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Pacific Vis 2008 - IEEE Pacific Visualization Symposium
Topics Include: - GPU rendering and visualization - Graph drawing - Information visualization - Large data visualization - Parallel visualization - Scientific visualization - Usability and visualization systems - Visual analytics - Visual-based knowledge discovery - Visual data mining - Visualization algorithms - Visualization applications - Volume visualization and modeling
GDC 2008 - Game Developers Conference
Topics include: - Audio - Business and Management - Game Design - Game Programming - Production - Vision - Visual Arts - Serious Gaming
I3D 2008 - Symposium on interactive 3D Graphics and Games
Topics include: - 3D game techniques - interactive modeling - level-of-detail approaches - pre-computed lighting - visibility computation - real-time surface shading - fast shadows, caustics and reflections - imposters and image-based techniques - animated models - interaction devices and techniques - GPU techniques - navigation methods - interactive visualization - virtual and augmented reality - user studies of interactive techniques and applications
Symposium Virtual Worlds in Arts and Culture (Virtuelle Welten in Kunst und Kultur)
This symposium takes place in the scope of the project "virtualization of sculpture" and is the second sympopsium organized by the project group. Further information is available in German only.
HC 2007 - 10th International Conference on Humans and Computers
Topics include: - 3D Computer Graphics - AI based Techniques in HC - Cognitive Engineering - Computer Science in Engineering, Medicine, and Cultural Heritage - Humans and Education - New Trends in HC (mobile, ubiquitous, tangible computing) - Robotics - Virtual Environments and Mixed Reality - Web-Based Human Computer Interaction
The First International Symposium on Visually Induced Motion Sickness, Fatigue, and Photosensitive Epileptic Seizures (VIMS2007)
Topics include: - Theories and etiology of VIMS, visual fatigue, and photosensitive epileptic seizures (PES) - Neuro-mechanisms correlate with symptoms of VIMS, visual fatigue, and PES - Pharmaceutical aspects and drug development - Empirical studies on VIMS, visual fatigue, and PES - Computational models and sickness prediction - Display designs and diagnostics equipment - Game development and medical concerns for child viewers - Social aspects, regulations and standardization
VRST 2007 - ACM Symposium on Virtual Reality Software and Technology
The ACM Virtual Reality Software and Technology (VRST) is an annual conference devoted to the technical aspects of virtual reality. The first VRST was held in Singapore in 1994 and since then it has been held in Japan, Hong Kong, Switzerland, Taiwan, England, Korea, Canada and the United States. This will be the fourteenth VRST annual conference to be held in Newport Beach, California.
Mobile HCI 2007 - Human Computer Interaction with Mobile Devices and Services
Topics include: - Audio and speech interaction - Context-dependent systems - Designing Web sites for mobile devices - Ethnographical and field studies with mobile technology - Evaluation of mobile devices and services - Group interaction and mobility - Intelligent environments - Location-aware interaction - Methods to evaluate mobile usability - Model-based design of interactive mobile systems - Mobile phenomena - Mobility and work environments - Multimodal interaction - Novel user interfaces and interaction techniques - Perception and modeling of the environment - Safety issues (e.g., in-car user interfaces, payments) - Specific classes of handheld devices (PDA, Pocket PC, WAP phone, etc.) - 3D graphics on mobile devices - 3G/4G devices and services - Usability of mobile devices and services - Visualization techniques for the mobile context - Interdisciplinary perspectives towards mobile interaction (e.g. Social aspects) - User centered design tools and methods for mobile systems - Wearable computing - Mobile Entertainment - Urban and Location based gaming - Smart clothes - Mobile social networks - Useful services for mobile devices
The 19th Canadian Conference on Computational Geometry CCCG 2007
The Canadian Conference on Computational Geometry (CCCG) focuses on the mathematics of discrete geometry from a computational point of view. Abstracting and studying the geometry problems that underlie important applications of computing (such as geographic information systems, computer-aided design, simulation, robotics, solid modeling, databases, and graphics) leads not only to new mathematical results, but also to improvements in these application areas.
