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CIG 2012 - IEEE Conference on Computational Intelligence and Games

Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The 2012 IEEE Conference on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this quickly moving field.

Was Conference
Wann 11.09.2012 bis
14.09.2012
Wo Granada, Spain
Name Antonio J. Fernández Leiva (General Chair)
Termin übernehmen vCal
iCal

Topics include

  • Learning in games
  • Coevolution in games
  • Neural-based approaches for games
  • Fuzzy-based approaches for games
  • Player/Opponent modeling in games
  • CI/AI-based game design
  • Multi-agent and multi-strategy learning
  • Applications of game theory
  • Procedural content generation
  • CI for Player Affective Modeling
  • Intelligent Interactive Narrative
  • Imperfect information and non-deterministic games
  • Player satisfaction and experience in games
  • Theoretical or empirical analysis of CI techniques for games
  • Comparative studies and game-based benchmarking
  • Computational and artificial intelligence in:
    • Video games
    • Board and card games
    • Economic or mathematical games
    • Serious games
    • Augmented and mixed-reality games
    • Games for mobile platforms

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