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EuroVis 2007 - Eurographics/IEEE VGTC Symposium on Visualization
Topics include: - Theoretical foundations of visualization - Usability and human factors in visualization - Visual knowledge discovery and visual analytics - Visual Data Mining - Information visualization - Software visualization - Flow visualization - Volume visualization - Surface extraction - Compression and multi-resolution techniques - Large data visualization - Time-varying data - Visualization systems - Multi-modal visualization - Distributed, collaborative, and grid-based visualization - Parallel visualization and graphics clusters - Visualization over the internet - Mobile and ubiquitous visualization - Visual Data Mining
The 7th International Workshop on Gesture in Human-Computer Interaction and Simulation 2007
Under the focus of Human-Computer Communication and Interaction, the workshop will encompass all aspects of gesture studies, including but not restricted to: Nature of Gesture, Foundational issues and Modelling: what are gestures? - Theoretical aspects of gestural communication and interaction - Gesture perception and production - Analysis and synthesis of gesture - Vision-based gesture recognition - Automatic learning of gestural patterns - Physiology and biomechanics of physical gesture - Gesture standards
VRIC'07 - Virtual Reality International Conference
Topics incude: - Envision the risk to save - VR & Human Behavior - Virtually exploring our landscape through the time - V&A Reality: break the deadlocks
WEB3D 2007 - ACM International Web3D Symposium
Twelfth in the series, the 2007 ACM International Web3D Symposium will address a wide range of topics about 3D on the Internet and on Multimedia, including languages, tools, rendering techniques, human-computer interaction aspects, mobile devices, and innovative applications. The annual ACM Web3D Symposium is a major event which unites researchers, developers, experimenters, and content creators in a dynamic learning environment. Attendees share and explore methods of using, enhancing, or creating new 3D Web and Multimedia technologies, such as (but not limited to) X3D, VRML, MPEG4, MPEG7, U3D, Collada, Acrobat3D and Java3D. The symposium will also focus on recent trends, such as interactive 3D graphics and its applications on mobile devices. Topics include: - Interactive 3D graphics for PDAs and cellular phones - Innovative 3D graphics applications for Web/Multimedia in industry, science, medicine, and education - User-interface paradigms and interaction methods for real-time 3D graphics virtual environments - Animated humanoids and complex reactive characters - High-performance 3D graphics for distributed environments and tele-operation systems - Integration and interoperation with other Web/Multimedia standards, including SVG, SMIL and Semantic Web technologies - Methods for modeling and rendering complex geometry, structure and behaviors.
IEEE Virtual Reality Conference 2007
IEEE VR 2007 is the premier international conference and exhibition in virtual reality. It provides a unique opportunity to interact with leading experts in VR and closely-related fields such as augmented reality, mixed reality and 3D user interfaces.
GRAPP 2007 - 2nd International Conference on Computer Graphics Theory and Applications
AREA 1: GEOMETRY AND MODELING - Geometric Computing - Modeling and Algorithms - Fundamental Methods and Algorithms - Scene and Object Modeling - Solid and Heterogeneous Modeling - Surface Modeling - Modeling of Natural Scenes and Phenomena - Physics-Based Modeling - Multi-Resolution Modeling - Image-Based Modeling - Texture Models, Analysis, and Synthesis - Reflection and Illumination Models - Model Validation - CAGD - CAD/CAM Systems - Graphics Architectures - Sketch-Based Modelling AREA 2: RENDERING - Systems and Software Architectures for Rendering - Rendering Algorithms - Real-Time Rendering - Parallel Rendering - Image-Based Rendering - Volume Rendering - Point-Based Rendering - Lighting and Appearance - Shadows, Translucency and Visibility - Non-Photorealistic Rendering, Painting-like rendering, Drawing - Rendering Hardware AREA 3: ANIMATION AND SIMULATION - Animation Systems - Animation Algorithms and Techniques - Animation Languages - Animation from Motion Capture - Character Animation - Behavioural Animation - Human Figure Animation - Facial Animation - Animation of Particle Systems - Plausible Motion Simulation - Animation and Simulation of Natural Environments - Special Effects - Real-time Visual Simulation AREA 4: INTERACTIVE ENVIRONMENTS - Augmented, Mixed and Virtual Environments - Distributed Augmented, Mixed and Virtual Reality - Collaborative Augmented, Mixed and Virtual Environments - Virtual Tours - Virtual Humans and Artificial Life - Real-time Graphics - Graphics in Computer Games - Collision Detection - Graphical Interfaces - Mobile Interfaces - Advanced User Interfaces - Hardware Technologies for Augmented, Mixed and Virtual Environments
