PT Journal AU Dyck, E Schmidt, H Piefke, M Botsch, M TI OCTAVIS: Optimization Techniques for Multi-GPU Multi-View Rendering SO JVRB - Journal of Virtual Reality and Broadcasting PY 2012 VL 9(2012) IS 6 DI 10.20385/1860-2037/9.2012.6 DE Multi-GPU Rendering; Multi-View Rendering; Virtual Reality AB We present a high performance-yet low cost-system for multi-view rendering in virtual reality (VR) applications. In contrast to complex CAVE installations, which are typically driven by one render client per view, we arrange eight displays in an octagon around the viewer to provide a full 360° projection, and we drive these eight displays by a single PC equipped with multiple graphics units (GPUs). In this paper we describe the hardware and software setup, as well as the necessary low-level and high-level optimizations to optimally exploit the parallelism of this multi-GPU multi-view VR system. ER