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David Riedl, Fanny L. Loth, Sebastian Eppler, Bernhard Holzner, and Gerhard Rumpold, The Influence of Autonomous Movement on Adverse Events in Relaxing Virtual Environments Using a Head-Mounted Display: An Exploratory Study. Journal of Virtual Reality and Broadcasting, 15(2018), no. 1. (urn:nbn:de:0009-6-48192)

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%0 Journal Article
%T The Influence of Autonomous Movement on Adverse Events in Relaxing Virtual Environments Using a Head-Mounted Display: An Exploratory Study
%A Riedl, David
%A Loth, Fanny L.
%A Eppler, Sebastian
%A Holzner, Bernhard
%A Rumpold, Gerhard
%J Journal of Virtual Reality and Broadcasting
%D 2019
%V 15(2018)
%N 1
%@ 1860-2037
%F riedl2019
%X Background: Virtual reality has been increasinglyused to support established psychological interventions,including relaxation techniques. Only limitedknowledge about the occurrence and severity of adverseevents (AE) (e.g. cybersickness) in relaxing virtualenvironments is available. The aim of the studywas to assess the frequency of AE in virtual environmentsand factors associated with these.Methods: A sample of 30 healthy participants wasincluded in the study. The participants completedquestionnaires on susceptibility of motion sickness,use of and attitudes towards modern technology priorto the exposition to the virtual environment. They thentook part in three short virtual scenarios (no movementof the avatar, steady non-autonomous movement, andautonomous movement) using head-mounted displaysand rated the occurrence and severity of AE after eachscenario.Results: The participants reported high incidencerates of different AEs (40–70%), but only in the scenariowith autonomous movement. In the scenarioswith no or only limited control over movement approximately30% reported slight symptoms of dizziness,and 3–7% reported slight nausea. Nevertheless,the occurrence of AEs resulted in reduced relaxationand mood. Gender, age, and usage of computers andgaming consoles had no influence on the incidence orseverity of AEs.Discussion: Our results show that virtual reality is asafe technology to be used in clinical psychology, ifcertain parameters are being minded. Future studiesshould routinely assess and report AEs in a structuredway, to enable more in–depth insights regarding influentialfactors and potential prevention strategies.
%L 004
%K Cybersickness
%K HMD
%K Head-Mounted Display
%K Virtual Reality
%K adverse events
%R 10.20385/1860-2037/15.2018.1
%U http://nbn-resolving.de/urn:nbn:de:0009-6-48192
%U http://dx.doi.org/10.20385/1860-2037/15.2018.1

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@Article{riedl2019,
  author = 	"Riedl, David
		and Loth, Fanny L.
		and Eppler, Sebastian
		and Holzner, Bernhard
		and Rumpold, Gerhard",
  title = 	"The Influence of Autonomous Movement on Adverse Events in Relaxing Virtual Environments Using a Head-Mounted Display: An Exploratory Study",
  journal = 	"Journal of Virtual Reality and Broadcasting",
  year = 	"2019",
  volume = 	"15(2018)",
  number = 	"1",
  keywords = 	"Cybersickness; HMD; Head-Mounted Display; Virtual Reality; adverse events",
  abstract = 	"Background: Virtual reality has been increasinglyused to support established psychological interventions,including relaxation techniques. Only limitedknowledge about the occurrence and severity of adverseevents (AE) (e.g. cybersickness) in relaxing virtualenvironments is available. The aim of the studywas to assess the frequency of AE in virtual environmentsand factors associated with these.Methods: A sample of 30 healthy participants wasincluded in the study. The participants completedquestionnaires on susceptibility of motion sickness,use of and attitudes towards modern technology priorto the exposition to the virtual environment. They thentook part in three short virtual scenarios (no movementof the avatar, steady non-autonomous movement, andautonomous movement) using head-mounted displaysand rated the occurrence and severity of AE after eachscenario.Results: The participants reported high incidencerates of different AEs (40--70{\%}), but only in the scenariowith autonomous movement. In the scenarioswith no or only limited control over movement approximately30{\%} reported slight symptoms of dizziness,and 3--7{\%} reported slight nausea. Nevertheless,the occurrence of AEs resulted in reduced relaxationand mood. Gender, age, and usage of computers andgaming consoles had no influence on the incidence orseverity of AEs.Discussion: Our results show that virtual reality is asafe technology to be used in clinical psychology, ifcertain parameters are being minded. Future studiesshould routinely assess and report AEs in a structuredway, to enable more in--depth insights regarding influentialfactors and potential prevention strategies.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/15.2018.1",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-48192"
}

