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CIG 2016 - IEEE Computational Intelligence and Games Conference

Was Conference
Wann 20.09.2016 bis
23.09.2016
Wo Santorini, Greece
Name Kostas Karpouzis (General Chair)
Termin übernehmen vCal
iCal

Topics include:

  • Learning in games
  • Neural-based approaches for games
  • Co-evolution in games
  • Fuzzy-based approaches for games
  • Tree search approaches for games
  • Player/Opponent modeling
  • CI/AI-based game design
  • CI/AI-assisted game design
  • CI for player affective modeling
  • Player experience
  • Procedural content generation
  • CI/AI for game generation
  • Intelligent interactive narrative
  • Character development and narrative
  • CI/AI for virtual cinematography
  • CI for non-player characters
  • Multi-agent and multi-strategy learning
  • Applications of game theory
  • General game playing
  • Theoretical or empirical analysis of CI techniques for games
  • Comparative studies and game-based benchmarking
  • Computational and artificial intelligence in (non-inclusive list):
    • Console and PC games
    • Board and card games
    • Economic or mathematical games
    • Serious games
    • Realistic games for simulation or training
    • Augmented and mixed-reality games
    • Games for mobile platforms
    • Imperfect information and non-deterministic games
    • Evolutionary games

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