Home / Conferences / Conference Archive / Joint Conference on Serious Games 2015: SGDA & Game Days 2015
Document Actions

Joint Conference on Serious Games 2015: SGDA & Game Days 2015

6th Int. Conf. on Serious Games Development & Applications (SGDA 2015) & 5th GameDays Conference (GameDays 2015)

What Conference
When 2015-06-03 to
2015-06-04
Where Huddersfield, UK
Contact Name Dr. Stefan Göbel (Paper submission)
Contact Email
Add event to calendar vCal
iCal

Topics include

  • Theory & Technology
    Scientific methods and concepts for
    • game design (design principles, engagement, psychology and behaviour; game balancing; storytelling; formalisation of game descriptions, models and processes, game patterns)
    • game development (authoring processes, models, tools and frameworks; support for non-programmers and intermediaries, e.g. educators and trainers or therapists; game mechanics)
    • cost-effective production (procedural content creation; middleware; user generated content)
    • game platforms (engines, architectures and infrastructures; browser, online and mobile; communication; storage and retrieval, open repositories, re-use of game resources; security)
    • interfaces and sensor technology (game consoles, devices and controllers; intelligent user interfaces, multimodal interaction; VR/AR, location-based, pervasive, ubiquitous technology; non-visual senses: smelling, touching, hearing; vital sensors and parameters)
    • personalization and adaptation (player and learner models, profiling, game context; planning and AI, machine learning; intelligent tutoring, game mastering; games and social networks)
    • evaluation (methodologies, models and metrics; assessment, analytics and sense making of data, feedback mechanisms; effects and affects, game experience; effectiveness, efficiency)
  • Best-Practice & Application Domains
    Field reports, demonstrations, case studies and surveys of Serious Games for..
    • well-being, prevention, rehabilitation and health treatment
    • learning, education and training, from kindergarten to workplace training (including competence development and skills and knowledge management)
    • engineering, manufacturing, visualization, architecture, planning
    • marketing, advertisement, tourism and cultural heritage
    • governance, innovation, participation and inclusion
    • meta analyses of serious games (socio-economic, technological; quality, security; effects)
    • standardisation (interoperability; game formats, rating, certification)
    • emerging technologies and their impact on serious games
    • business models and market studies

More information about this event…

« April 2024 »
Su Mo Tu We Th Fr Sa
123456
78910111213
14151617181920
21222324252627
282930