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Romain Hoarau, Eric Coiro, Sébastien Thon, and Romain Raffin, Interactive Hyper Spectral Image Rendering on GPU. Journal of Virtual Reality and Broadcasting, 15(2018), no. 4. (urn:nbn:de:0009-6-48850)
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%0 Journal Article %T Interactive Hyper Spectral Image Rendering on GPU %A Hoarau, Romain %A Coiro, Eric %A Thon, Sébastien %A Raffin, Romain %J Journal of Virtual Reality and Broadcasting %D 2019 %V 15(2018) %N 4 %@ 1860-2037 %F hoarau2019 %X In this paper, we describe a framework focused on spectral images rendering. The rendering of a such image leads us to three major issues: the computation time, the footprint of the spectral image, and the memory consumption of the algorithm. The computation time can be drastically reduced by the use of GPUs, however, their memory capacity and bandwidth are limited. When the spectral dimension of the image will raise, the straightforward approach of the Path Tracing will lead us to high memory consumption and latency problems. To overcome these problems, we propose the DPEPT (Deferred Path Evaluation Path Tracing) which consists in decoupling the path evaluation from the path generation. This technique reduces the memory latency and consumption of the Path Tracing. It allows us to use an efficient wavelength samples batches parallelization pattern to optimize the path evaluation step and outperforms the straightforward approach. %L 004 %K GPU Computing %K Global illumination %K Predictive Rendering %K Spectral Image Rendering %R 10.48663/1860-2037/15.2018.4 %U http://nbn-resolving.de/urn:nbn:de:0009-6-48850 %U http://dx.doi.org/10.48663/1860-2037/15.2018.4Download
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@Article{hoarau2019, author = "Hoarau, Romain and Coiro, Eric and Thon, S{\'e}bastien and Raffin, Romain", title = "Interactive Hyper Spectral Image Rendering on GPU", journal = "Journal of Virtual Reality and Broadcasting", year = "2019", volume = "15(2018)", number = "4", keywords = "GPU Computing; Global illumination; Predictive Rendering; Spectral Image Rendering", abstract = "In this paper, we describe a framework focused on spectral images rendering. The rendering of a such image leads us to three major issues: the computation time, the footprint of the spectral image, and the memory consumption of the algorithm. The computation time can be drastically reduced by the use of GPUs, however, their memory capacity and bandwidth are limited. When the spectral dimension of the image will raise, the straightforward approach of the Path Tracing will lead us to high memory consumption and latency problems. To overcome these problems, we propose the DPEPT (Deferred Path Evaluation Path Tracing) which consists in decoupling the path evaluation from the path generation. This technique reduces the memory latency and consumption of the Path Tracing. It allows us to use an efficient wavelength samples batches parallelization pattern to optimize the path evaluation step and outperforms the straightforward approach.", issn = "1860-2037", doi = "10.48663/1860-2037/15.2018.4", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-48850" }Download
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TY - JOUR AU - Hoarau, Romain AU - Coiro, Eric AU - Thon, Sébastien AU - Raffin, Romain PY - 2019 DA - 2019// TI - Interactive Hyper Spectral Image Rendering on GPU JO - Journal of Virtual Reality and Broadcasting VL - 15(2018) IS - 4 KW - GPU Computing KW - Global illumination KW - Predictive Rendering KW - Spectral Image Rendering AB - In this paper, we describe a framework focused on spectral images rendering. The rendering of a such image leads us to three major issues: the computation time, the footprint of the spectral image, and the memory consumption of the algorithm. The computation time can be drastically reduced by the use of GPUs, however, their memory capacity and bandwidth are limited. When the spectral dimension of the image will raise, the straightforward approach of the Path Tracing will lead us to high memory consumption and latency problems. To overcome these problems, we propose the DPEPT (Deferred Path Evaluation Path Tracing) which consists in decoupling the path evaluation from the path generation. This technique reduces the memory latency and consumption of the Path Tracing. It allows us to use an efficient wavelength samples batches parallelization pattern to optimize the path evaluation step and outperforms the straightforward approach. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-48850 DO - 10.48663/1860-2037/15.2018.4 ID - hoarau2019 ER -Download
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<?xml version="1.0" encoding="UTF-8"?> <b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" > <b:Source> <b:Tag>hoarau2019</b:Tag> <b:SourceType>ArticleInAPeriodical</b:SourceType> <b:Year>2019</b:Year> <b:PeriodicalTitle>Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle> <b:Volume>15(2018)</b:Volume> <b:Issue>4</b:Issue> <b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-48850</b:Url> <b:Url>http://dx.doi.org/10.48663/1860-2037/15.2018.4</b:Url> <b:Author> <b:Author><b:NameList> <b:Person><b:Last>Hoarau</b:Last><b:First>Romain</b:First></b:Person> <b:Person><b:Last>Coiro</b:Last><b:First>Eric</b:First></b:Person> <b:Person><b:Last>Thon</b:Last><b:First>Sébastien</b:First></b:Person> <b:Person><b:Last>Raffin</b:Last><b:First>Romain</b:First></b:Person> </b:NameList></b:Author> </b:Author> <b:Title>Interactive Hyper Spectral Image Rendering on GPU</b:Title> <b:Comments>In this paper, we describe a framework focused on spectral images rendering. The rendering of a such image leads us to three major issues: the computation time, the footprint of the spectral image, and the memory consumption of the algorithm. The computation time can be drastically reduced by the use of GPUs, however, their memory capacity and bandwidth are limited. When the spectral dimension of the image will raise, the straightforward approach of the Path Tracing will lead us to high memory consumption and latency problems. To overcome these problems, we propose the DPEPT (Deferred Path Evaluation Path Tracing) which consists in decoupling the path evaluation from the path generation. This technique reduces the memory latency and consumption of the Path Tracing. It allows us to use an efficient wavelength samples batches parallelization pattern to optimize the path evaluation step and outperforms the straightforward approach.