International Conference on Advances in Computer Entertainment Technology ACE 2007
Topics: - Computer Entertainment: Development and Evaluation - Augmented / Mixed Reality - Avatars and Virtual Action - Computer Entertainment and Sports - Evolutionary Platforms / Hardware - Entertainment Psychology / Philosophy - Entertainment Robots and Human-Robot Interaction - Graphics Techniques - Haptics - Interfaces - Military Training / Simulation Applications of Games - Mobile Entertainment - Narratives - Networking - New Genres - New Standards - Novel Hardware Devices - Physics / AI - Social Computing - Sound and Music
PerGames 2007
The PerGames series of international symposia addresses the design and technical issues of bringing computer entertainment back to the real world with pervasive games. Previous PerGames events were held in Vienna (2004), Munich (2005), Dublin (2006) and attracted researchers and practitioners from all over the world. Topics include: - Mixed reality installations - Innovative input devices - Augmented tabletop games - Emerging pervasive game concepts - Augmented reality games - (Mis-)use of enabling technologies in games - Mobile computing entertainment - Business cases for pervasive computing games - Privacy and awareness issues in pervasive games - Mixing games and serious applications
Edutainment 2007 - The 2nd International Conference of E-Learning and Games
Edutainment 2007 will cover a range of topics including: - Active Interaction in Games - Animation Techniques - Augmented Reality, Mixed Reality - Collaborative Environments - Collaborative Learning - Digital Museum - Digital Heritage - E-Learning Platforms and Tools - E-Learning Standards - Education and Remote Classrooms - Effectiveness of Virtual Reality for Education - Game Design and Development - Game Engine Development and Customization - Game AI and Articial Life - Game Physics - Game Rendering/Animations - Learning Resource Management - Life Long Learning - Mobile Learning - Online/Mobile Game/ Video Game - Practice and Experience Sharing - Remote Group Simulations - Storytelling and Game Narrative - Synergies between Digital TV and Edutainment - Virtual Characters/Agents - Virtual Reality in Education - Vision and Imaging Technology in Games and any other researches dealing with a pioneered or significant development in animation, virtual reality and multimedia.
10th International Conference on Computer Graphics and Artificial Intelligence 2007
The aim of the 3IA Conference is to present the actual state of research of Computer Graphics researchers who use Artificial Intelligence techniques. - Artificial intelligence techniques in construction of geometric figures - Artificial intelligence techniques in scene modelling - Computer graphics and machine learning - Declarative techniques in scene modelling - Scene properties description techniques - Intelligent visualisation - Intelligent methods for exploring virtual worlds - Intelligent collaborative design - Design of intelligent graphic interfaces - Behavioural animation - Animation and artificial intelligence - Scene understanding - Semantics-based approaches in desig - Decision support systems in design - Knowledge-based design and rendering - Intelligent Computational aesthetics - Application of AI techniques in CAD and GIS - Intelligent CG applications in bioinformatics & medical informatics
Graphics Interface 2007
Graphics Interface 2007 will take place in Montréal, Canada from May 28 to May 30 at the Marriott Château Champlain Montréal hotel. GI 2007 will be the 33rd Graphics Interface conference; it is the oldest continuously-scheduled conference in the field. GI consistently attracts high-quality papers on recent advances in interactive systems, human computer interaction, and graphics, from around the world. Topics include: - Shading and rendering - Geometric modeling and meshing - Graphics in simulation - Image-based rendering - Image synthesis and realism - Medical and scientific visualization - Computer animation - Real-time rendering - Non-photorealistic rendering - Scientific and information visualization - Interaction techniques - Computer-supported cooperative work - Human interface devices - Virtual reality - Augmented reality - Data and information visualization - Multimedia - Mobile computing - Haptic and tangible interfaces - Perception
EuroVis 2007 - Eurographics/IEEE VGTC Symposium on Visualization
