HUCAPP 2023 - 7th International Conference on Human Computer Interaction Theory and Applications
Was | Conference |
---|---|
Wann |
19.02.2023
bis 21.02.2023 |
Wo | Lisbon, Portugal |
Kontakt-E-Mail | hucapp.secretariat@insticc.org |
Termin übernehmen |
vCal iCal |
Topics include:
- GEOMETRY AND MODELING
- Procedural and Multiresolution Modeling
- Image-Based Modeling
- Geometric Computing
- Surface Modeling
- Physics-Based Modeling
- Fundamental Methods and Algorithms
- Model Validation
- Texture Models, Analysis, and Synthesis
- CAGD/CAD/CAM Systems
- Mesh Processing
- Hexahedral Meshing
- 3D Model Repair and Scene Reconstruction
- Architectural Geometry
- Processing Frameworks and Data Structures
- Modeling and Algorithms
- Scene and Object Modeling
- Modeling of Natural Scenes and Phenomena
- RENDERING
- Real-Time Rendering
- Shadows, Translucency and Visibility
- High-Performance Computing and Parallel Rendering
- High Dynamic Range Rendering
- Computational Photography
- Systems and Software Architectures for Rendering
- Volume Rendering
- Rendering Algorithms
- Image-Based Rendering
- Lighting and Appearance
- Non-Photorealistic Rendering, Painting-like Rendering, Drawing
- Rendering Hardware
- Point-Based Rendering
- ANIMATION AND SIMULATION
- Real-Time Clothing and Virtual Fashion
- Animation from Motion Capture
- Real-Time Character Animation
- Plausible Motion Simulation
- Human Figure Animation
- Crowd Simulation
- Physics-Based Animation
- Image-Based Animation
- Modeling and Simulation for Education and Training
- Scalable Fluid Simulation
- Simulation of Elastic Rods, Shells, and Solids
- Dynamic Simulation of Physical Behaviour
- Animation Algorithms and Techniques
- Real-Time Visual Simulation
- Special Effects
- Facial Animation
- Animation Systems
- INTERACTIVE ENVIRONMENTS
- Procedural and Interactive Artworks
- Graphical Interfaces
- Virtual Humans and Artificial Life
- Interactive 3D Graphics and Immersive Systems
- Sketch-Based Interfaces
- Virtual Reality Tools and Languages
- Integration and Interoperation between 3D Documents and Web/Multimedia Technologies, including the Semantic Web
- eLearning Applications and Computer Graphics
- Games for Education and Training
- Human Performance and Usability of Virtual Environments
- Augmented, Mixed and Virtual Environments
- Virtual Tours
- Hardware Technologies for Augmented, Mixed and Virtual Environments
- Collaborative Augmented, Mixed and Virtual Environments
- Distributed Augmented, Mixed and Virtual Reality
- Real-Time Graphics
- Advanced User Interfaces
- Mobile Interfaces