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ECAG'08 - Facial and Bodily Expressions for Control and Adaptation of Games
Workshop organized in conjunction with the 2008 IEEE International Conference on Automatic Face and Gesture Recognition. Many interactive systems observe the human body and face and use these as a means for input. Examples are playing a boxing game using body movements, mimicking the user's facial expressions in Second Life, controlling a robot in a home environment, or adapting the teaching strategy based on the detection of frustration in a tutoring application. In these examples, observations of the face and body are used in different forms, depending on whether the user has the initiative and consciously uses his or her movements and expressions to control the interface or whether the application takes the initiative to adapt itself to the affective state of the user as it can be interpreted from the user's expressive behavior.
Workshop Virtual Prototyping Applications
Topics include: - Methods and Tools in Virtual Prototyping - Virtual and Augmented Reality in Engineering Design - User Interface Design, Ergonomics - Digital Factory - Investigations in Packaging, Assembly and Disassembly - Modelling the Acoustic Behaviour of Technical Systems - Modelling of Optical Systems - Applications in Education and Training - Data Models and Interfaces
Innovative computer-based music interfaces (ICMI)
for interface designers, musicians, computer scientists, media artists: topics include: - design of computer-based music synthesis - implementation and design of music interfaces - technical/musical expression [Further information in German only]
MICCAI 2008 - 11th International Conference on Medical Image Computing and Computer Assisted Intervention
Topics include: - General Medical Image Computing - Computer Assisted Interventional Systems and Robotics - Visualization and Interaction - General Biological and Neuroscience Image Computing - Computational Anatomy (statistics on anatomy) - Computational Physiology (virtual organs) - Innovative Clinical and Biological Applications
EDT - IPT 2008 - 4th Workshop on Emerging Display Technologies and 10th Workshop on Immersive Projection Technology
Topics inlcude: - multiview, multifocal, or high dynamic range displays; - omnistereo projection systems; - ad hoc or "poor man's" projection systems; - ultra wide field of view HMD optics; - ultra fast displays; - head-worn or hand-held (mobile) paradigms; - hybrid display systems and applications; - displays with integrated interaction components; - adaptive projector display systems; - extended color gamut or color matching displays; - projector-based user/device tracking or interaction; - embedded pixels for Spatially-Augmented Reality; and - rendering techniques associated with the above.
AMDO 2008 - V Conference on Articulated Motion and Deformable Objects
Topics include: Track 1: Computer Graphics (Human Modelling & Animation) Track 2: Human Motion (Analysis, Tracking, 3D Reconstruction & Recognition) Track 3: Multimodal User Interaction (VR & AR, Speech, Biometrics) Track 4: Advanced Multimedia Systems (Standards, Indexed Video Contents)
CIT 2008 - IEEE 8th International Conference on Computer and Information Technology
Topics include: - Database and Data Mining - Internet and Web Applications - High Performance Computing - Networking and Mobile Computing - Multimedia Systems - Computer Graphics and Information Visualization - IT in Biomedicine - Visual Analysis - Information Systems - Image Processing - Information Security - Embedded Systems - Software Engineering - Ubiquitous and Sensor Network - Service Oriented Computing - VLSI and Design Methodology - Video Surveillance
EuroITV 2008 - European Interactive TV Conference 2008
Topics include: - Beyond the home context, extended home, Mobile TV - Ambient intelligence, ambient media environments - Social TV, sociability, usability and user experience - Digital content production, HDTV and digital cinema - Asset management, metadata and content enrichment - Entertainment computing, games, betting, game shows - Broadband and IPTV - 3DTV and VR systems - Audience research, ethnography, user studies - New advertising and revenue models for television - Accessibility, universal access, multimodal interaction - Business models, media management, media economics, t-commerce, t-learning - Web2.0, user-generated content - Communication services, video conferencing, messaging - Content management, digital rights management - Interactive storytelling, interactive advertising - Electronic program guide, video search, video navigation - Enhanced TV (news, weather, sports) - Changes in technical requirements and infrastructures (ubiquitous and mobile) - Standards (TV-Anytime, MPEG-4, MPEG-7, SMIL) - Multimedia, graphics, broadcast and video technology - Personalization, user modelling, intelligent user interfaces - Ethical, regulatory and policy issues
