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Daniel Stødle, Tor-Magne Stien Hagen, John Markus Bjørndalen, and Otto J. Anshus, Gesture-Based, Touch-Free Multi-User Gaming on Wall-Sized, High-Resolution Tiled Displays. JVRB - Journal of Virtual Reality and Broadcasting, 5(2008), no. 10. (urn:nbn:de:0009-6-15001)
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%0 Journal Article %T Gesture-Based, Touch-Free Multi-User Gaming on Wall-Sized, High-Resolution Tiled Displays %A Stødle, Daniel %A Hagen, Tor-Magne Stien %A Bjørndalen, John Markus %A Anshus, Otto J. %J JVRB - Journal of Virtual Reality and Broadcasting %D 2008 %V 5(2008) %N 10 %@ 1860-2037 %F stødle2008 %X Having to carry input devices can be inconvenientwhen interacting with wall-sized, high-resolution tileddisplays. Such displays are typically driven by a clusterof computers. Running existing games on a clusteris non-trivial, and the performance attained using softwaresolutions like Chromium is not good enough.This paper presents a touch-free, multi-user, humancomputerinterface for wall-sized displays that enablescompletely device-free interaction. The interface isbuilt using 16 cameras and a cluster of computers, andis integrated with the games Quake 3 Arena (Q3A) andHomeworld. The two games were parallelized usingtwo different approaches in order to run on a 7x4 tile,21 megapixel display wall with good performance.The touch-free interface enables interaction with alatency of 116 ms, where 81 ms are due to the camerahardware. The rendering performance of the gamesis compared to their sequential counterparts runningon the display wall using Chromium. Parallel Q3A’sframerate is an order of magnitude higher comparedto using Chromium. The parallel version of Homeworld performed on par with the sequential, which didnot run at all using Chromium. Informal use of thetouch-free interface indicates that it works better forcontrolling Q3A than Homeworld. %L 004 %K Display wall %K device-free %K multi-touch %K parallelized games %R 10.20385/1860-2037/5.2008.10 %U http://nbn-resolving.de/urn:nbn:de:0009-6-15001 %U http://dx.doi.org/10.20385/1860-2037/5.2008.10Download
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@Article{stødle2008, author = "St{\o}dle, Daniel and Hagen, Tor-Magne Stien and Bj{\o}rndalen, John Markus and Anshus, Otto J.", title = "Gesture-Based, Touch-Free Multi-User Gaming on Wall-Sized, High-Resolution Tiled Displays", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2008", volume = "5(2008)", number = "10", keywords = "Display wall; device-free; multi-touch; parallelized games", abstract = "Having to carry input devices can be inconvenientwhen interacting with wall-sized, high-resolution tileddisplays. Such displays are typically driven by a clusterof computers. Running existing games on a clusteris non-trivial, and the performance attained using softwaresolutions like Chromium is not good enough.This paper presents a touch-free, multi-user, humancomputerinterface for wall-sized displays that enablescompletely device-free interaction. The interface isbuilt using 16 cameras and a cluster of computers, andis integrated with the games Quake 3 Arena (Q3A) andHomeworld. The two games were parallelized usingtwo different approaches in order to run on a 7x4 tile,21 megapixel display wall with good performance.The touch-free interface enables interaction with alatency of 116 ms, where 81 ms are due to the camerahardware. The rendering performance of the gamesis compared to their sequential counterparts runningon the display wall using Chromium. Parallel Q3A'sframerate is an order of magnitude higher comparedto using Chromium. The parallel version of Homeworld performed on par with the sequential, which didnot run at all using Chromium. Informal use of thetouch-free interface indicates that it works better forcontrolling Q3A than Homeworld.", issn = "1860-2037", doi = "10.20385/1860-2037/5.2008.10", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-15001" }Download