VISAPP 2007 - International Conference on Computer Vision Theory and Applications
AREA 1: IMAGE FORMATION AND PROCESSING - Computational Geometry - Multi-view Geometry - Illumination and Reflectance Modeling - Image Formation, Acquisition Devices and Sensors - Multimodal and Multisensor Models of Image Formation - Image Quality - Image Filtering - Spatial Color Indexing - Enhancement and Restoration - Mathematical Morphology - Implementation of Image and Video Processing Systems AREA 2: IMAGE ANALYSIS - Early Vision and Image Representation - Surface Geometry and Shape - Feature Extraction - Segmentation and Grouping - Time-Frequency Analysis - Wavelet Analysis - Statistical Approach - Structural and Syntactic Approach - Fractal and Chaos Theory in Image Analysis - Image Registration - Video Analysis - Medical Image Analysis AREA 3: IMAGE UNDERSTANDING - Recognition and Indexing - Cognitive & Biologically Inspired Vision - Cognitive Models for Interpretation, Integration and Control - Neural Networks - Object, Event and Scene Recognition, Retrieval and Indexing - Human Activity Recognition - Face and Gesture Recognition - Dynamics and Learning for Gesture Interpretation - Visual Learning - Pattern Recognition in Image Understanding - Optical Color Pattern Recognition - Data Mining in Pattern Recognition - Model Acquisition and Validation - 2D and 3D Scene Understanding - Localization and Recognition of 3D Object Features - Recognizing 3-D Object Shapes from Range Data AREA 4: MOTION, TRACKING AND STEREO VISION - Real-time Vision - Active and Robot Vision - Visually Guided Robotics - Visual Navigation - Motion and Tracking - Stereo Vision and Structure from Motion - Matching Correspondence and Flow - Model-based Object tracking in Image Sequences - Tracking of People and Surveillance - Segment Cluster Tracking - Retrieval of 3D Objects from Video Sequences - Detecting 3D Objects Using Patterns of Motion and Appearance - Image-based Modeling and 3D Reconstruction
MMM2007 - International MultiMedia Modeling Conference
Topics include: - Multimedia Content Analysis (Image/Video/Audio Content Analysis for Retrieval Applications, Multimodal Analysis for Retrival Applications, Multimedia Fusion Methods, Multimedia Abstraction & Summary, Media Content Browsing and Retrieval Tools) - Multimedia Signal Processing & Communications (Multimedia Compression, Representation and Signal Processing, Advances in Multimedia Networking and Streaming) - Multimedia Security & Multimedia Database - New Multimedia Architectures, Systems, Applications and Services (Multi-Camera and Multiview Systems, Virtual Reality, Real-Time and Interactive Multimedia Applications, Multimedia Web Applications, Sensor Networks (Video Surveillance, Distributed Systems), Emerging Trends (Multimedia Collaboration, Contextual Metadata, Collaborative Tagging))
ICVGIP 2006 - 5th Indian Conference on Computer Vision, Graphics and Image Processing
ICVGIP has been organized every two years since 1995. The unique feature of the conference is to bring together researchers in the academic institutions and R&D laboratories working in Computer Vision, Graphics and Image Processing and to use this as a forum to exchange views and ideas in these topics of current research.
3rd INTUITION International Workshop
Virtual Reality (VR) technology is a rapidly evolving and diversifying field. The massive research and development process in this field has reached a degree which makes a pan-European structuring and integrating effort an absolute necessity. To promote the enhancement of the adoption of Virtual Environments (VEs) in industrial and other processes and assess the impact of its "penetration" into the workplace and everyday life, 58 organizations from 15 European countries have joined together to create INTUITION, a Network of Excellence focused on Virtual Reality and Virtual Environments applications applications for future workspaces.