IVEVA 2008 - The International Conference on Intelligent Virtual Environments and Virtual Agents
Topics include: - Agents applications - Virtual assistants, avatars, believable agents - Speech and language for virtual agents - Multimodal Human/Agent Interaction - Communicative Agents in Intelligent Virtual Environments - Design and Implementation of Intelligent Virtual Environments - Web based Virtual Environments - Artificial life - Human machine interaction - Education - Telerobotics - Intelligent Tutoring Systems - Virtual Laboratories - Intelligent Interfaces - Emotion architectures - Virtual Heritage - Emergent Narrative - Self-Animate Characters - Agents in Videogames - Planning in Video games
2nd CAE Forum 2008 - Simulation Driven Product Development
Topics include: - importance of CAE in industry - strategies for the further development of CAE - influence of CAE on production and developemnt - contributions for an increase in profitability in product development (Further information in German only)
Edutainment 2008 - The 3rd International Conference on E-learning and Game
Edutainment 2008 is the third International Conference on E-learning and Games, which is an international forum for researchers to share their latest research output on the development and application of e-learning and digital entertainment systems. Edutainment 2008 will be held at Nanjing Normal University in June 16-18, 2008. The conference will include plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. Three to six keynote speakers will be invited. Topics include: - E-Learning Platforms and Tools - Learning Resource Management - Practice and Experience Sharing - E-Learning Standards - Mobile Learning - Education and Remote Classrooms - Effectiveness of Virtual Reality for Education - Life Long Learning - Collaborative Environments - Remote Group Simulations - Collaborative Learning - Virtual Reality in Education - Game Design and Development - Game Engine Development and Customization - Game AI and Artificial Life - Game Physics - Game Rendering/Animations - Virtual Characters/Agents - Online/Mobile Game/ Video Game - Storytelling and Game Narrative - Affective Interaction in Games - Digital Museum - Digital Heritage - Animation Techniques - Augmented Reality, Mixed Reality - Vision and Imaging Technology in Games - Synergies between Digital TV and Edutainment
GraphiCon 2008 - 18th international conference on Computer Graphics
Topics include: - Geometry modeling and processing - Photorealistic rendering techniques - Scientific visualization - Image-based techniques - Computer graphics for mobile devices - Computer graphics hardware - Graphics in computer games - Animation and simulation - Virtual and augmented reality - Medical image processing - Early vision and image representation - Tracking and surveillance - Segmentation and grouping - Image enhancement, restoration and super-resolution - 3D reconstruction and acquisition - Object localization and recognition - Multi-sensor fusion and 3-D registration - Structure from motion and stereo - Scene modeling - Statistical Methods and Learning
EGSR08 - 19th Eurographics Symposium on Rendering
Topics include: - Global illumination - Monte Carlo techniques - Finite element techniques - Volume scattering and translucency - Reflectance and scattering models - Human perception and error measures - Sampling, filtering, and anti-aliasing - Shadows and visibility - Texture models, analysis, and synthesis - Computational photography - Non-photorealistic rendering - Image-based measurement and rendering - Sensing for graphics - Point-based rendering - New rendering hardware and new uses of existing hardware - Real-time rendering and real-time ray tracing - Systems and software architecture for rendering - Virtual/augmented reality and interactive systems - Rendering dynamic/animated environments
CVPR 2008 - IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Topics include: - Biometrics - Video Surveillance and Monitoring - Color and Texture - Segmentation - Motion and Tracking Stereo and Structure from Motion - Image-Based Modeling - Illumination and Reflectance Modeling - Shape Representation - Multi-view Geometry - Pattern Recognition in New Modalities - Cognitive and Biologically-inspired Vision - Knowledge Representation and High-Level Vision - Object Recognition - Object Detection and Categorization - Video Analysis and Event Recognition - Face and Gesture - Statistical Methods and Learning - Performance Evaluation - Medical Image Analysis - Image and Video Retrieval - Document Recognition - Biomedical Imaging New and Emerging Applications - Perceptual Grouping
