Spare Time Activity Sheets from Photo Albums Csurka Gabriela Bouchard Guillaume Bressan Marco Given arbitrary pictures, we explore the possibility of using new techniques from computer vision and artificial intelligence to create customized visual games on-the-fly. This includes coloring books, link-the-dot and spot-the-difference popular games. The feasibility of these systems is discussed and we describe prototype implementation that work well in practice in an automatic or semi-automatic way. Inpainting Object Categorization Segmentation Visual Games 004 periodical academic journal JVRB - Journal of Virtual Reality and Broadcasting 7(2010) 10 2010 1860-2037 urn:nbn:de:0009-6-26703 10.20385/1860-2037/7.2010.10 http://nbn-resolving.de/urn:nbn:de:0009-6-26703 csurka2010