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Edutainment 2012 - 7th International Conference on E-Learning and Games

In conjunction with Game Days 2012. The Edutainment conference provides an international forum for researchers and practitioners in various disciplines to share and exchange experiences in the emerging research area combining Education and Entertainment. Edutainment 2012 keeps its tradition as an international major conference, which facilitates the international exchange of the-state-of-the-art in academic research and practice. The conference covers all aspects of pedagogical principles, designs and technological issues for Education and Entertainment.

What Conference
When 2012-09-18 to
Where Darmstadt, Germany
Contact Name Dr. Stefan Göbel, Prof. Dr. Josef Wiemeyer
Contact Email
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Topics include

Theory & Technology:
  • cost-effective production (authoring tools, support for non-programmers; e-learning platform and tools, animation techniques; game engines, middleware)
  • game design and development (game engines, game physics, game rendering and animation, virtual characters)
  • game technology (browser games, (Massive) Multiplayer Online Games, mobile games, console games)
  • personalization and adaptation (player, gamer, context models, presentation and gameplay, planning and AI)
  • collaborative learning and training environments (multiplayer serious games, game mastering, games and social networks, collaboration, competition)
  • narration and (interactive, digital) storytelling
  • interfaces and sensor technology (game consoles and interfaces, vital sensors and parameters; augmented reality, mixed reality in mobile education/training scenarios, location-based and ubiquitous technology; non-visual senses: smelling, touching, hearing)
  • evaluation studies (evaluation methodologies, models and metrics, evaluation tools, effectiveness, efficiency)
  • business models and market studies for/of Serious Games and Edutainment applications
  • grand challenges and obstacles for game developers and publishers
Best-Practice & Application Domains:
  • field reports, demonstrations and evaluation studies of Serious Games...
    • for prevention, rehabilitation and therapy
    • as well as any form of learning and knowledge transfer ranging from games for the kindergarten to games at school and
    • university or professional training and learning environments for individuals or groups
  • research prototypes and commercial games ‘more than fun’
  • as well as edutainment applications in the fields of
    • education and remote classrooms,
    • educational robots and toys,
    • digital museum and cultural heritage,
    • simulation and training

More information about this event…

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