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Arnd Vitzthum, Heni Ben Amor, Guido Heumer, and Bernhard Jung, XSAMPL3D: An Action Description Language for the Animation of Virtual Characters. JVRB - Journal of Virtual Reality and Broadcasting, 9(2012), no. 1. (urn:nbn:de:0009-6-32622)
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%0 Journal Article %T XSAMPL3D: An Action Description Language for the Animation of Virtual Characters %A Vitzthum, Arnd %A Ben Amor, Heni %A Heumer, Guido %A Jung, Bernhard %J JVRB - Journal of Virtual Reality and Broadcasting %D 2012 %V 9(2012) %N 1 %@ 1860-2037 %F vitzthum2012 %X In this paper we present XSAMPL3D, a novel language for the high-level representation of actions performed on objects by (virtual) humans. XSAMPL3D was designed to serve as action representation language in an imitation-based approach to character animation: First, a human demonstrates a sequence of object manipulations in an immersive Virtual Reality (VR) environment. From this demonstration, an XSAMPL3D description is automatically derived that represents the actions in terms of high-level action types and involved objects. The XSAMPL3D action description can then be used for the synthesis of animations where virtual humans of different body sizes and proportions reproduce the demonstrated action. Actions are encoded in a compact and human-readable XML-format. Thus, XSAMPL3D describtions are also amenable to manual authoring, e.g. for rapid prototyping of animations when no immersive VR environment is at the animator's disposal. However, when XSAMPL3D descriptions are derived from VR interactions, they can accomodate many details of the demonstrated action, such as motion trajectiories,hand shapes and other hand-object relations during grasping. Such detail would be hard to specify with manual motion authoring techniques only. Through the inclusion of language features that allow the representation of all relevant aspects of demonstrated object manipulations, XSAMPL3D is a suitable action representation language for the imitation-based approach to character animation. %L 004 %K Action Representation %K Imitation Based Animation %K Virtual Humans %R 10.20385/1860-2037/9.2012.1 %U http://nbn-resolving.de/urn:nbn:de:0009-6-32622 %U http://dx.doi.org/10.20385/1860-2037/9.2012.1Download
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@Article{vitzthum2012, author = "Vitzthum, Arnd and Ben Amor, Heni and Heumer, Guido and Jung, Bernhard", title = "XSAMPL3D: An Action Description Language for the Animation of Virtual Characters", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2012", volume = "9(2012)", number = "1", keywords = "Action Representation; Imitation Based Animation; Virtual Humans", abstract = "In this paper we present XSAMPL3D, a novel language for the high-level representation of actions performed on objects by (virtual) humans. XSAMPL3D was designed to serve as action representation language in an imitation-based approach to character animation: First, a human demonstrates a sequence of object manipulations in an immersive Virtual Reality (VR) environment. From this demonstration, an XSAMPL3D description is automatically derived that represents the actions in terms of high-level action types and involved objects. The XSAMPL3D action description can then be used for the synthesis of animations where virtual humans of different body sizes and proportions reproduce the demonstrated action. Actions are encoded in a compact and human-readable XML-format. Thus, XSAMPL3D describtions are also amenable to manual authoring, e.g. for rapid prototyping of animations when no immersive VR environment is at the animator's disposal. However, when XSAMPL3D descriptions are derived from VR interactions, they can accomodate many details of the demonstrated action, such as motion trajectiories,hand shapes and other hand-object relations during grasping. Such detail would be hard to specify with manual motion authoring techniques only. Through the inclusion of language features that allow the representation of all relevant aspects of demonstrated object manipulations, XSAMPL3D is a suitable action representation language for the imitation-based approach to character animation.", issn = "1860-2037", doi = "10.20385/1860-2037/9.2012.1", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-32622" }Download
