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SALENTO AVR 2017 - 4th International Conference on Augmented Reality, Virtual Reality and Computer Graphics

Was Conference
Wann 12.06.2017 bis
15.06.2017
Wo Ugento (Lecce), Italy
Name Lucio Tommaso De Paolis (Conference Chair)
Termin übernehmen vCal
iCal

Topics include:

Track: Computer Graphics and Animation

  • Physically Based Modelling
  • Geometric Computing
  • Shape and Surface Modelling
  • Graphics Algorithms
  • Web Based Graphics
  • Computer Animation
  • Perception of Computer Graphics and Animation
  • Special Effects
  • 3D Visualization
  • Visualization Systems
  • Multimedia and Digital Media
  • Image-Based Computer Graphics
  • Rendering Techniques
  • Volume Visualization
  • Scientific Visualization
  • Real-Time Graphics
  • Graphics System Architectures
  • Graphics Hardware and Hardware-Related Techniques (GPU)
  • Hardware for Visualization
  • Data Compression for Graphics
  • Computer Graphics for Small/Large Displays
  • Parallelism in Computer Graphics
  • Graphic Toolkits
  • Interaction and HCI
  • Interfaces for Creating and Editing Animations
  • Autonomous Characters, Group and Crowd Behaviour
  • Cloud Networks for Multimedia Applications
  • Applications

Augmented Reality

  • Mixed Reality
  • Information Visualization using Augmented Reality Technologies
  • Visualization Techniques for Augmented Reality
  • Augmented Reality in Scientific Visualization
  • Mobile Augmented Reality
  • Augmented Reality-based Navigation and Information Systems
  • Location-based and Recognition-based Augmented Reality
  • Visual Aspects of Augmented Reality
  • Perceptual Issues in Augmented Reality
  • Psychological and Artistic Issues of Integrating Virtual Objects with Real World
  • Collaborative Augmented Reality Environments
  • Augmented Reality Applications in Medicine and Surgery
  • Augmented Reality Applications in Cultural Heritage
  • Augmented Reality Applications in Arts
  • Augmented Reality Applications in Education
  • Augmented Reality Applications in Military and Industry

Virtual Reality

  • Artificial Reality
  • Real-Time Rendering
  • Collision detection in Virtual Reality
  • 3D Interaction for Virtual Reality
  • Modelling and Simulation
  • Virtual Humans and Artificial Life
  • Virtual Reality Systems and Toolkits
  • Collaborative Virtual Environments
  • Tele-Collaboration
  • Virtual Reality System Architecture
  • Immersive Technologies, Systems and Devices
  • Immersive Environments
  • Interactive Intelligent Environments
  • Educational Simulations
  • Simulator Design and Validation
  • Human Computer Interaction
  • Presence and Cognition in a Virtual Environment
  • Integration of Virtual Reality and Multimedia
  • Multi-User and Distributed Virtual Reality
  • Haptics, Audio, and Other non-Visual Interfaces
  • Tracking and Sensing
  • Virtual Humans and Avatars
  • Navigation in Virtual Environments
  • Virtual Laboratories and Tools
  • Human Factors
  • Interaction in Virtual Environments
  • Hardware Devices for Virtual Reality
  • Cloud-Based Virtual Reality
  • Teleoperation and Telepresence
  • Simulation-based Learning
  • Simulation in Healthcare Education
  • Virtual Reality Applications in Medicine and Surgery
  • Virtual Reality Applications in Rehabilitation
  • Virtual Reality Applications in Cultural Heritage
  • Virtual Reality Applications in Arts
  • Virtual Reality Applications in Education
  • Virtual Reality Applications in Military and Industry

Games and Serious Games

  • Game design and development
  • Development Tools in Gaming
  • Development methodologies in Gaming
  • Tools and Technologies in Gaming
  • Usability and Playability
  • Immersive Gaming and Edutainment
  • Pervasive Gaming
  • Ubiquitous Games
  • Games for Mobile Platforms
  • Technological Support for Collaborative Games
  • Balance among Realism, Engagement, Learning and Entertainment
  • Entertainment
  • Game-Based Learning
  • Multi-agent and Multi-strategy Games
  • Realistic Games for Simulation and Training
  • Serious Games
  • Pedagogical Theories in Serious Games
  • Methodologies and Principles for Serious Games User Assessment
  • Advanced Human-Computer Interaction for Serious Games
  • Serious games in Formal Education
  • Educational Outcomes in Serious Games
  • Verification of Learning Transfer in Serious Games
  • Artificial Intelligence for Serious Games
  • Serious Games in Health and Healthcare
  • Serious Games in Public Health Education
  • Serious Games in Rehabilitation

Human-Computer Interaction

  • marketing and HCI
  • semiotics and HCI
  • analysis and design methods
  • human-centred and user-centred design
  • HCI in education
  • HCI methods and theories
  • adaptive and personalized interfaces
  • gesture and eye-gaze based interaction
  • graphical user interface
  • haptic user interface
  • interaction design
  • mobile HCI
  • multimedia design
  • multimodal interface
  • natural user interfaces (NUI)
  • non-verbal interfaces
  • tangible and virtual user interfaces
  • tools for HCI
  • multimodal interaction

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