Graphite 2006 - 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia
Topics include: - Effective user interfaces - Interactive installations - Image based texturing and rendering - Haptics - Modeling techniques - Rendering techniques - Sound rendering - Real time graphics - Virtual and augmented reality - Visualisation - 3D computer animation - Cultural heritage applications - Computer art - Digital games - Education and e-learning applications - Interactive digital media - Web 3D and applications
International Conference on Cyberworlds 2006 (Lausanne, Switzerland, from 2006-11-28 12:00 AM to 2006-11-30 12:00 AM)
Cyberworlds are information worlds being formed on Internet either intentionally or spontaneously, with or without design. As information worlds, they are either virtual or real, and can be both. In terms of information modelling, the theoretical ground for the Cyberworlds is far above the level of integrating spatial database models and temporal database models. This conference will deal with large distributed information worlds on Internet as well as methods and tools used for creating such worlds. Topics Include: Philosophy, Evolution, and Ethics of Cyberworlds; Cyberworlds and their impact on the real worlds; Cyberethics and Cyberlaws; Cybersecurity; Visual Cyberworlds; Human animation in Cyberworlds; Virtual Reality in Cyberworlds; Computer vision and augmented reality for Cyberworlds; Intelligent agents in Cyberworlds; Communication in Cyberworlds; Distributed virtual environments; Shared virtual worlds; Data mining and warehousing in Cyberworlds Bioinformatics for Cyberlife and medicine Healthcare in Cyberworlds; Cyberworlds for bioengineering; Cyberinformation systems; E-business in Cyberworlds; Cyberworlds for education Collaborative work using Cyberworlds; Cyberworlds for manufacturing; Cyber fairs and Cyber museums; Multi-user web games
11th International Fall Workshop Vision, Modelling and Visualization 2006
Vision, Modeling, and Visualization are rapidly converging disciplines. For a long time the three fields were separate, each with their own methodology, terminology, and formalism. However, for many applications they have to work hand in hand based on computer models and data structures that can be used across all disciplines. Prominent examples are medical sciences, where novel and improved image sensors require new integrated vision, modeling, and visualization techniques. Also, due to the proliferation of digital photography and high-speed graphics accelerators, image-based modeling and the corresponding vision and visualization techniques have become a research topic of highest relevance. Topics include: - 3-D imaging - Object localization and recognition - Volume data processing and visualization - Multi-sensor fusion and 3-D registration - Medical image processing - Medical visualization - Structure from motion and stereo - Geometry-based and image-based rendering - Geometric modeling - Geometric processing - Scene modeling and integration - Multi-view image processing and coding - Realistic rendering - Animation - Virtual reality - Applications (medicine, robotics, fluid mechanics, manufacturing, automated inspection, virtual reality, communication, etc.)
CEMVR2006 - Central European Multimedia and Virtual Reality Conference 2006
The CEMVRC06 seeks original, high quality research and applied papers in all areas of multimedia, virtual reality, as well as augmented reality,mixed reality and 3D HCI. Research papers should describe results that contribute to advancements in state-of-the-art software, hardware, interaction, or systems development. Topics include: - Advanced user interfaces - Augmented reality - Design for all - Distant learning and Multimedia or Virtual Reality (MM/VR) - Education with MM/VR - Emerging MM technologies - Handicapped users and MM/VR - Information visualization - MM and VR for users with special needs (children, elderly, handicapped, etc.) - Rehabilitation and VR - Simulation in virtual environment - Special interaction techniques - Training in virtual environment - VR technologies - Web-based graphics, MM and VR - 3D Reconstruction techniques - ... other topics related to Multimedia and Virtual Reality
DCGI 2006 - 13th International Conference on Discrete Geometry for Computer Imagery
DGCI'2006 is the 13th in the series of international conferences on Discrete Geometry for Computer Imagery. The aim is to gather researchers in discrete geometry and topology, discrete models, with applications in image analysis and image synthesis. Discrete geometry plays an expanding role in the fields of shape modelling, image synthesis, and image analysis. It deals with topological and geometric definitions of digitized objects or digitized images and provides both a theoretical and computational framework for computer imaging. Topics include: - Discrete and Combinatorial Topology - Models for Discrete Geometry - Geometric Transforms - Surfaces and Volumes - Discrete Shape Representation - Discrete Tomography - Discrete and Combinatorial Image Analysis - Morphological Analysis - Shape Recovery - Image Generation and Reconstruction - Visualization
ISMAR 2006 Workshop Industrial Augmented Reality
Augmented Reality has matured from a pure research field into actual industrial applications. There are still many research questions to solve, and solutions are discussed every year at the ISMAR conference series. However, making systems really work needs usually some more effort, knowledge, and ideas than can be discussed by academia on a purely scientific conference. The goal of this workshop is to bring together all people from industry and academia who use augmented reality technologies in real industrial settings aimed at producing a commercial benefit.