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TY - JOUR AU - Vitzthum, Arnd AU - Ben Amor, Heni AU - Heumer, Guido AU - Jung, Bernhard PY - 2012 DA - 2012// TI - XSAMPL3D: An Action Description Language for the Animation of Virtual Characters JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 9(2012) IS - 1 KW - Action Representation KW - Imitation Based Animation KW - Virtual Humans AB - In this paper we present XSAMPL3D, a novel language for the high-level representation of actions performed on objects by (virtual) humans. XSAMPL3D was designed to serve as action representation language in an imitation-based approach to character animation: First, a human demonstrates a sequence of object manipulations in an immersive Virtual Reality (VR) environment. From this demonstration, an XSAMPL3D description is automatically derived that represents the actions in terms of high-level action types and involved objects. The XSAMPL3D action description can then be used for the synthesis of animations where virtual humans of different body sizes and proportions reproduce the demonstrated action. Actions are encoded in a compact and human-readable XML-format. Thus, XSAMPL3D describtions are also amenable to manual authoring, e.g. for rapid prototyping of animations when no immersive VR environment is at the animator's disposal. However, when XSAMPL3D descriptions are derived from VR interactions, they can accomodate many details of the demonstrated action, such as motion trajectiories,hand shapes and other hand-object relations during grasping. Such detail would be hard to specify with manual motion authoring techniques only. Through the inclusion of language features that allow the representation of all relevant aspects of demonstrated object manipulations, XSAMPL3D is a suitable action representation language for the imitation-based approach to character animation. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-32622 DO - 10.20385/1860-2037/9.2012.1 ID - vitzthum2012 ER -Download
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<?xml version="1.0" encoding="UTF-8"?> <b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" > <b:Source> <b:Tag>vitzthum2012</b:Tag> <b:SourceType>ArticleInAPeriodical</b:SourceType> <b:Year>2012</b:Year> <b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle> <b:Volume>9(2012)</b:Volume> <b:Issue>1</b:Issue> <b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-32622</b:Url> <b:Url>http://dx.doi.org/10.20385/1860-2037/9.2012.1</b:Url> <b:Author> <b:Author><b:NameList> <b:Person><b:Last>Vitzthum</b:Last><b:First>Arnd</b:First></b:Person> <b:Person><b:Last>Ben Amor</b:Last><b:First>Heni</b:First></b:Person> <b:Person><b:Last>Heumer</b:Last><b:First>Guido</b:First></b:Person> <b:Person><b:Last>Jung</b:Last><b:First>Bernhard</b:First></b:Person> </b:NameList></b:Author> </b:Author> <b:Title>XSAMPL3D: An Action Description Language for the Animation of Virtual Characters</b:Title> <b:Comments>In this paper we present XSAMPL3D, a novel language for the high-level representation of actions performed on objects by (virtual) humans. XSAMPL3D was designed to serve as action representation language in an imitation-based approach to character animation: First, a human demonstrates a sequence of object manipulations in an immersive Virtual Reality (VR) environment. From this demonstration, an XSAMPL3D description is automatically derived that represents the actions in terms of high-level action types and involved objects. The XSAMPL3D action description can then be used for the synthesis of animations where virtual humans of different body sizes and proportions reproduce the demonstrated action. Actions are encoded in a compact and human-readable XML-format. Thus, XSAMPL3D describtions are also amenable to manual authoring, e.g. for rapid prototyping of animations when no immersive VR environment is at the animator's disposal. However, when XSAMPL3D descriptions are derived from VR interactions, they can accomodate many details of the demonstrated action, such as motion trajectiories,hand shapes and other hand-object relations during grasping. Such detail would be hard to specify with manual motion authoring techniques only. Through the inclusion of language features that allow the representation of all relevant aspects of demonstrated object manipulations, XSAMPL3D is a suitable action representation language for the imitation-based approach to character animation.</b:Comments> </b:Source> </b:Sources>Download
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PT Journal AU Vitzthum, A Ben Amor, H Heumer, G Jung, B TI XSAMPL3D: An Action Description Language for the Animation of Virtual Characters SO JVRB - Journal of Virtual Reality and Broadcasting PY 2012 VL 9(2012) IS 1 DI 10.20385/1860-2037/9.2012.1 DE Action Representation; Imitation Based Animation; Virtual Humans AB In this paper we present XSAMPL3D, a novel language for the high-level representation of actions performed on objects by (virtual) humans. XSAMPL3D was designed to serve as action representation language in an imitation-based approach to character animation: First, a human demonstrates a sequence of object manipulations in an immersive Virtual Reality (VR) environment. From this demonstration, an XSAMPL3D description is automatically derived that represents the actions in terms of high-level action types and involved objects. The XSAMPL3D action description can then be used for the synthesis of animations where virtual humans of different body sizes and proportions reproduce the demonstrated action. Actions are encoded in a compact and human-readable XML-format. Thus, XSAMPL3D describtions are also amenable to manual authoring, e.g. for rapid prototyping of animations when no immersive VR environment is at the animator's disposal. However, when XSAMPL3D descriptions are derived from VR interactions, they can accomodate many details of the demonstrated action, such as motion trajectiories,hand shapes and other hand-object relations during grasping. Such detail would be hard to specify with manual motion authoring techniques only. Through the inclusion of language features that allow the representation of all relevant aspects of demonstrated object manipulations, XSAMPL3D is a suitable action representation language for the imitation-based approach to character animation. ERDownload
