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Grégory Wallet, Hélène Sauzéon, Jérôme Rodrigues, and Bernard N’Kaoua, Transfer of spatial knowledge from a virtual environment to reality: Impact of route complexity and subject’s strategy on the exploration mode. JVRB - Journal of Virtual Reality and Broadcasting, 6(2009), no. 4. (urn:nbn:de:0009-6-17577)
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%0 Journal Article %T Transfer of spatial knowledge from a virtual environment to reality: Impact of route complexity and subject’s strategy on the exploration mode %A Wallet, Grégory %A Sauzéon, Hélène %A Rodrigues, Jérôme %A N’Kaoua, Bernard %J JVRB - Journal of Virtual Reality and Broadcasting %D 2009 %V 6(2009) %N 4 %@ 1860-2037 %F wallet2009 %X The use of virtual reality as tool in the area of spatialcognition raises the question of the quality oflearning transfer from a virtual to a real environment.It is first necessary to determine with healthysubjects, the cognitive aids that improve the qualityof transfer and the conditions required, especiallysince virtual reality can be used as effective tool incognitive rehabilitation. The purpose of this studywas to investigate the influence of the explorationmode of virtual environment (Passive vs. Active)according to Route complexity (Simple vs. Complex)on the quality of spatial knowledge transfer in threespatial tasks.Ninety subjects (45 men and 45 women)participated. Spatial learning was evaluated byWayfinding, sketch-mapping and pictureclassification tasks in the context of the Bordeauxdistrict. In the Wayfinding task, results indicated thatactive learning in a Virtual Environment (VE)increased the performances compared to the passivelearning condition, irrespective of the routecomplexity factor. In the Sketch-mapping task, activelearning in a VE helped the subjects to transfer theirspatial knowledge from the VE to reality, but onlywhen the route was complex. In the Pictureclassification task, active learning in a VE when theroute was complex did not help the subjects totransfer their spatial knowledge. These results areexplained in terms of knowledge levels andframe/strategy of reference [SW75, PL81, TH82]. %L 004 %K Exocentric/Egocentric referential/strategy %K Exploration mode %K Knowledge transfer %K Route complexity %K Spatial cognition %K Virtual reality %K Wayfinding %R 10.20385/1860-2037/6.2009.4 %U http://nbn-resolving.de/urn:nbn:de:0009-6-17577 %U http://dx.doi.org/10.20385/1860-2037/6.2009.4Download
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@Article{wallet2009, author = "Wallet, Gr{\'e}gory and Sauz{\'e}on, H{\'e}l{\`e}ne and Rodrigues, J{\'e}r{\^o}me and N'Kaoua, Bernard", title = "Transfer of spatial knowledge from a virtual environment to reality: Impact of route complexity and subject's strategy on the exploration mode", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2009", volume = "6(2009)", number = "4", keywords = "Exocentric/Egocentric referential/strategy; Exploration mode; Knowledge transfer; Route complexity; Spatial cognition; Virtual reality; Wayfinding", abstract = "The use of virtual reality as tool in the area of spatialcognition raises the question of the quality oflearning transfer from a virtual to a real environment.It is first necessary to determine with healthysubjects, the cognitive aids that improve the qualityof transfer and the conditions required, especiallysince virtual reality can be used as effective tool incognitive rehabilitation. The purpose of this studywas to investigate the influence of the explorationmode of virtual environment (Passive vs. Active)according to Route complexity (Simple vs. Complex)on the quality of spatial knowledge transfer in threespatial tasks.Ninety subjects (45 men and 45 women)participated. Spatial learning was evaluated byWayfinding, sketch-mapping and pictureclassification tasks in the context of the Bordeauxdistrict. In the Wayfinding task, results indicated thatactive learning in a Virtual Environment (VE)increased the performances compared to the passivelearning condition, irrespective of the routecomplexity factor. In the Sketch-mapping task, activelearning in a VE helped the subjects to transfer theirspatial knowledge from the VE to reality, but onlywhen the route was complex. In the Pictureclassification task, active learning in a VE when theroute was complex did not help the subjects totransfer their spatial knowledge. These results areexplained in terms of knowledge levels andframe/strategy of reference [SW75, PL81, TH82].", issn = "1860-2037", doi = "10.20385/1860-2037/6.2009.4", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-17577" }Download