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TY - JOUR AU - Stødle, Daniel AU - Hagen, Tor-Magne Stien AU - Bjørndalen, John Markus AU - Anshus, Otto J. PY - 2008 DA - 2008// TI - Gesture-Based, Touch-Free Multi-User Gaming on Wall-Sized, High-Resolution Tiled Displays JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 5(2008) IS - 10 KW - Display wall KW - device-free KW - multi-touch KW - parallelized games AB - Having to carry input devices can be inconvenientwhen interacting with wall-sized, high-resolution tileddisplays. Such displays are typically driven by a clusterof computers. Running existing games on a clusteris non-trivial, and the performance attained using softwaresolutions like Chromium is not good enough.This paper presents a touch-free, multi-user, humancomputerinterface for wall-sized displays that enablescompletely device-free interaction. The interface isbuilt using 16 cameras and a cluster of computers, andis integrated with the games Quake 3 Arena (Q3A) andHomeworld. The two games were parallelized usingtwo different approaches in order to run on a 7x4 tile,21 megapixel display wall with good performance.The touch-free interface enables interaction with alatency of 116 ms, where 81 ms are due to the camerahardware. The rendering performance of the gamesis compared to their sequential counterparts runningon the display wall using Chromium. Parallel Q3A’sframerate is an order of magnitude higher comparedto using Chromium. The parallel version of Homeworld performed on par with the sequential, which didnot run at all using Chromium. Informal use of thetouch-free interface indicates that it works better forcontrolling Q3A than Homeworld. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-15001 DO - 10.20385/1860-2037/5.2008.10 ID - stødle2008 ER -Download
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<?xml version="1.0" encoding="UTF-8"?> <b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" > <b:Source> <b:Tag>stødle2008</b:Tag> <b:SourceType>ArticleInAPeriodical</b:SourceType> <b:Year>2008</b:Year> <b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle> <b:Volume>5(2008)</b:Volume> <b:Issue>10</b:Issue> <b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-15001</b:Url> <b:Url>http://dx.doi.org/10.20385/1860-2037/5.2008.10</b:Url> <b:Author> <b:Author><b:NameList> <b:Person><b:Last>Stødle</b:Last><b:First>Daniel</b:First></b:Person> <b:Person><b:Last>Hagen</b:Last><b:First>Tor-Magne Stien</b:First></b:Person> <b:Person><b:Last>Bjørndalen</b:Last><b:First>John Markus</b:First></b:Person> <b:Person><b:Last>Anshus</b:Last><b:First>Otto J.</b:First></b:Person> </b:NameList></b:Author> </b:Author> <b:Title>Gesture-Based, Touch-Free Multi-User Gaming on Wall-Sized, High-Resolution Tiled Displays</b:Title> <b:Comments>Having to carry input devices can be inconvenientwhen interacting with wall-sized, high-resolution tileddisplays. Such displays are typically driven by a clusterof computers. Running existing games on a clusteris non-trivial, and the performance attained using softwaresolutions like Chromium is not good enough.This paper presents a touch-free, multi-user, humancomputerinterface for wall-sized displays that enablescompletely device-free interaction. The interface isbuilt using 16 cameras and a cluster of computers, andis integrated with the games Quake 3 Arena (Q3A) andHomeworld. The two games were parallelized usingtwo different approaches in order to run on a 7x4 tile,21 megapixel display wall with good performance.The touch-free interface enables interaction with alatency of 116 ms, where 81 ms are due to the camerahardware. The rendering performance of the gamesis compared to their sequential counterparts runningon the display wall using Chromium. Parallel Q3A’sframerate is an order of magnitude higher comparedto using Chromium. The parallel version of Homeworld performed on par with the sequential, which didnot run at all using Chromium. Informal use of thetouch-free interface indicates that it works better forcontrolling Q3A than Homeworld.</b:Comments> </b:Source> </b:Sources>Download
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PT Journal AU Stødle, D Hagen, T Bjørndalen, J Anshus, O TI Gesture-Based, Touch-Free Multi-User Gaming on Wall-Sized, High-Resolution Tiled Displays SO JVRB - Journal of Virtual Reality and Broadcasting PY 2008 VL 5(2008) IS 10 DI 10.20385/1860-2037/5.2008.10 DE Display wall; device-free; multi-touch; parallelized games AB Having to carry input devices can be inconvenientwhen interacting with wall-sized, high-resolution tileddisplays. Such displays are typically driven by a clusterof computers. Running existing games on a clusteris non-trivial, and the performance attained using softwaresolutions like Chromium is not good enough.This paper presents a touch-free, multi-user, humancomputerinterface for wall-sized displays that enablescompletely device-free interaction. The interface isbuilt using 16 cameras and a cluster of computers, andis integrated with the games Quake 3 Arena (Q3A) andHomeworld. The two games were parallelized usingtwo different approaches in order to run on a 7x4 tile,21 megapixel display wall with good performance.The touch-free interface enables interaction with alatency of 116 ms, where 81 ms are due to the camerahardware. The rendering performance of the gamesis compared to their sequential counterparts runningon the display wall using Chromium. Parallel Q3A’sframerate is an order of magnitude higher comparedto using Chromium. The parallel version of Homeworld performed on par with the sequential, which didnot run at all using Chromium. Informal use of thetouch-free interface indicates that it works better forcontrolling Q3A than Homeworld. ERDownload
