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Cyberworlds 2012

Created intentionally or spontaneously, cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world conomy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.

What Conference
When 2012-09-25 to
Where Darmstadt, Germany
Contact Name Dieter Fellner (General Chair)
Contact Email
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Topics include:

  • Shared virtual worlds
  • Virtual collaborative spaces
  • Shape modeling for cyberworlds
  • Virtual humans and avatars
  • Intelligent talking agents
  • Networked collaboration
  • Haptic interaction and rendering
  • Computer vision, augmented, mixed and virtual reality
  • Human-computer interfaces
  • Cognitive informatics
  • Brain-computer interfaces
  • EEG-based emotion recognition
  • E-learning in virtual collaborative spaces
  • Multi-user web games
  • Art and heritage in cyberspace, cyber-museums
  • Cyberworlds and their impact on the real worlds
  • Cyberethics and cyberlaws
  • Cybersecurity
  • Data mining and warehousing in cyberworlds
  • Social networking

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