Spare Time Activity Sheets from Photo Albums
Csurka
Gabriela
Bouchard
Guillaume
Bressan
Marco
Given arbitrary pictures, we explore the possibility
of using new techniques from computer vision and
artificial intelligence to create customized visual games
on-the-fly. This includes coloring books, link-the-dot and
spot-the-difference popular games. The feasibility of
these systems is discussed and we describe prototype
implementation that work well in practice in an automatic
or semi-automatic way.
Inpainting
Object Categorization
Segmentation
Visual Games
004
periodical
academic journal
JVRB - Journal of Virtual Reality and Broadcasting
7(2010)
10
2010
1860-2037
urn:nbn:de:0009-6-26703
10.20385/1860-2037/7.2010.10
http://nbn-resolving.de/urn:nbn:de:0009-6-26703
csurka2010