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TY - JOUR AU - Wallet, Grégory AU - Sauzéon, Hélène AU - Rodrigues, Jérôme AU - N’Kaoua, Bernard PY - 2009 DA - 2009// TI - Transfer of spatial knowledge from a virtual environment to reality: Impact of route complexity and subject’s strategy on the exploration mode JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 6(2009) IS - 4 KW - Exocentric/Egocentric referential/strategy KW - Exploration mode KW - Knowledge transfer KW - Route complexity KW - Spatial cognition KW - Virtual reality KW - Wayfinding AB - The use of virtual reality as tool in the area of spatialcognition raises the question of the quality oflearning transfer from a virtual to a real environment.It is first necessary to determine with healthysubjects, the cognitive aids that improve the qualityof transfer and the conditions required, especiallysince virtual reality can be used as effective tool incognitive rehabilitation. The purpose of this studywas to investigate the influence of the explorationmode of virtual environment (Passive vs. Active)according to Route complexity (Simple vs. Complex)on the quality of spatial knowledge transfer in threespatial tasks.Ninety subjects (45 men and 45 women)participated. Spatial learning was evaluated byWayfinding, sketch-mapping and pictureclassification tasks in the context of the Bordeauxdistrict. In the Wayfinding task, results indicated thatactive learning in a Virtual Environment (VE)increased the performances compared to the passivelearning condition, irrespective of the routecomplexity factor. In the Sketch-mapping task, activelearning in a VE helped the subjects to transfer theirspatial knowledge from the VE to reality, but onlywhen the route was complex. In the Pictureclassification task, active learning in a VE when theroute was complex did not help the subjects totransfer their spatial knowledge. These results areexplained in terms of knowledge levels andframe/strategy of reference [SW75, PL81, TH82]. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-17577 DO - 10.20385/1860-2037/6.2009.4 ID - wallet2009 ER -Download
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PT Journal AU Wallet, G Sauzéon, H Rodrigues, J N’Kaoua, B TI Transfer of spatial knowledge from a virtual environment to reality: Impact of route complexity and subject’s strategy on the exploration mode SO JVRB - Journal of Virtual Reality and Broadcasting PY 2009 VL 6(2009) IS 4 DI 10.20385/1860-2037/6.2009.4 DE Exocentric/Egocentric referential/strategy; Exploration mode; Knowledge transfer; Route complexity; Spatial cognition; Virtual reality; Wayfinding AB The use of virtual reality as tool in the area of spatialcognition raises the question of the quality oflearning transfer from a virtual to a real environment.It is first necessary to determine with healthysubjects, the cognitive aids that improve the qualityof transfer and the conditions required, especiallysince virtual reality can be used as effective tool incognitive rehabilitation. The purpose of this studywas to investigate the influence of the explorationmode of virtual environment (Passive vs. Active)according to Route complexity (Simple vs. Complex)on the quality of spatial knowledge transfer in threespatial tasks.Ninety subjects (45 men and 45 women)participated. Spatial learning was evaluated byWayfinding, sketch-mapping and pictureclassification tasks in the context of the Bordeauxdistrict. In the Wayfinding task, results indicated thatactive learning in a Virtual Environment (VE)increased the performances compared to the passivelearning condition, irrespective of the routecomplexity factor. In the Sketch-mapping task, activelearning in a VE helped the subjects to transfer theirspatial knowledge from the VE to reality, but onlywhen the route was complex. In the Pictureclassification task, active learning in a VE when theroute was complex did not help the subjects totransfer their spatial knowledge. These results areexplained in terms of knowledge levels andframe/strategy of reference [SW75, PL81, TH82]. ERDownload
Mods
