Joint Conference on Serious Games 2015: SGDA & Game Days 2015
6th Int. Conf. on Serious Games Development & Applications (SGDA 2015) & 5th GameDays Conference (GameDays 2015)
What | Conference |
---|---|
When |
2015-06-03
to 2015-06-04 |
Where | Huddersfield, UK |
Contact Name | Dr. Stefan Göbel (Paper submission) |
Contact Email | stefan.goebel@kom.tu-darmstadt.de |
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Topics include
- Theory & Technology
Scientific methods and concepts for
- game design (design principles, engagement, psychology and behaviour; game balancing; storytelling; formalisation of game descriptions, models and processes, game patterns)
- game development (authoring processes, models, tools and frameworks; support for non-programmers and intermediaries, e.g. educators and trainers or therapists; game mechanics)
- cost-effective production (procedural content creation; middleware; user generated content)
- game platforms (engines, architectures and infrastructures; browser, online and mobile; communication; storage and retrieval, open repositories, re-use of game resources; security)
- interfaces and sensor technology (game consoles, devices and controllers; intelligent user interfaces, multimodal interaction; VR/AR, location-based, pervasive, ubiquitous technology; non-visual senses: smelling, touching, hearing; vital sensors and parameters)
- personalization and adaptation (player and learner models, profiling, game context; planning and AI, machine learning; intelligent tutoring, game mastering; games and social networks)
- evaluation (methodologies, models and metrics; assessment, analytics and sense making of data, feedback mechanisms; effects and affects, game experience; effectiveness, efficiency)
- Best-Practice & Application Domains
Field reports, demonstrations, case studies and surveys of Serious Games for..
- well-being, prevention, rehabilitation and health treatment
- learning, education and training, from kindergarten to workplace training (including competence development and skills and knowledge management)
- engineering, manufacturing, visualization, architecture, planning
- marketing, advertisement, tourism and cultural heritage
- governance, innovation, participation and inclusion
- meta analyses of serious games (socio-economic, technological; quality, security; effects)
- standardisation (interoperability; game formats, rating, certification)
- emerging technologies and their impact on serious games
- business models and market studies