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GRAPP 2020 - 15th International Conference on Computer Graphics Theory and Applications

What Conference
When 2020-02-27 to
2020-02-29
Where Valletta, Malta
Contact Name Kadi Bouatouch, A. Augusto Sousa
Contact Email
Contact Phone +351 265 520 185
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Topics include:

AREA 1: GEOMETRY AND MODELING
  • Procedural and Multiresolution Modeling
  • Image-Based Modeling
  • Solid and Heterogeneous Modeling
  • Geometric Computing
  • Surface Modeling
  • Physics-Based Modeling
  • Fundamental Methods and Algorithms
  • Model Validation
  • Texture Models, Analysis, and Synthesis
  • CAGD/CAD/CAM Systems
  • Quad-Dominant Remeshing
  • Hexahedral Meshing
  • 3D Model Repair and Scene Reconstruction
  • Architectural Geometry
  • Processing Frameworks and Data Structures
  • Modeling and Algorithms
  • Scene and Object Modeling
  • Modeling of Natural Scenes and Phenomena
AREA 2: RENDERING
  • Real-Time Rendering
  • Shadows, Translucency and Visibility
  • High-Performance Computing and Parallel Rendering
  • Computational Photography
  • Systems and Software Architectures for Rendering
  • Volume Rendering
  • Rendering Algorithms
  • Image-Based Rendering
  • Lighting and Appearance
  • Non-Photorealistic Rendering, Painting-like Rendering, Drawing
  • Rendering Hardware
  • Point-Based Rendering
AREA 3: ANIMATION AND SIMULATION
  • Real-Time Clothing and Virtual Fashion
  • Animation from Motion Capture
  • Real-Time Character Animation
  • Plausible Motion Simulation
  • Animation of Particle Systems
  • Human Figure Animation
  • Crowd Simulation
  • Physics-Based Animation
  • Image-Based Animation
  • Modeling and Simulation for Education and Training
  • Scalable Fluid Simulation
  • Simulation of Elastic Rods, Shells, and Solids
  • Dynamic Simulation of Physical Behaviour
  • Animation Algorithms and Techniques
  • Real-Time Visual Simulation
  • Special Effects
  • Facial Animation
  • Animation Systems
AREA 4: INTERACTIVE ENVIRONMENTS
  • Procedural and Interactive Artworks
  • Graphical Interfaces
  • Virtual Humans and Artificial Life
  • Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
  • Interactive 3D Graphics for Mobile Devices like Smart Phones, PDAs and UMPCs
  • Sketch-Based Interfaces
  • Virtual Reality Tools and Languages
  • Integration and Interoperation between 3D Documents and Web/Multimedia Technologies, including the Semantic Web
  • eLearning Applications and Computer Graphics
  • Games for Education and Training
  • Human Performance and Usability of Virtual Environments
  • Augmented, Mixed and Virtual Environments
  • Virtual Tours
  • Hardware Technologies for Augmented, Mixed and Virtual Environments
  • Collaborative Augmented, Mixed and Virtual Environments
  • Distributed Augmented, Mixed and Virtual Reality
  • Real-Time Graphics
  • Advanced User Interfaces
  • Mobile Interfaces

More information about this event…

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