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HUCAPP 2023 - 7th International Conference on Human Computer Interaction Theory and Applications

Was Conference
Wann 19.02.2023 bis
21.02.2023
Wo Lisbon, Portugal
Kontakt-E-Mail
Termin übernehmen vCal
iCal

Topics include:


  • GEOMETRY AND MODELING

  • Procedural and Multiresolution Modeling
  • Image-Based Modeling
  • Geometric Computing
  • Surface Modeling
  • Physics-Based Modeling
  • Fundamental Methods and Algorithms
  • Model Validation
  • Texture Models, Analysis, and Synthesis
  • CAGD/CAD/CAM Systems
  • Mesh Processing
  • Hexahedral Meshing
  • 3D Model Repair and Scene Reconstruction
  • Architectural Geometry
  • Processing Frameworks and Data Structures
  • Modeling and Algorithms
  • Scene and Object Modeling
  • Modeling of Natural Scenes and Phenomena


  • RENDERING

  • Real-Time Rendering
  • Shadows, Translucency and Visibility
  • High-Performance Computing and Parallel Rendering
  • High Dynamic Range Rendering
  • Computational Photography
  • Systems and Software Architectures for Rendering
  • Volume Rendering
  • Rendering Algorithms
  • Image-Based Rendering
  • Lighting and Appearance
  • Non-Photorealistic Rendering, Painting-like Rendering, Drawing
  • Rendering Hardware
  • Point-Based Rendering


  • ANIMATION AND SIMULATION

  • Real-Time Clothing and Virtual Fashion
  • Animation from Motion Capture
  • Real-Time Character Animation
  • Plausible Motion Simulation
  • Human Figure Animation
  • Crowd Simulation
  • Physics-Based Animation
  • Image-Based Animation
  • Modeling and Simulation for Education and Training
  • Scalable Fluid Simulation
  • Simulation of Elastic Rods, Shells, and Solids
  • Dynamic Simulation of Physical Behaviour
  • Animation Algorithms and Techniques
  • Real-Time Visual Simulation
  • Special Effects
  • Facial Animation
  • Animation Systems


  • INTERACTIVE ENVIRONMENTS

  • Procedural and Interactive Artworks
  • Graphical Interfaces
  • Virtual Humans and Artificial Life
  • Interactive 3D Graphics and Immersive Systems
  • Sketch-Based Interfaces
  • Virtual Reality Tools and Languages
  • Integration and Interoperation between 3D Documents and Web/Multimedia Technologies, including the Semantic Web
  • eLearning Applications and Computer Graphics
  • Games for Education and Training
  • Human Performance and Usability of Virtual Environments
  • Augmented, Mixed and Virtual Environments
  • Virtual Tours
  • Hardware Technologies for Augmented, Mixed and Virtual Environments
  • Collaborative Augmented, Mixed and Virtual Environments
  • Distributed Augmented, Mixed and Virtual Reality
  • Real-Time Graphics
  • Advanced User Interfaces
  • Mobile Interfaces


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