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RIS

TY  - JOUR
AU  - Riedl, David
AU  - Loth, Fanny L.
AU  - Eppler, Sebastian
AU  - Holzner, Bernhard
AU  - Rumpold, Gerhard
PY  - 2019
DA  - 2019//
TI  - The Influence of Autonomous Movement on Adverse Events in Relaxing Virtual Environments Using a Head-Mounted Display: An Exploratory Study
JO  - Journal of Virtual Reality and Broadcasting
VL  - 15(2018)
IS  - 1
KW  - Cybersickness
KW  - HMD
KW  - Head-Mounted Display
KW  - Virtual Reality
KW  - adverse events
AB  - Background: Virtual reality has been increasinglyused to support established psychological interventions,including relaxation techniques. Only limitedknowledge about the occurrence and severity of adverseevents (AE) (e.g. cybersickness) in relaxing virtualenvironments is available. The aim of the studywas to assess the frequency of AE in virtual environmentsand factors associated with these.Methods: A sample of 30 healthy participants wasincluded in the study. The participants completedquestionnaires on susceptibility of motion sickness,use of and attitudes towards modern technology priorto the exposition to the virtual environment. They thentook part in three short virtual scenarios (no movementof the avatar, steady non-autonomous movement, andautonomous movement) using head-mounted displaysand rated the occurrence and severity of AE after eachscenario.Results: The participants reported high incidencerates of different AEs (40–70%), but only in the scenariowith autonomous movement. In the scenarioswith no or only limited control over movement approximately30% reported slight symptoms of dizziness,and 3–7% reported slight nausea. Nevertheless,the occurrence of AEs resulted in reduced relaxationand mood. Gender, age, and usage of computers andgaming consoles had no influence on the incidence orseverity of AEs.Discussion: Our results show that virtual reality is asafe technology to be used in clinical psychology, ifcertain parameters are being minded. Future studiesshould routinely assess and report AEs in a structuredway, to enable more in–depth insights regarding influentialfactors and potential prevention strategies.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-48192
DO  - 10.20385/1860-2037/15.2018.1
ID  - riedl2019
ER  - 
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Wordbib

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<b:Volume>15(2018)</b:Volume>
<b:Issue>1</b:Issue>
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<b:Person><b:Last>Holzner</b:Last><b:First>Bernhard</b:First></b:Person>
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<b:Title>The Influence of Autonomous Movement on Adverse Events in Relaxing Virtual Environments Using a Head-Mounted Display: An Exploratory Study</b:Title>
<b:Comments>Background: Virtual reality has been increasinglyused to support established psychological interventions,including relaxation techniques. Only limitedknowledge about the occurrence and severity of adverseevents (AE) (e.g. cybersickness) in relaxing virtualenvironments is available. The aim of the studywas to assess the frequency of AE in virtual environmentsand factors associated with these.Methods: A sample of 30 healthy participants wasincluded in the study. The participants completedquestionnaires on susceptibility of motion sickness,use of and attitudes towards modern technology priorto the exposition to the virtual environment. They thentook part in three short virtual scenarios (no movementof the avatar, steady non-autonomous movement, andautonomous movement) using head-mounted displaysand rated the occurrence and severity of AE after eachscenario.Results: The participants reported high incidencerates of different AEs (40–70%), but only in the scenariowith autonomous movement. In the scenarioswith no or only limited control over movement approximately30% reported slight symptoms of dizziness,and 3–7% reported slight nausea. Nevertheless,the occurrence of AEs resulted in reduced relaxationand mood. Gender, age, and usage of computers andgaming consoles had no influence on the incidence orseverity of AEs.Discussion: Our results show that virtual reality is asafe technology to be used in clinical psychology, ifcertain parameters are being minded. Future studiesshould routinely assess and report AEs in a structuredway, to enable more in–depth insights regarding influentialfactors and potential prevention strategies.</b:Comments>
</b:Source>
</b:Sources>
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ISI