Mods
<mods> <titleInfo> <title>XSAMPL3D: An Action Description Language for the Animation of Virtual Characters</title> </titleInfo> <name type="personal"> <namePart type="family">Vitzthum</namePart> <namePart type="given">Arnd</namePart> </name> <name type="personal"> <namePart type="family">Ben Amor</namePart> <namePart type="given">Heni</namePart> </name> <name type="personal"> <namePart type="family">Heumer</namePart> <namePart type="given">Guido</namePart> </name> <name type="personal"> <namePart type="family">Jung</namePart> <namePart type="given">Bernhard</namePart> </name> <abstract>In this paper we present XSAMPL3D, a novel language for the high-level representation of actions performed on objects by (virtual) humans. XSAMPL3D was designed to serve as action representation language in an imitation-based approach to character animation: First, a human demonstrates a sequence of object manipulations in an immersive Virtual Reality (VR) environment. From this demonstration, an XSAMPL3D description is automatically derived that represents the actions in terms of high-level action types and involved objects. The XSAMPL3D action description can then be used for the synthesis of animations where virtual humans of different body sizes and proportions reproduce the demonstrated action. Actions are encoded in a compact and human-readable XML-format. Thus, XSAMPL3D describtions are also amenable to manual authoring, e.g. for rapid prototyping of animations when no immersive VR environment is at the animator's disposal. However, when XSAMPL3D descriptions are derived from VR interactions, they can accomodate many details of the demonstrated action, such as motion trajectiories,hand shapes and other hand-object relations during grasping. Such detail would be hard to specify with manual motion authoring techniques only. Through the inclusion of language features that allow the representation of all relevant aspects of demonstrated object manipulations, XSAMPL3D is a suitable action representation language for the imitation-based approach to character animation.</abstract> <subject> <topic>Action Representation</topic> <topic>Imitation Based Animation</topic> <topic>Virtual Humans</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>JVRB - Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>9(2012)</number> </detail> <detail type="issue"> <number>1</number> </detail> <date>2012</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-32622</identifier> <identifier type="doi">10.20385/1860-2037/9.2012.1</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-32622</identifier> <identifier type="citekey">vitzthum2012</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 9(2012), no. 1. |
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Title |
XSAMPL3D: An Action Description Language for the Animation of Virtual Characters (eng) |
Author | Arnd Vitzthum, Heni Ben Amor, Guido Heumer, Bernhard Jung |
Language | eng |
Abstract | In this paper we present XSAMPL3D, a novel language for the high-level representation of actions performed on objects by (virtual) humans. XSAMPL3D was designed to serve as action representation language in an imitation-based approach to character animation: First, a human demonstrates a sequence of object manipulations in an immersive Virtual Reality (VR) environment. From this demonstration, an XSAMPL3D description is automatically derived that represents the actions in terms of high-level action types and involved objects. The XSAMPL3D action description can then be used for the synthesis of animations where virtual humans of different body sizes and proportions reproduce the demonstrated action. Actions are encoded in a compact and human-readable XML-format. Thus, XSAMPL3D describtions are also amenable to manual authoring, e.g. for rapid prototyping of animations when no immersive VR environment is at the animator's disposal. However, when XSAMPL3D descriptions are derived from VR interactions, they can accomodate many details of the demonstrated action, such as motion trajectiories,hand shapes and other hand-object relations during grasping. Such detail would be hard to specify with manual motion authoring techniques only. Through the inclusion of language features that allow the representation of all relevant aspects of demonstrated object manipulations, XSAMPL3D is a suitable action representation language for the imitation-based approach to character animation. |
Subject | Action Representation, Imitation Based Animation, Virtual Humans |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-32622 |
DOI | https://doi.org/10.20385/1860-2037/9.2012.1 |