ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality
Was | Symposium |
---|---|
Wann |
10.09.2014
bis 12.09.2014 |
Wo | Munich, Germany |
Name | Gudrun Klinker, Navir Nassib (General Chairs) |
Kontakt-E-Mail | info@ismar14.org |
Termin übernehmen |
vCal iCal |
Topics include:
Emerging Areas:
- Human Performance & Perception: Learning, Training, Therapy, Rehabilitation, Virtual Analytics and Entertainment are beginning to leverage the convergence of disciplinary applied MR/AR research to expand how we experience and enhance the limits of human experience.
- Augmented Virtuality: Telepresence, tele-immersion, real-time 3D video acquisition and streaming, (auto-)stereoscopic displays, multi-user 3D displays, tele-operation and live video stream augmentation (e.g., in robotics), broadcast augmentation and virtual studios.
- Multi-Sensory Mixed Reality: Auditory, haptic and olfactory interfaces.
- Wearable Computing: Wearable displays (e.g., Google Glass, smart watches), wearable sensors and actuators, augmented humans (e.g., cyborg technology).
- Spatial Input: Tangible interfaces, ambient-device interaction and novel sensors (e.g., situated/embedded touch input), location sensing technologies (of any kind, including non real-time), smart spaces, situated 2D displays, enabling technologies for spatial interfaces (e.g., 3D reconstruction, touch interfaces, gesture detection).
- Spatial Output: Wearable projectors, projector-camera systems, ambient displays.
Science and Technology Program
- MR/AR
- Information Presentation
- Visual, aural, haptic, and olfactory augmentation
- Multisensory rendering, registration, and synchronization
- Mediated and diminished reality
- Photo-realistic and non photo-realistic rendering
- Real-time and non real-time interactive rendering
- Input
- Acquisition of 3D video and scene descriptions
- Video processing and streaming
- Projector-camera systems
- Calibration and registration of sensing systems
- Location sensing technologies (of any kind, including non real-time)
- Sensor fusion
- Wearable sensors, ambient-device interaction
- Touch, tangible and gesture interfaces
- Smart spaces
- Output
- Display hardware, including 3D, stereoscopic, and multi-user
- Live video stream augmentation (e.g., in robotics and broadcast)
- Wearable and situated displays (e.g., Google Glass, smart watches, pico-projectors)
- Wearable actuators and augmented humans
- User Experience Design
- Collaborative interfaces
- Interaction techniques
- Multi-modal input and output
- Usability studies and experiments
- Technology acceptance and social implications
- System Architecture
- Distributed and collaborative architectures
- Real-time performance issues
- Wearable and mobile computing
- Online services
- Scene description and management issues
- Content creation and management
- Applications
- Personal information systems
- Architecture
- Art, cultural heritage, education and training
- Entertainment, broadcast
- Industrial, military, emergency response
- Medical
- MASH’D (Media, Arts, Social Sciences, Humanities & Design)
- Media Applications
- Performing arts
- Art history
- Architecture
- Urban design
- Entertainment (stories, games, toys)
- Cultural heritage
- Social media
- Education, training, therapy
- Fields and approaches of interest include, but are not limited to:
- Media studies
- Cultural studies
- Literary studies
- Game studies
- Practitioner case studies
- Design research
- Communications
- Instructional technologies
- Telepresence & perception
- Media Applications