</b:Comments> </b:Source> </b:Sources>Download
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PT Journal AU Hoarau, R Coiro, E Thon, S Raffin, R TI Interactive Hyper Spectral Image Rendering on GPU SO Journal of Virtual Reality and Broadcasting PY 2019 VL 15(2018) IS 4 DI 10.48663/1860-2037/15.2018.4 DE GPU Computing; Global illumination; Predictive Rendering; Spectral Image Rendering AB In this paper, we describe a framework focused on spectral images rendering. The rendering of a such image leads us to three major issues: the computation time, the footprint of the spectral image, and the memory consumption of the algorithm. The computation time can be drastically reduced by the use of GPUs, however, their memory capacity and bandwidth are limited. When the spectral dimension of the image will raise, the straightforward approach of the Path Tracing will lead us to high memory consumption and latency problems. To overcome these problems, we propose the DPEPT (Deferred Path Evaluation Path Tracing) which consists in decoupling the path evaluation from the path generation. This technique reduces the memory latency and consumption of the Path Tracing. It allows us to use an efficient wavelength samples batches parallelization pattern to optimize the path evaluation step and outperforms the straightforward approach. ERDownload
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<mods> <titleInfo> <title>Interactive Hyper Spectral Image Rendering on GPU</title> </titleInfo> <name type="personal"> <namePart type="family">Hoarau</namePart> <namePart type="given">Romain</namePart> </name> <name type="personal"> <namePart type="family">Coiro</namePart> <namePart type="given">Eric</namePart> </name> <name type="personal"> <namePart type="family">Thon</namePart> <namePart type="given">Sébastien</namePart> </name> <name type="personal"> <namePart type="family">Raffin</namePart> <namePart type="given">Romain</namePart> </name> <abstract>In this paper, we describe a framework focused on spectral images rendering. The rendering of a such image leads us to three major issues: the computation time, the footprint of the spectral image, and the memory consumption of the algorithm. The computation time can be drastically reduced by the use of GPUs, however, their memory capacity and bandwidth are limited. When the spectral dimension of the image will raise, the straightforward approach of the Path Tracing will lead us to high memory consumption and latency problems. To overcome these problems, we propose the DPEPT (Deferred Path Evaluation Path Tracing) which consists in decoupling the path evaluation from the path generation. This technique reduces the memory latency and consumption of the Path Tracing. It allows us to use an efficient wavelength samples batches parallelization pattern to optimize the path evaluation step and outperforms the straightforward approach.</abstract> <subject> <topic>GPU Computing</topic> <topic>Global illumination</topic> <topic>Predictive Rendering</topic> <topic>Spectral Image Rendering</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>15(2018)</number> </detail> <detail type="issue"> <number>4</number> </detail> <date>2019</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-48850</identifier> <identifier type="doi">10.48663/1860-2037/15.2018.4</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-48850</identifier> <identifier type="citekey">hoarau2019</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 15(2018), no. 4. |
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Title |
Interactive Hyper Spectral Image Rendering on GPU (eng) |
Author | Romain Hoarau, Eric Coiro, Sébastien Thon, Romain Raffin |
Language | eng |
Abstract | In this paper, we describe a framework focused on spectral images rendering. The rendering of a such image leads us to three major issues: the computation time, the footprint of the spectral image, and the memory consumption of the algorithm. The computation time can be drastically reduced by the use of GPUs, however, their memory capacity and bandwidth are limited. When the spectral dimension of the image will raise, the straightforward approach of the Path Tracing will lead us to high memory consumption and latency problems. To overcome these problems, we propose the DPEPT (Deferred Path Evaluation Path Tracing) which consists in decoupling the path evaluation from the path generation. This technique reduces the memory latency and consumption of the Path Tracing. It allows us to use an efficient wavelength samples batches parallelization pattern to optimize the path evaluation step and outperforms the straightforward approach. |
Subject | GPU Computing, Global illumination, Predictive Rendering, Spectral Image Rendering |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-48850 |
DOI | https://doi.org/10.48663/1860-2037/15.2018.4 |