ICME 2008 - IEEE International Conference on Multimedia & Expo
Topics include: - Speech, audio, image, video processing and coding - Virtual reality and 3-D imaging - Signal processing for media integration - Multimedia communications and networking - Multimedia security and content protection - Multimedia human-machine interface and interaction - Multimedia databases - Hardware and software for multimedia systems - Multimedia standards and related issues - Multimedia applications - Medical signal processing
Graphics Hardware 2008
Topics inlcude: - Graphics hardware architectures - Hardware and software for real-time ray-tracing - Programming models and techniques for data-parallel problems - Software-hardware interfaces - Shading language implementation - Performance measurement, modeling, and optimization - Exploitation of new memory technologies for 3D graphics - Graphics for mobile devices and integrated chipsets - Support for general primitives (splines, points, volumes, ) - Space, screen, and model partitioning - HW-related compression/decompression techniques - Hardware support for video processing - Novel display technologies - General-purpose computing on graphics hardware requiring new and non-obvious algorithmic approaches
3DPVT 2008 - Fourth International Symposium on 3D Data Processing, Visualization and Transmission
Topics include: - 3D scanning components, software, and systems - 3D view registration - 3D photography algorithms - Multi-view geometry and calibration - 3D shape retrieval and recognition - Shape reconstruction from point-clouds - Shape registration and similarity measures - Interpolation, smoothing, and feature extraction - Shape analysis and morphology - Medial axis and segmentation - Statistical analysis of families of shapes - Simplification and resampling of shapes with photometric data - Compression and transmission of still and dynamic 3D scenes - Streaming and progressive refinements - 3D Video - Image-based rendering and modeling - Interactive visualization of complex scenes - Multi-resolution rendering - Haptic sensors and new human-shape interaction modalities - Psychophysics of 3D sensing and haptics - 3D printing and rapid prototyping - Augmented reality and virtual environments - 3D tele-immersion and remote collaboration
Fifth Eurographics Workshop on Sketch-Based Interfaces and Modeling
Topics include: - Multimodal interfaces for sketching - Novel sketch input devices - Novel pen-based interaction techniques - Low level ink processing and pen stroke segmentation - Sketch parsing, classification and recognition - Sketch-based interfaces for CAD systems - Sketch-based modeling and editing of 3D shapes - Sketch-based control of animations - Sketch-based interfaces for other applications (surface editing, diagram creation, mathematical annotations, games, etc.) - Rendering techniques for sketch-based systems (NPR) - Sketches for Medical and Volume data editing - Sketch-based retrieval of multimedia information - Usability studies of sketch-based systems - Studies of the impact of sketching on creativity and design
TPCG 2008 - The sixth Theory and Practice of Computer Graphics 2008 Conference
Topics include: - computer animation - computer-based art and entertainment - computational geometry - display technologies - fundamental algorithms - graphics application systems - graphics architectures and acceleration hardware - fractal and natural phenomena - human computer interaction - image processing - Internet graphics and collaborative environments - medical imaging - modelling methods - rendering techniques - texture synthesis - scientific visualization - information visualization - virtual reality and virtual environments - volume graphics - web graphics
26th Computer Graphics International Conference CGI'2008
Topics include: - Graphics Systems Architeture - Rendering Techniques - Geometric Computing - Shape and Surface Modeling - Physically Based Modeling - Scientific Visualization - Multimedia and Digital Media - Image Based Rendering - Computer Animation - Interaction Techniques and HCI - Stylized Rendering - Virtual and Augmented Reality - Point-based Graphics - Computer Vision - Data Compression for Graphics - Web Graphics - Graphic Toolkits - Computer Graphics Applications