Mods
<mods> <titleInfo> <title>Gesture-Based, Touch-Free Multi-User Gaming on Wall-Sized, High-Resolution Tiled Displays</title> </titleInfo> <name type="personal"> <namePart type="family">Stødle</namePart> <namePart type="given">Daniel</namePart> </name> <name type="personal"> <namePart type="family">Hagen</namePart> <namePart type="given">Tor-Magne Stien</namePart> </name> <name type="personal"> <namePart type="family">Bjørndalen</namePart> <namePart type="given">John Markus</namePart> </name> <name type="personal"> <namePart type="family">Anshus</namePart> <namePart type="given">Otto J.</namePart> </name> <abstract>Having to carry input devices can be inconvenient when interacting with wall-sized, high-resolution tiled displays. Such displays are typically driven by a cluster of computers. Running existing games on a cluster is non-trivial, and the performance attained using software solutions like Chromium is not good enough. This paper presents a touch-free, multi-user, humancomputer interface for wall-sized displays that enables completely device-free interaction. The interface is built using 16 cameras and a cluster of computers, and is integrated with the games Quake 3 Arena (Q3A) and Homeworld. The two games were parallelized using two different approaches in order to run on a 7x4 tile, 21 megapixel display wall with good performance. The touch-free interface enables interaction with a latency of 116 ms, where 81 ms are due to the camera hardware. The rendering performance of the games is compared to their sequential counterparts running on the display wall using Chromium. Parallel Q3A’s framerate is an order of magnitude higher compared to using Chromium. The parallel version of Homeworld performed on par with the sequential, which did not run at all using Chromium. Informal use of the touch-free interface indicates that it works better for controlling Q3A than Homeworld.</abstract> <subject> <topic>Display wall</topic> <topic>device-free</topic> <topic>multi-touch</topic> <topic>parallelized games</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>JVRB - Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>5(2008)</number> </detail> <detail type="issue"> <number>10</number> </detail> <date>2008</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-15001</identifier> <identifier type="doi">10.20385/1860-2037/5.2008.10</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-15001</identifier> <identifier type="citekey">stødle2008</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 5(2008), no. 10. |
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Title |
Gesture-Based, Touch-Free Multi-User Gaming on Wall-Sized, High-Resolution Tiled Displays (eng) |
Author | Daniel Stødle, Tor-Magne Stien Hagen, John Markus Bjørndalen, Otto J. Anshus |
Language | eng |
Abstract | Having to carry input devices can be inconvenient when interacting with wall-sized, high-resolution tiled displays. Such displays are typically driven by a cluster of computers. Running existing games on a cluster is non-trivial, and the performance attained using software solutions like Chromium is not good enough. This paper presents a touch-free, multi-user, humancomputer interface for wall-sized displays that enables completely device-free interaction. The interface is built using 16 cameras and a cluster of computers, and is integrated with the games Quake 3 Arena (Q3A) and Homeworld. The two games were parallelized using two different approaches in order to run on a 7x4 tile, 21 megapixel display wall with good performance. The touch-free interface enables interaction with a latency of 116 ms, where 81 ms are due to the camera hardware. The rendering performance of the games is compared to their sequential counterparts running on the display wall using Chromium. Parallel Q3A’s framerate is an order of magnitude higher compared to using Chromium. The parallel version of Homeworld performed on par with the sequential, which did not run at all using Chromium. Informal use of the touch-free interface indicates that it works better for controlling Q3A than Homeworld. |
Subject | Display wall, device-free, multi-touch, parallelized games |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-15001 |
DOI | https://doi.org/10.20385/1860-2037/5.2008.10 |