DENVECT'16 - 5th International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology
Co-Located with IEEE Symposium on Computers and Communications (ISCC 2016)
What | Workshop |
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When |
2016-06-27
to 2016-06-30 |
Where | Messina, Italy |
Contact Name | Abdennour El Rhalibi, Madjid Merabti, Claudio E. Palazzi, Marco Roccetti (Steering Committee) |
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Topics include:
- Mobile, pervasive, P2P and cloud-based games
- Massively multiplayer online games
- Delay tolerant network games
- Network protocols and support for online games
- Online game architectures
- Network traffic measurement and modelling
- Quality of Experience
- Game performance
- Scalability for online games
- Consistency and fairness
- Interactivity, latency and lag compensation
- Cheat detection and prevention
- Messaging and conferencing in games
- User behaviour and social network in games
- Games (Casual, Serious, Mobile, Networked, AR, Ubiquitous, etc.)
- Gamification
- Games for art/culture
- Games and feelings
- Game design and GUI
- Storytelling
- Artificial intelligence for games
- Augmented reality games
- Location/context based games
- Games and social networks
- Operating systems solutions for games
- Experiences on large-scale gaming system design and implementation
- Security, authentication, accounting and digital rights management
- System benchmarking, performance evaluation, and provisioning
- User and usability studies
- Multi-processor techniques for games
- Speech and vision processing as user input techniques
- 3D Development tools and techniques
- Cinematography and games
- Story structure (setting, plot, character, theme) in games
- Game production pipelines, Tools and Middleware