021,
  author = 	"Bozgeyikli, Lal
		and Bozgeyikli, Evren
		and Katkoori, Srinivas
		and Raij, Andrew
		and Alqasemi, Redwan",
  title = 	"Evaluating the Effects of Visual Fidelity and Magnified View on User Experience in Virtual Reality Games",
  journal = 	"Journal of Virtual Reality and Broadcasting",
  year = 	"2021",
  volume = 	"(16)2019",
  number = 	"1",
  keywords = 	"Usability; Virtual Environments; Virtual reality",
  abstract = 	"Virtual reality has been becoming more affordable in recent years. This led to more content specifically developed for this medium. Training with virtual reality is one of the promising areas in terms of the benefits. Virtual reality properties may affect user performance. This study aims at exploring effects of visual fidelity (high and low) and view zoom (normal and magnified) on task performance in virtual reality. Effects of visual fidelity have previously been explored but yielded different results based on the task design. Effects of view zoom on task performance haven't been explored yet. An inspection task in virtual reality was developed and a user study was performed with 15 participants. Results indicated that low visual fidelity led to better task performance whereas view zoom did not have an effect on the performance.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/16.2019.1",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-48958"
}

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RIS

TY  - JOUR
AU  - Bozgeyikli, Lal
AU  - Bozgeyikli, Evren
AU  - Katkoori, Srinivas
AU  - Raij, Andrew
AU  - Alqasemi, Redwan
PY  - 2021
DA  - 2021//
TI  - Evaluating the Effects of Visual Fidelity and Magnified View on User Experience in Virtual Reality Games
JO  - Journal of Virtual Reality and Broadcasting
VL  - (16)2019
IS  - 1
KW  - Usability
KW  - Virtual Environments
KW  - Virtual reality
AB  - Virtual reality has been becoming more affordable in recent years. This led to more content specifically developed for this medium. Training with virtual reality is one of the promising areas in terms of the benefits. Virtual reality properties may affect user performance. This study aims at exploring effects of visual fidelity (high and low) and view zoom (normal and magnified) on task performance in virtual reality. Effects of visual fidelity have previously been explored but yielded different results based on the task design. Effects of view zoom on task performance haven’t been explored yet. An inspection task in virtual reality was developed and a user study was performed with 15 participants. Results indicated that low visual fidelity led to better task performance whereas view zoom did not have an effect on the performance.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-48958
DO  - 10.20385/1860-2037/16.2019.1
ID  - bozgeyikli2021
ER  - 
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Wordbib

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<b:Comments>Virtual reality has been becoming more affordable in recent years. This led to more content specifically developed for this medium. Training with virtual reality is one of the promising areas in terms of the benefits. Virtual reality properties may affect user performance. This study aims at exploring effects of visual fidelity (high and low) and view zoom (normal and magnified) on task performance in virtual reality. Effects of visual fidelity have previously been explored but yielded different results based on the task design. Effects of view zoom on task performance haven’t been explored yet. An inspection task in virtual reality was developed and a user study was performed with 15 participants. Results indicated that low visual fidelity led to better task performance whereas view zoom did not have an effect on the performance.</b:Comments>
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ISI

PT Journal
AU Bozgeyikli, L
   Bozgeyikli, E
   Katkoori, S
   Raij, A
   Alqasemi, R
TI Evaluating the Effects of Visual Fidelity and Magnified View on User Experience in Virtual Reality Games
SO Journal of Virtual Reality and Broadcasting
PY 2021
VL (16)2019
IS 1
DI 10.20385/1860-2037/16.2019.1
DE Usability; Virtual Environments; Virtual reality
AB Virtual reality has been becoming more affordable in recent years. This led to more content specifically developed for this medium. Training with virtual reality is one of the promising areas in terms of the benefits. Virtual reality properties may affect user performance. This study aims at exploring effects of visual fidelity (high and low) and view zoom (normal and magnified) on task performance in virtual reality. Effects of visual fidelity have previously been explored but yielded different results based on the task design. Effects of view zoom on task performance haven’t been explored yet. An inspection task in virtual reality was developed and a user study was performed with 15 participants. Results indicated that low visual fidelity led to better task performance whereas view zoom did not have an effect on the performance.
ER

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Mods

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  <titleInfo>
    <title>Evaluating the Effects of Visual Fidelity and Magnified View on User Experience in Virtual Reality Games</title>
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    <namePart type="given">Evren</namePart>
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    <namePart type="given">Srinivas</namePart>
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  <abstract>Virtual reality has been becoming more affordable in recent years. This led to more content specifically developed for this medium. Training with virtual reality is one of the promising areas in terms of the benefits. Virtual reality properties may affect user performance. This study aims at exploring effects of visual fidelity (high and low) and view zoom (normal and magnified) on task performance in virtual reality. Effects of visual fidelity have previously been explored but yielded different results based on the task design. Effects of view zoom on task performance haven’t been explored yet. An inspection task in virtual reality was developed and a user study was performed with 15 participants. Results indicated that low visual fidelity led to better task performance whereas view zoom did not have an effect on the performance.</abstract>
  <subject>
    <topic>Usability</topic>
    <topic>Virtual Environments</topic>
    <topic>Virtual reality</topic>
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