Past Events
Up one levelEvents which have already happened.
- NAB Show 2009 - Digital Media Industry Event for Audio, Video, Film and Communications Professionals
- Topics include: - Content Creation (Audio Edition, Video Production, Set Design, Digital Cinema, Video Capture Devices...) - Content Management (Video Processing, Multicasting, Audio/Video Mastering...) - Content Commerce (Television Programming, interactive TV, User Generated Content...) - Content Distribution and Delivery (Streaming, Consumer Electronics, Encoding, Broadband Networks...) - Content Consumption
- Eurographics 2009
- Topics include: - computer graphics - rendering - modeling - visualization - animation - virtual reality - computer vision - imaging
- 3DOR 2009 - Eurographics Workshop on 3D Object Retrieval
- Topics include: - 3D object similarity and matching - 3D Object classification, indexing, and mining - Feature extraction, model decomposition and segmentation - Partial and many-to-many matching - Matching under uncertainty and noise - Query interfaces and search modalities - Multi-level representations for matching and retrieval - Semantics-driven 3D object retrieval and classification - Sketch-based retrieval - Benchmarking issues - Relevance feedback methods - Active learning - Generative / Discriminative approaches in 3D object categorisation - Applications in Multimedia, CAD, Gaming, Biometrics, e-Science, e-Learning, Medicine and Biology, Cultural Heritage
- IEEE VR 2009
- Topics include: - 3D interaction for VR - VR systems and toolkits - Augmented and mixed reality - Computer graphics techniques for VR/AR - Advanced display and immersive projection technology - Distributed and collaborative VR - Haptics, audio and other non-visual interfaces - Tracking & Sensing - Modeling and Simulation - User studies and evaluation - Presence and cognition - Applications of AR/MR/VR
- GRAPP 2009 - 4th International Conference on Computer Graphics Theory and Applications (GRAPP)
- Topics include: - Geometric Computing - Modeling and Algorithms - Fundamental Methods and Algorithms - Scene and Object Modeling - Solid and Heterogeneous Modeling - Surface Modeling - Modeling of Natural Scenes and Phenomena - Physics-Based Modeling - Multi-Resolution Modeling - Image-Based Modeling - Texture Models, Analysis, and Synthesis - Reflection and Illumination Models - Model Validation - CAGD/CAD/CAM Systems - Graphics Architectures - Sketch-Based Modelling - Systems and Software Architectures for Rendering - Rendering Algorithms - Real-Time Rendering - Parallel Rendering - Image-Based Rendering - Volume Rendering - Point-Based Rendering - Lighting and Appearance - Shadows, Translucency and Visibility - Non-Photorealistic Rendering, Painting-like rendering, Drawing - Rendering Hardware - Animation Systems - Animation Algorithms and Techniques - Animation Languages - Animation from Motion Capture - Character Animation - Behavioural Animation - Human Figure Animation - Facial Animation - Animation of Particle Systems - Plausible Motion Simulation - Animation and Simulation of Natural Environments - Special Effects - Real-time Visual Simulation - Augmented, Mixed and Virtual Environments - Distributed Augmented, Mixed and Virtual Reality - Collaborative Augmented, Mixed and Virtual Environments - Virtual Tours - Virtual Humans and Artificial Life - Real-time Graphics - Graphics in Computer Games - Collision Detection - Graphical Interfaces - Mobile Interfaces - Advanced User Interfaces - Hardware Technologies for Augmented, Mixed and Virtual Environments
- The Engineering Reality of Virtual Reality 2009
- Topics include: - Industrial Applications - Compelling Experiences - Stubborn Problems - Demonstrations - Late Breaking Progress
- Siggraph Asia - First ACM SIGGRAPH Conference and Exhibition on Computer Graphics
- It will feature creative, scientific, and educational work that provokes thought, explores ideas in innovative ways, addresses contemporary issues, interactively engages viewers in discovery, and stimulates their intellect and imagination.
