Workshop: Introduction to Virtual Studio Technology
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Date |
September 26th, 2013 |
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Time |
9:00-12:00 noon (Half day Workshop) |
Lecturer |
Jens Herder, Jeff Daemen, Peter Haufs-Brusberg, Antje Müller |
Description |
Virtual TV studios gain much more acceptance through improvements in computer graphics and camera tracking and are a key strategic part for workflow optimization within broadcast corporations and media integration over different playout channels. In this half day workshop an introduction to virtual studio technology is given, featuring camera tracking, camera robotics and interaction programming. Demonstrations, explanations, and hands-on time are presented at the virtual studio of the FH Düsseldorf, University of Applied Sciences, comprising HD workflow with Sony cameras, Ultimatte keyers, grandMA lighting control, camera robotic and jib arm from Egripment integrated into Vizrt software. |
Goals |
Understanding Virtual Studios, Interaction Programming |
Keywords |
Virtual Studio Workflow, Camera tracking, Camera robotics |
Bonus |
Lunch snack and coffee included |
Workshop Registration |
Buy tickets online |
Workshop: Markerless Talent Tracking for Virtual Studio
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Date |
September 26th, 2013 |
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Time | 14:00-17:00 (Half day Workshop) |
Lecturer | Jens Herder, Jeff Daemen, Peter Haufs-Brusberg, Antje Müller |
Description |
Still commercial virtual TV studios cannot have full interaction between actors and virtual scenes because actors’ data are not completely digital available as well as the feedback for actors is still not sufficient. Markerless full body tracking might revolutionize virtual studio technology as it allows better interaction between real and virtual world. This workshop demonstrates markerless actor tracking in a virtual studio with a tracking volume of nearly 40 m³ enabling up to three actors within the green box. This talent tracking will be compared to other techniques. The actor tracking is used for resolving the occlusion between virtual objects and the actor so the renderer can output automatically a mask for virtual objects in the foreground in case the actor is behind. It is also used for triggering functions, which are attached to virtual objects, starting any kind of action (e.g. animation). Last but not least the system is used for controlling avatars within the set. This workshop is not focused on motion capture but on real time control of virtual sets. We will also discuss necessary feedback for actors within the greenbox. Demonstrations, explanations, and hands-on time are presented at the virtual studio of the FH Düsseldorf, University of Applied Sciences, comprising HD workflow and the OpenStage system from Organic Motion with 18 cameras integrated into Vizrt software. More information: OSVS 2013. |
Goals |
Understanding markerless talent tracking and applications within the virtual TV studio domain |
Keywords |
OpenStage, Kinect, Avatars, Automatic Occlusion Key, Interaction Programming |
Bonus |
Lunch snack and coffee included |
Workshop Registration |
Buy tickets online |