Virtuality 2006
Virtuality Conference is a premiere international event on Computer Graphics, Interactive Techniques, Digital Cinema, 3D Animation, Gaming and VFX. Every year, Virtuality proposes the most up-to-date discussion about cutting-edge applications of VR and Interactive Techniques in various fields, but paying particular attention to its industrial applications and to the multifaceted universe of cinema, including presentations by world-class experts of animation and visual effects. In Partnership with Siggraph Topics include: Computer Graphics, Visual Effects and VR in: - Cinema - Animation - Video Games - Automotive - Medicine - Advertisement/Publicity - Architecture
NordiCHI 2006 - Fourth Nordic Conference on Human-Computer Interaction
Topics include: - Adaptive and adaptable systems - Ambient intelligence - Artistic and aesthetic approaches to interface design - Design cases - Design methods - End-user development - Evaluation methods - Group and organisation interfaces - Information visualization - Innovative interface design - Interface agents - Interfaces supporting learning - Models of interaction - Multimodal interfaces - New interaction techniques and devices - Participatory design - Studies of organisations, technology and work - Theory and foundation of HCI - Ubiquitous, pervasive, and mobile interaction - Universal access and international interfaces - Usability studies - User-centered design
International Conference on Image Processing
The International Conference on Image Processing (ICIP), sponsored by the IEEE Signal Processing Society, is the premier forum for the presentation of technological advances and research results in the fields of theoretical, experimental, and applied image and video processing. Topics include: - Image/Video Coding and Transmission - Image/Video Processing - Image Formation - Image Scanning, Display, and Printing - Image/Video Storage, Retrieval, and Authentication - Applications
The 10th IEEE International Symposium on Distributed Simulation and Real Time Applications
In its tenth anniversary year, the 2006 IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications (DS-RT 2006) will take place in Torremolinos, Malaga, Spain, in conjunction with the the 9-th ACM International Symposium on Modeling, Analysis, Simulation of Wireless and Mobile Systems. Topics include: - Collaborative Virtual Environments, e.g. interactive Virtual Reality, human communication through immersive environments, shared object manipulation; - Multi-modal collaborative systems, e.g. collaborative future workspaces, psychological issues of collaborative VR; - Interactive Simulation in Entertainment and Games; - Applications of Distributed Simulation, e.g., Real Time, large distributed simulation systems; - Agent Based Distributed Simulation, e.g., multi-agent based simulation, parallel and distibuted simulation of multi-agent systems; - Real-Time application modeling for QoS evaluation; - Algorithms and Studies relating to existing protocols, e.g., HLA, DIS, event synchronization, network time protocols; - Data Distribution Management, Interest Management, Multi-resolution modeling and Dead-Reckoning Mechanisms; - Current Critical Design Issues, e.g.: causality, simultaneous events, zero look-ahead, compensation for slower than real time; - Methodology for Distributed and Parallel Simulation; - Approaches to interoperation of COTS simulation modeling packages; - Interface Definition, Communication, Management, Security; - Performance of Distributed Simulation, e.g., benchmark, theoretical, empirical, and HLA/RTI studies; - Visual Interactive Simulation, e.g., generic animation, visual interactive modeling, interactive computer based learning; - Animating Language Tools, Visualization Tools for Computational Processes under Simulation; - Modeling and Simulation Environments for Real Time Concurrent Systems; - Influence of Network-Centric Systems, e.g., Java, and DCOM; - Network support for distributed simulation and real-time systems e.g., QoS requirements, multicast for distributed/real-time simulation; - Applications of Web-Based Simulation, e.g. Modeling Global Internet; - Integration of Distributed Simulation and HLA with Web Technologies; - Large Scale Distributed Simulation on the Grid; - Software Design Patterns and Real-Time Simulation Environments - Reproducing the face-to-face meeting through communication technology - e.g. immersive CVE, video conferencing, video reconstruction