- ACE 2008 - International Conference on Advances in Computer Entertainment Technology
- Topics include: - Affective Computing - Ambient Intelligence - Animation Techniques - Augmented / Mixed Reality - Avatars and Virtual Community - Cultural Computing - Digital Entertainment and Sports - Digital Broadcasting/Podcasting - Digital Cinema - Elderly Entertainment - Entertainment Design Theory - Human-Robots Interaction - Experience Design - Funology - Graphics Techniques - Interaction Design - Internet Networking Media - Learning and Children - Location-Based Entertainment - Metaverse - Mobile Entertainment - Multimodal Interaction - Narratives / Digital Storytelling - Pervasive and Online Games - Physical Computing - Smart Gadgets and Toys - Social Networking - Sound and Music - Synesthetic Entertainment - Tangible Interfaces - Visual Effects
- CVMP 2008 - The 5th European Conference on Visual Media Production
- Topics include: - Motion estimation - Spatio-temporal analysis and modelling - 3D-modelling from images and video - High-dynamic range imaging - Illumination and reflectance modelling - Image and model based scene representations - Integration of graphics and video - Image and video synthesis - Segmentation - Object detection and recognition - Image classification and annotation - Image enhancement and restoration - Photo-realistic rendering & animation of people - Real-time imaging systems - Post production using 3D and motion - Multiple camera systems - Novel capture devices - Special effects for post-production - Visualisation - Interactive media and games - 3D-TV, stereo systems - TV, film and e-cinema - Content management systems
- USAB 2008 - Usability & Human-Computer Interaction for Education and Work
- Topics include: - Usability and New Research Methodologies - Formal Methods and Methodologies (incl. Agile Methods) - Usability of Educational Systems - Human Aspects of Future Technologies - Human-Computer Interaction for Aviation - Semantic Usability in Education - Human Language Analysis and Natural Language Processing - Usage and Utility of Educational Terminology - Usability and Human Aspects of e-Learning - Aspects of Usability in Information Visualization for Educational purposes - Usability in Ambient Assisted Living and Life Long Learning - Cognitive Performance Support (CPS) in Education - Augmented Cognition (AugCog) in Education - Cognitive Workload and Problem Solving Support - Adaptivity and Usability of Educational Systems - Usability of Mobile Computing in Education (m-Learning) - Adaptive User Interfaces for Educational Information Systems - Use of Simulations in Education - User Centered Design & Development for Educational Systems - Real-Life Usability Testing - Cognitive Task Analysis - Remote Usability Testing - Technology Enhanced Learning for Children - Technology Enhanced Learning for Elderly - Accessibility in Education - Game-based Learning
- VRIPHYS 08 - fifth Workshop on Virtual Reality Interaction and Physical Simulation
- Topics include: - animation, e. g. physically-based, vision-based, knowledge-based and geometric approaches - virtual and augmented reality - planning, learning, optimization for animation, - interfaces for creating and editing animations - perception in animation - autonomous characters, group and crowd behavior - natural phenomena - mathematical foundations of animation - haptics - sound interfaces - related techniques, e. g. collision detection and contact handling - applications, e. g. in robotics, medicine, entertainment
- ACM International Conference on Multimedia (MM 2008)
- Topics include: - Multimedia content analysis, processing, and retrieval; - Multimedia networking, sensor networks, and systems support; - Multimedia tools, end-systems, and applications; and - Human-Centered Multimedia.
- VSMM 2008 - Conference on Virtual Systems and MultiMedia Dedicated to Digital Heritage
- Topics include: - Data Acquisition Technologies focusing on Photogrammetry and Laserscanning - 3D Data Capture and Processing in CH - On-site and remotely sensed data collection - 2D and 3D GIS in Cultural Heritage - CAD and FEM based Digital Reconstructions and 3D Modelling - Reproduction Techniques and Rapid Prototyping in CH - Visualisation Techniques (desktop, Virtual and Augmented Reality) - Virtual Reality in Archaeology and Historical Research - Multimedia, Multilingua, Data Management and Archiving - Construction and indexing of large scale Multimedia/Multilingua - Encyclopedias in Cultural Heritage - Computer Animation for CH Applications and Virtual Heritage - Game Technologies in Cultural Heritage - Non-Photorealistic Rendering of CH Data - Virtual Museum Applications (e-Museums and e-Exhibitions) - Digital/Virtual Documentation of Archaeological Excavations - Novel Internet-based Cultural Heritage Applications - Portals of Culture - Usability, Effectiveness and Interface Design for CH Applications - Innovative Graphics Applications and Techniques - Interactive Environments and Applications - e-Libraries and e-Archives in Cultural Heritage - National Digital Libraries as cross-domain systems - Long term availability of content and its long term accessibility - Effective IC-Technologies for the creation, management and reuse of content and knowledge - Storytelling and authoring tools - e-Learning in Cultural Heritage - Tools for Education, Documentation and Training in CH - Archaeological Analysis and Interpretive Design - Standards, Metadata, Ontologies and Semantic Processing in Cultural Heritage - Authentication, Accreditation and Digital Rights Management - Legal issues: Water-Marking, Orphan Works, Copyrights and IPR - Professional and Ethical Guidelines - The Economics of Cultural Informatics and Tourism - Natural and Man initiated deconstruction of Cultural Heritage and prevention techniques. - ICT assistance in monitoring and restoration
- ConVR 2008 - 8th International Conference on Construction Application of Virtual Reality
- Topics include: - Design visualization - Construction visualization - Building Information Modeling (BIM) - Visual simulation for community planning - Modeling the physics of buildings - 3D Geographical Information Systems - 3D Engines / game engines - Autonomous Agents in Virtual and Augmented Environments - Human-computer interaction in virtual environments - Mobile and wearable computing - Virtual reality standards for AEC visualization (e.g., X3D, VRML) - Virtual reality in education and training applications - Collaborative visual and augmented environments - Interactive media environments - Ontologies for modeling and visualization - Developing of Game Engines for construction training - Value of VR models in the construction processes - Town planning - Application of visualisation in industrialised building systems (IBS) - Knowledge sharing and communications through visualisation.
