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NIME 2012 - The 8th International Workshop on Networking Issues in Multimedia Entertainment

Co-Located with ICCCN 2012. The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design.

What Workshop
When 2012-07-30 to
2012-08-02
Where Munich, Germany
Contact Name Prof. Abdennour El Rhalibi
Contact Email
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Topics include:

Application for Entertainment

  • Architectures, Platforms and Protocols for Networked Games
  • Internetworking, Vertical Roaming and Session
  • Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
  • Home LANs, Body and Personal Area Networks for Entertainment
  • Media and Device Adaptation
  • Music and Movie Distribution
  • Next Generation Wireless Technologies for Entertainment (IEEE802.11n, UWB and Beyond)
  • Opportunistic Multi-hopping and Opportunistic Networks for Entertainment
  • QoS and Security Support for Entertainment
  • Resource and Service Discovery Technologies (P2P, LDAP)
  • Technologies for Networked In-Home/Car/Flight/Train Entertainment
  • TV-Centric and Broadcast Networks for Entertainment

Technology for Entertainment

  • Agent-based Entertainment
  • Augmented, Virtual and Mixed Reality
  • Artificial Intelligence
  • Evolutionary Entertainment
  • Interactive Television and Theatre
  • Massive Multiplayer Games
  • Mobile and Wireless Entertainment
  • Networked Entertainment
  • Networked Narrative and Digital Interactive Storytelling
  • Networked Video, Music and Sound Design
  • Pervasive Entertainment
  • Personalized and User-Adapted Television
  • Sport, News and Entertainment
  • Virtual Technology and Virtual Environments for Entertainment
  • Wearable Entertainment
  • Wireless and Mobile Gaming
  • Testbed and Performance Evaluation

More information about this event…

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