PT Journal
AU Riedl, D
   Loth, F
   Eppler, S
   Holzner, B
   Rumpold, G
TI The Influence of Autonomous Movement on Adverse Events in Relaxing Virtual Environments Using a Head-Mounted Display: An Exploratory Study
SO Journal of Virtual Reality and Broadcasting
PY 2019
VL 15(2018)
IS 1
DI 10.20385/1860-2037/15.2018.1
DE Cybersickness; HMD; Head-Mounted Display; Virtual Reality; adverse events
AB Background: Virtual reality has been increasinglyused to support established psychological interventions,including relaxation techniques. Only limitedknowledge about the occurrence and severity of adverseevents (AE) (e.g. cybersickness) in relaxing virtualenvironments is available. The aim of the studywas to assess the frequency of AE in virtual environmentsand factors associated with these.Methods: A sample of 30 healthy participants wasincluded in the study. The participants completedquestionnaires on susceptibility of motion sickness,use of and attitudes towards modern technology priorto the exposition to the virtual environment. They thentook part in three short virtual scenarios (no movementof the avatar, steady non-autonomous movement, andautonomous movement) using head-mounted displaysand rated the occurrence and severity of AE after eachscenario.Results: The participants reported high incidencerates of different AEs (40–70%), but only in the scenariowith autonomous movement. In the scenarioswith no or only limited control over movement approximately30% reported slight symptoms of dizziness,and 3–7% reported slight nausea. Nevertheless,the occurrence of AEs resulted in reduced relaxationand mood. Gender, age, and usage of computers andgaming consoles had no influence on the incidence orseverity of AEs.Discussion: Our results show that virtual reality is asafe technology to be used in clinical psychology, ifcertain parameters are being minded. Future studiesshould routinely assess and report AEs in a structuredway, to enable more in–depth insights regarding influentialfactors and potential prevention strategies.
ER

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Mods

<mods>
  <titleInfo>
    <title>The Influence of Autonomous Movement on Adverse Events in Relaxing Virtual Environments Using a Head-Mounted Display: An Exploratory Study</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Riedl</namePart>
    <namePart type="given">David</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Loth</namePart>
    <namePart type="given">Fanny L.</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Eppler</namePart>
    <namePart type="given">Sebastian</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Holzner</namePart>
    <namePart type="given">Bernhard</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Rumpold</namePart>
    <namePart type="given">Gerhard</namePart>
  </name>
  <abstract>Background: Virtual reality has been increasingly
used to support established psychological interventions,
including relaxation techniques. Only limited
knowledge about the occurrence and severity of adverse
events (AE) (e.g. cybersickness) in relaxing virtual
environments is available. The aim of the study
was to assess the frequency of AE in virtual environments
and factors associated with these.

Methods: A sample of 30 healthy participants was
included in the study. The participants completed
questionnaires on susceptibility of motion sickness,
use of and attitudes towards modern technology prior
to the exposition to the virtual environment. They then
took part in three short virtual scenarios (no movement
of the avatar, steady non-autonomous movement, and
autonomous movement) using head-mounted displays
and rated the occurrence and severity of AE after each
scenario.

Results: The participants reported high incidence
rates of different AEs (40–70%), but only in the scenario
with autonomous movement. In the scenarios
with no or only limited control over movement approximately
30% reported slight symptoms of dizziness,
and 3–7% reported slight nausea. Nevertheless,
the occurrence of AEs resulted in reduced relaxation
and mood. Gender, age, and usage of computers and
gaming consoles had no influence on the incidence or
severity of AEs.

Discussion: Our results show that virtual reality is a
safe technology to be used in clinical psychology, if
certain parameters are being minded. Future studies
should routinely assess and report AEs in a structured
way, to enable more in–depth insights regarding influential
factors and potential prevention strategies.</abstract>
  <subject>
    <topic>Cybersickness</topic>
    <topic>HMD</topic>
    <topic>Head-Mounted Display</topic>
    <topic>Virtual Reality</topic>
    <topic>adverse events</topic>
  </subject>
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        <number>15(2018)</number>
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      <date>2019</date>
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  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-48192</identifier>
  <identifier type="citekey">riedl2019</identifier>
</mods>
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