<mods> <titleInfo> <title>Transfer of spatial knowledge from a virtual environment to reality: Impact of route complexity and subject’s strategy on the exploration mode</title> </titleInfo> <name type="personal"> <namePart type="family">Wallet</namePart> <namePart type="given">Grégory</namePart> </name> <name type="personal"> <namePart type="family">Sauzéon</namePart> <namePart type="given">Hélène</namePart> </name> <name type="personal"> <namePart type="family">Rodrigues</namePart> <namePart type="given">Jérôme</namePart> </name> <name type="personal"> <namePart type="family">N’Kaoua</namePart> <namePart type="given">Bernard</namePart> </name> <abstract>The use of virtual reality as tool in the area of spatial cognition raises the question of the quality of learning transfer from a virtual to a real environment. It is first necessary to determine with healthy subjects, the cognitive aids that improve the quality of transfer and the conditions required, especially since virtual reality can be used as effective tool in cognitive rehabilitation. The purpose of this study was to investigate the influence of the exploration mode of virtual environment (Passive vs. Active) according to Route complexity (Simple vs. Complex) on the quality of spatial knowledge transfer in three spatial tasks. Ninety subjects (45 men and 45 women) participated. Spatial learning was evaluated by Wayfinding, sketch-mapping and picture classification tasks in the context of the Bordeaux district. In the Wayfinding task, results indicated that active learning in a Virtual Environment (VE) increased the performances compared to the passive learning condition, irrespective of the route complexity factor. In the Sketch-mapping task, active learning in a VE helped the subjects to transfer their spatial knowledge from the VE to reality, but only when the route was complex. In the Picture classification task, active learning in a VE when the route was complex did not help the subjects to transfer their spatial knowledge. These results are explained in terms of knowledge levels and frame/strategy of reference [SW75, PL81, TH82].</abstract> <subject> <topic>Exocentric/Egocentric referential/strategy</topic> <topic>Exploration mode</topic> <topic>Knowledge transfer</topic> <topic>Route complexity</topic> <topic>Spatial cognition</topic> <topic>Virtual reality</topic> <topic>Wayfinding</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>JVRB - Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>6(2009)</number> </detail> <detail type="issue"> <number>4</number> </detail> <date>2009</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-17577</identifier> <identifier type="doi">10.20385/1860-2037/6.2009.4</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-17577</identifier> <identifier type="citekey">wallet2009</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 6(2009), no. 4. |
---|---|
Title |
Transfer of spatial knowledge from a virtual environment to reality: Impact of route complexity and subject’s strategy on the exploration mode (eng) |
Author | Grégory Wallet, Hélène Sauzéon, Jérôme Rodrigues, Bernard N’Kaoua |
Language | eng |
Abstract | The use of virtual reality as tool in the area of spatial cognition raises the question of the quality of learning transfer from a virtual to a real environment. It is first necessary to determine with healthy subjects, the cognitive aids that improve the quality of transfer and the conditions required, especially since virtual reality can be used as effective tool in cognitive rehabilitation. The purpose of this study was to investigate the influence of the exploration mode of virtual environment (Passive vs. Active) according to Route complexity (Simple vs. Complex) on the quality of spatial knowledge transfer in three spatial tasks. Ninety subjects (45 men and 45 women) participated. Spatial learning was evaluated by Wayfinding, sketch-mapping and picture classification tasks in the context of the Bordeaux district. In the Wayfinding task, results indicated that active learning in a Virtual Environment (VE) increased the performances compared to the passive learning condition, irrespective of the route complexity factor. In the Sketch-mapping task, active learning in a VE helped the subjects to transfer their spatial knowledge from the VE to reality, but only when the route was complex. In the Picture classification task, active learning in a VE when the route was complex did not help the subjects to transfer their spatial knowledge. These results are explained in terms of knowledge levels and frame/strategy of reference [SW75, PL81, TH82]. |
Subject | Exocentric/Egocentric referential/strategy, Exploration mode, Knowledge transfer, Route complexity, Spatial cognition, Virtual reality, Wayfinding |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-17577 |
DOI | https://doi.org/10.20385/1860-2037/6.2009.4 |