- IEEE InfoVis08 - IEEE Information Visualization Conference 2008
- InfoVis topics of interest include, but are not limited to, the visualization of abstract information spaces such as multi-dimensional, tree, network, and textual data.
- CoVES Workshop - Collaborative Virtual Engineering for SMEs
- Research results and Live demonstrations of CoVES are presented. The workshop is designed for engineers, project- and developments directors who wish to optimize their development processes by innovative collaborative environments. The workshop will provide a discussion forum. The participation is free of charge. The workshop is presented in cooperation between the Fraunhofer IAO, Stuttgart and Virtual Dimension Center Fellbach [Further information available in German only]
- ICIP 2008 - IEEE International Conference on Image Processing
- Topics include: - Image/video coding and transmission: Still image coding, video coding, stereoscopic and 3-D coding, distributed source coding, image/video transmission over wireless networks - Image/video processing: Image filtering, restoration and enhancement, image segmentation, video segmentation and tracking, morphological processing, stereoscopic and 3-D processing, feature extraction and analysis, interpolation and super-resolution, motion detection and estimation, implementation and systems - Image formation: Biomedical imaging, remote sensing, geophysical and seismic imaging, optimal imaging, synthetic-natural hybrid image systems - Image scanning, display, and printing: Scanning and sampling, quantization and halftoning, color reproduction, image representation and rendering, display and printing systems, image quality assessment - Image/video storage, retrieval, and authentication: Image and video databases, image indexing and retrieval, video indexing, retrieval and editing, multimodality image/video indexing and retrieval, authentication and watermarking - Applications: Biomedical sciences, geosciences and remote sensing, document image processing and analysis, other applications
- ECCV 2008 - The 10th European Conference on Computer Vision
- Topics inlcude: - Sensors and Early Vision - Color and Texture - Segmentation and Grouping - Motion and Tracking - Stereo and Structure from Motion - Image-Based Modeling - Illumination and Reflectance Modeling - Shape Representation - Object Recognition - Video Analysis and Event Recognition - Face and Gesture - Statistical Methods and Learning - Performance Evaluation - Applications, including Medical Image Analysis - Image and Video Retrieval
- Cyberworlds 2008
- Topics include: - Philosophy, evolution, and ethics of Cyberworlds - Cyberworldsand their impact on the real worlds - Telemedicine, healthcare in Cyberworlds - Mobile computing, mobile graphics, mobile game - E-learning, Web-based learning, and edutainment - Intelligent agents in Cyberworlds - Digital watermarking, Internet security, information hiding - Distributed virtual environments - Cyber fairs and digital museums - Game engine, game algorithm, and multi-user web games - VR/AR/MR for Industrial design, digital heritage - Shared virtual worlds, Collaborative work using Cyberworlds - Human animation in Cyberworlds - Virtual reality, augmented reality, and mixed Reality - Computer vision for Cyberworlds - Cyberethics and cyber laws - Communication in Cyberworlds - Data mining and warehousing in Cyberworlds - Bioinformatics for cyberlife and medicine - E-business in Cyberworlds - Cyberworlds for manufacturing, civil planning and bioengineering - Multimedia information retrieval/indexing in Cyberworlds - Biometrics in Cyberworlds
- FG2008 - 8th IEEE International Conference on Automatic Face and Gesture Recognition
- 1. Face Recognition/Analysis - Tracking/detection - Recognition - Expression analysis - 3D analysis - Psychological Analysis - Databases 2. Gesture Recognition/Analysis - Gesture interpretation - Head tracking - Arm/limb and body analysis/tracking - Psychological Analysis - Databases 3. Body Motion Analysis - Human motion analysis - Gait recognition - 3D movement and gait analysis - Psychological Analysis 4. Methodology - Sensors - Feature analysis - Fusion of modalities 5. Animation - Face animation - Body animation - Markup languages for animation 6. Applications - Biometric applications - Surveillance - Human-Computer Interaction - Virtual Characters and Second Life - Smart Environments - Personal Wellness, Mental and Physical Health - Education