Topics include: - Theoretical foundations of visualization - Usability and human factors in visualization - Visual knowledge discovery and visual analytics - Visual Data Mining - Information visualization - Software visualization - Flow visualization - Volume visualization - Surface extraction - Compression and multi-resolution techniques - Large data visualization - Time-varying data - Visualization systems - Multi-modal visualization - Distributed, collaborative, and grid-based visualization - Parallel visualization and graphics clusters - Visualization over the internet - Mobile and ubiquitous visualization - Visual Data Mining
The 7th International Workshop on Gesture in Human-Computer Interaction and Simulation 2007
Under the focus of Human-Computer Communication and Interaction, the workshop will encompass all aspects of gesture studies, including but not restricted to: Nature of Gesture, Foundational issues and Modelling: what are gestures? - Theoretical aspects of gestural communication and interaction - Gesture perception and production - Analysis and synthesis of gesture - Vision-based gesture recognition - Automatic learning of gestural patterns - Physiology and biomechanics of physical gesture - Gesture standards
VRIC'07 - Virtual Reality International Conference
Topics incude: - Envision the risk to save - VR & Human Behavior - Virtually exploring our landscape through the time - V&A Reality: break the deadlocks
WEB3D 2007 - ACM International Web3D Symposium
Twelfth in the series, the 2007 ACM International Web3D Symposium will address a wide range of topics about 3D on the Internet and on Multimedia, including languages, tools, rendering techniques, human-computer interaction aspects, mobile devices, and innovative applications. The annual ACM Web3D Symposium is a major event which unites researchers, developers, experimenters, and content creators in a dynamic learning environment. Attendees share and explore methods of using, enhancing, or creating new 3D Web and Multimedia technologies, such as (but not limited to) X3D, VRML, MPEG4, MPEG7, U3D, Collada, Acrobat3D and Java3D. The symposium will also focus on recent trends, such as interactive 3D graphics and its applications on mobile devices. Topics include: - Interactive 3D graphics for PDAs and cellular phones - Innovative 3D graphics applications for Web/Multimedia in industry, science, medicine, and education - User-interface paradigms and interaction methods for real-time 3D graphics virtual environments - Animated humanoids and complex reactive characters - High-performance 3D graphics for distributed environments and tele-operation systems - Integration and interoperation with other Web/Multimedia standards, including SVG, SMIL and Semantic Web technologies - Methods for modeling and rendering complex geometry, structure and behaviors.
IEEE Virtual Reality Conference 2007
IEEE VR 2007 is the premier international conference and exhibition in virtual reality. It provides a unique opportunity to interact with leading experts in VR and closely-related fields such as augmented reality, mixed reality and 3D user interfaces.
GRAPP 2007 - 2nd International Conference on Computer Graphics Theory and Applications
AREA 1: GEOMETRY AND MODELING - Geometric Computing - Modeling and Algorithms - Fundamental Methods and Algorithms - Scene and Object Modeling - Solid and Heterogeneous Modeling - Surface Modeling - Modeling of Natural Scenes and Phenomena - Physics-Based Modeling - Multi-Resolution Modeling - Image-Based Modeling - Texture Models, Analysis, and Synthesis - Reflection and Illumination Models - Model Validation - CAGD - CAD/CAM Systems - Graphics Architectures - Sketch-Based Modelling AREA 2: RENDERING - Systems and Software Architectures for Rendering - Rendering Algorithms - Real-Time Rendering - Parallel Rendering - Image-Based Rendering - Volume Rendering - Point-Based Rendering - Lighting and Appearance - Shadows, Translucency and Visibility - Non-Photorealistic Rendering, Painting-like rendering, Drawing - Rendering Hardware AREA 3: ANIMATION AND SIMULATION - Animation Systems - Animation Algorithms and Techniques - Animation Languages - Animation from Motion Capture - Character Animation - Behavioural Animation - Human Figure Animation - Facial Animation - Animation of Particle Systems - Plausible Motion Simulation - Animation and Simulation of Natural Environments - Special Effects - Real-time Visual Simulation AREA 4: INTERACTIVE ENVIRONMENTS - Augmented, Mixed and Virtual Environments - Distributed Augmented, Mixed and Virtual Reality - Collaborative Augmented, Mixed and Virtual Environments - Virtual Tours - Virtual Humans and Artificial Life - Real-time Graphics - Graphics in Computer Games - Collision Detection - Graphical Interfaces - Mobile Interfaces - Advanced User Interfaces - Hardware Technologies for Augmented, Mixed and Virtual Environments