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SGDA 2014 - The Fifth International Conference on Serious Games Development & Applications

satellite conference to European Conference on Games Based Learning (ECGBL 2014)

What Conference
When 2014-10-09 to
2014-10-10
Where Berlin, Germany
Contact Name Academic Conferences International Limited (Conference registration & logistics)
Contact Email
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Topics include:

  • A. Application Areas
    • Well-being, Rehabilitation and Health Treatment
    • Engineering
    • Community and process Engagement
    • Primary and secondary schools
    • Cultural heritage
    • Competence Development and Skills
    • Project Management
    • Work practices
    • Knowledge Management
  • B. Industry Areas
    • Manufacturing
    • Construction
    • Banking and Finance
    • Government agencies
    • Health
    • Research and Development
    • Corporate and Business
    • Training
    • Creative industry sector
  • C. Game Designs, Studies and Theories
    • Addiction
    • Psychology and Behaviour
    • Prevention and rehabilitation
    • Engagement
    • Patterns and best practice
    • Game Design Frameworks
    • Serious games mechanics and patterns
    • Co-design Methodology and Tools
    • Authoring Paradigms and Models
    • Effectiveness and efficiency of game design
    • User experience design
  • D. Technologies, Platforms and Interfaces
    • Mobile Applications and Platforms
    • Augmented Reality, Extended Reality and Virtual Reality
    • Believable Agents
    • Gamification middleware
    • Serious games architecture and infrastructure
    • Machine learning
    • Analytics and Sense Making of Data
    • Interactive Digital Storytelling
    • Serious games middleware and tools
    • Authoring tools
    • Security in games
    • Pervasive technology
    • Reusable Serious Games Resources
    • Intelligent User Interfaces
  • E. Case Studies and Survey Papers
    • Case studies in serious games/gamification
    • Meta analysis serious games/gamification effectiveness
    • Case studies in application of serious games/gamification
    • Business cases of serious games/gamification
    • Position paper of emerging technologies and their impact on serious games/gamification
    • Best practice

More information about this event…

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