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GRAPP 2015 - 10th International Conference on Computer Graphics Theory and Applications

GRAPP is part of VISIGRAPP, the 10th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications

Was Conference
Wann 11.03.2015 bis
14.03.2015
Wo Berlin, Germany
Name José Braz (VISIGRAPP Conference Chair)
Kontakt-E-Mail
Kontakt-Telefon +351 265 520 184
Termin übernehmen vCal
iCal

Topics include:

  • AREA 1: GEOMETRY AND MODELING
    • Modeling and Algorithms
    • Scene and Object Modeling
    • Modeling of Natural Scenes and Phenomena
    • Image-Based Modeling
    • Solid and Heterogeneous Modeling
    • Geometric Computing
    • Surface Modeling
    • Physics-Based Modeling
    • Sketch-Based Modelling
    • Multi-Resolution Modeling
    • Fundamental Methods and Algorithms
    • Model Validation
    • Texture Models, Analysis, and Synthesis
    • Reflection and Illumination Models
    • Anthropometric Virtual Human Models
    • CAGD/CAD/CAM Systems
  • AREA 2: RENDERING
    • Real-Time Rendering
    • Systems and Software Architectures for Rendering
    • Volume Rendering
    • Rendering Algorithms
    • Image-Based Rendering
    • Lighting and Appearance
    • Non-Photorealistic Rendering, Painting-like rendering, Drawing
    • Rendering Hardware
    • Point-Based Rendering
    • Shadows, Translucency and Visibility
    • High-Performance Computing and Parallel Rendering
    • Audio/Sound Rendering
    • Computational Photography
  • AREA 3: ANIMATION AND SIMULATION
    • Animation Algorithms and Techniques
    • Real-time Visual Simulation
    • Special Effects
    • Facial Animation
    • Animation Systems
    • Animation and Simulation of Natural Environments
    • Behavioural Animation
    • Animation from Motion Capture
    • Character Animation
    • Plausible Motion Simulation
    • Animation of Particle Systems
    • Animation Languages
    • Human Figure Animation
    • Motion Control
    • Crowd Simulation
    • Physics-based Animation
    • Image-based Animation
    • Knowledge-based Animation
    • Modeling and Simulation for Education and Training
    • Motion Synthesis
    • Retargeting of Motion Capture Data
    • Animation Retargeting
  • AREA 4: INTERACTIVE ENVIRONMENTS
    • Augmented, Mixed and Virtual Environments
    • Virtual Tours
    • Hardware Technologies for Augmented, Mixed and Virtual Environments
    • Collaborative Augmented, Mixed and Virtual Environments
    • Distributed Augmented, Mixed and Virtual Reality
    • Collision Detection
    • Real-time Graphics
    • Advanced User Interfaces
    • Mobile Interfaces
    • Graphical Interfaces
    • Virtual Humans and Artificial Life
    • Graphics in Computer Games
    • Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
    • Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
    • Non-Desktop Interfaces
    • Sketch-based Interfaces
    • Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)
    • Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web
    • e-Learning Applications and Computer Graphics
    • Games for Education and Training
    • Evaluation of Human Performance and Usability in Virtual Environments
  • AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS
    • Social Agents and Avatars
    • Emotion and Personality
    • Autonomous Actors
    • Artificial Inteligence based Animation
    • Social and Conversational Agents
    • Inter-Agent Communication
    • Social Behavior
    • Gesture Generation
    • Emotional and Social Interaction with Virtual Agents

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