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ISWC 2013 - The 17th International Symposium on Wearable Computers (ISWC)

ISWC brings together researchers, product vendors, fashion designers, textile manufacturers, users, and related professionals to share information and advances in wearable computing.

Was Conference
Wann 09.09.2013 bis
Wo Zurich, Switzerland
Name Kristof Van Laerhoven (General Chair)
Termin übernehmen vCal

Topics include:

From Mobile to Wearable

  • Wearable system design, wearable displays
  • Smart-textiles technologies, textile sensing and feedback
  • Wearable sensors, actuators, input/output devices
  • Hardware and software aspects of power management
  • Manufacturing aspects in wearables and smart-textiles
  • Wearable sensor networks, networks including wireless networks, on-body networks, and support for interaction with wearables, pervasive and ubiquitous computing systems or the Internet, communication channels, multimedia streaming
  • Software and service architectures, infrastructure based and ad-hoc systems, operating systems, dependability, fault tolerance, security, trustworthiness
  • Wearable apps designed for / delivered through smartphones
  • smartphones services, smartphones designs, smartphones as personal wearables
  • Smart phone technologies with a wearable impact, e.g. combining devices
  • Extending smartphones hardware with sensing or novel IO modalities
  • Smartphones interaction, cooperative smartphones or wearables, grids and clouds of smartphones, ensembles of wearable artifacts, coordination of wearables

Information processing, methods, tools

  • Context recognition methods, including location awareness, activity recognition, cognitive-affective states recognition, and social context recognition
  • Adaptivity, personalization, customization and lifelong learning in activity recognition
  • Robust, fault-tolerant, opportunistic & power-aware methods
  • Context-awareness through big data, web-mining and cloud computing
  • Data fusion, sensor synergies, advanced machine learning and reasoning for context awareness
  • Automating the design of activity recognition chains
  • Smart or automated data annotation techniques
  • Modeling, simulations, and tools supporting science
  • Formal evaluation of performance of wearable computer technologies

Usability, HCI and Human Factors

  • Interaction design, industrial design of wearable systems
  • Human factors, acceptance, ergonomics
  • User modeling, user evaluation, usability engineering, user experience design
  • Systems and designs for combining wearable and pervasive/ubiquitous computing
  • Explicit and implicit interfaces, including hands-free approaches, speech-based interaction, sensory augmentation, haptics, and context-aware interfaces
  • Societal implications, health risk, environmental and privacy issues
  • Wearable technology for social-network computing, visualization and augmentation

Applications of wearables

  • Wearables in consumer markets and for entertainment
  • Wearables in the industry, in manufacturing, in offices, for the mobile worker, in construction
  • Wearables for teaching and education
  • Environmental sciences, urbanism, and architecture
  • Wearables and smart-clothing in medicine, wellness, health-care, to support disabilities, and enable the elderly
  • Wearables enabling ambient assisted living
  • Wearables in psychology, social sciences
  • Human-robot interactions
  • Wearables in culture, fashion and the arts, sports and music
  • Wearables in crowds, wearables sensing and influencing collective behaviors
  • Integrating wearables into larger systems, such as augmented reality systems, training systems and systems designed to support collaborative work
  • Studies based on large cell phone deployments

EyeWear Computing (special category)

  • Cutting edge HMD devices, novel optical design methods Eyewear mounted sensors, actuator systems, impact studies
  • Input/output devices and Interaction design for eyewear based systems, enabling applications
  • Eyewear computing for healthcare
  • Human factors issues with, and ergonomics of, eyewear systems

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