PT Journal AU Schiller, I Bartczak, B Kellner, F Koch, R TI Increasing Realism and Supporting Content Planning for Dynamic Scenes in a Mixed Reality System incorporating a Time-of-Flight Camera SO JVRB - Journal of Virtual Reality and Broadcasting PY 2010 VL 7(2010) IS 4 DI 10.20385/1860-2037/7.2010.4 DE 3D-Modeling; 3DTV; Depth Keying; GPU; Mixed Reality; PMD; Shadow Mapping; TOF; Time-of-Flight AB For broadcasting purposes MIXED REALITY,the combination of real and virtual scene content, hasbecome ubiquitous nowadays. Mixed Reality recordingstill requires expensive studio setups and is often limitedto simple color keying. We present a system for MixedReality applications which uses depth keying andprovides threedimensional mixing of real and artificialcontent. It features enhanced realism through automaticshadow computation which we consider a core issue toobtain realism and a convincing visual perception,besides the correct alignment of the two modalities andcorrect occlusion handling. Furthermore we present apossibility to support placement of virtual content in thescene.Core feature of our system is the incorporation of a TIME-OF-FLIGHT (TOF)-camera device. This device delivers real-time depth images of the environment at a reasonable resolution and quality. This camera is used to build a static environment model and it also allows correct handling of mutual occlusions between real and virtual content, shadow computation and enhanced content planning. The presented system is inexpensive, compact, mobile, flexible and provides convenient calibration procedures. Chroma-keying is replaced by depth-keying which is efficiently performed on the GRAPHICS PROCESSING UNIT (GPU) by the usage of an environment model and the current ToF-camera image. Automatic extraction and tracking of dynamic scene content is herewith performed and this information is used for planning and alignment of virtual content. An additional sustainable feature is that depth maps of the mixed content are available in real-time, which makes the approach suitable for future 3DTV productions. The presented paper gives an overview of the whole system approach including camera calibration, environment model generation, real-time keying and mixing of virtual and real content, shadowing for virtual content anddynamic object tracking for content planning. ER